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Fix the scoreboard, and show accurate kill counts


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Posted

The # of kills on the scoreboard at the end of a match is ridiculous and in no way reflects what actually happened in a match. In one i did the other day, the scoreboard indicated that collectively my team managed to do 127 kills.....when the players on the other team only died a grand total of 22 times. Oh, and on my healer I did 21k damage and got 19 kills even though every single player on the other team had more hp than that.

 

That is completely and utterly stupid.

 

The only reason I can think of with this is that BW is pandering to bads. That they don't want to show you the 1 kill and 11 deaths you actually got.. Sneeze in the general direction of an enemy player and you just got credit for killing him as well as the 4 ppl standing behind him, because that's BW carebear pvp for you.

 

Learn what an assist is BW and start showing them.

Posted (edited)

I think you misunderstand how the scoring system works.

 

If you touch an enemy player (inflict 1 Hp of DMG) or heal a dps who inflicted 1 Hp of DMG, you receive a kill. In essence the other team could die 10 times, and if your team healed each other/inflicted DMG, everyone would receive a kill (total possible of 80 kills at the end).

 

I agree that "assists" would better represent this. If you hover over kills, it shows killing blows which are in fact your kills.

Edited by ManiacDavis
Posted (edited)
The # of kills on the scoreboard at the end of a match is ridiculous and in no way reflects what actually happened in a match. In one i did the other day, the scoreboard indicated that collectively my team managed to do 127 kills.....when the players on the other team only died a grand total of 22 times. Oh, and on my healer I did 21k damage and got 19 kills even though every single player on the other team had more hp than that.

 

That is completely and utterly stupid.

 

The only reason I can think of with this is that BW is pandering to bads. That they don't want to show you the 1 kill and 11 deaths you actually got.. Sneeze in the general direction of an enemy player and you just got credit for killing him as well as the 4 ppl standing behind him, because that's BW carebear pvp for you.

 

Learn what an assist is BW and start showing them.

 

Ugggggggh. Thanks for the wasted read.

Edited by TyboJames
Posted

There are other things that should be tweaked though.

 

For instance, how damage on sorc/sage bubbles is recorded. It makes no sense that it's recorded as healing but not damage taken or inflicted damage (for the one attacking the bubble). How can there be healing if no damage was done? It would be more accurate to record the damage in all three categories (damage done/damage taken/healing).

Posted
This is the thing I have noticed I sometimes get kills for someone on my own team running into a fire in huttball

 

If I was to kill myself in the fire 10 times in a huttball match, without doing any damage or heals would I get the 10 player kills medal?

Posted
Ugggggggh. Thanks for the wasted read.

 

This is the type of guy that needs to be protected from "The only reason I can think of with this is that BW is pandering to bads. That they don't want to show you the 1 kill and 11 deaths you actually got.."

 

If he saw his actual performance reflected to him from the scoreboard, game after game, he'd have quit playing long ago. This is why stats are displayed the way they are.

Posted (edited)

This is why the game is going to **** if they read these boards and make the changes people ask for. If you want killing blows look at killing blows. If you want solo kills look at solo kills... if you want to read stupid posts then look on the pvp forum.

 

I can sum up his post... I don't want it to be labeled kills... just kill assists.... FFS they have major **** they are trying to fix.

Edited by Kegparty
Posted

So what is a kill exactly?

 

Most dmg done to a player before they die?

 

Last hit?

 

Bear in mind this is a game where people can be healed through a great deal of damage and that hordes of players will pile in on someone you've weakened.

 

Both ways have issues in fairness when it comes to scoring.

 

You'd also have to scrap the "healers killscore" which was introduced which gives them a score for every kill they healed someone making no matter how useful the healing was.

 

 

The whole assist thing encourages people to work together and be less tunnel visioned because it rewards many kinds of supportive play.

Posted

Better yet, remove the scoreboard completely except for showing W or L at the end of the match.

 

That way the bads and self-important medal and MVP vote collectors will focus on what really matters, which is winning.

Posted

Is this for the packs of MMO lemmings that tab through the targets and then descend on the person at 1/2 life and chase them across the map while a sniper out of cover caps the node.

 

Just checking to make sure these people get what they really deserve - more kills.

Posted
The # of kills on the scoreboard at the end of a match is ridiculous and in no way reflects what actually happened in a match. In one i did the other day, the scoreboard indicated that collectively my team managed to do 127 kills.....when the players on the other team only died a grand total of 22 times. Oh, and on my healer I did 21k damage and got 19 kills even though every single player on the other team had more hp than that.

 

That is completely and utterly stupid.

 

The only reason I can think of with this is that BW is pandering to bads. That they don't want to show you the 1 kill and 11 deaths you actually got.. Sneeze in the general direction of an enemy player and you just got credit for killing him as well as the 4 ppl standing behind him, because that's BW carebear pvp for you.

 

Learn what an assist is BW and start showing them.

 

I often get shown max hits, where I know, I did more.

But that's not so important I think.

More important is balancing regarding stealthers and their ridiculous game mechanics that will kill the game in thelong run.

Posted
I dont see a problem with kill count. Where i see it is max dmg hit which at least for me shows absolute inacurate numbers. Like in WZ i see i did 6500 dmg in single hit yet at the end i see my best hit was for 5000. How is that possible ?
Posted
I dont see a problem with kill count. Where i see it is max dmg hit which at least for me shows absolute inacurate numbers. Like in WZ i see i did 6500 dmg in single hit yet at the end i see my best hit was for 5000. How is that possible ?

 

the answer to your question is overkill.

 

If they had 5k HP left and you do 9k damage to them, you only did 5k damage. (even though your big number during the game was 9k).

Posted
the answer to your question is overkill.

 

If they had 5k HP left and you do 9k damage to them, you only did 5k damage. (even though your big number during the game was 9k).

 

You are correct

Posted
Kill counts doesn't give you any medal.... it only shows your ONLY number in how many kills you assisted... the actual kill count is in enemy group death count , count those
Posted

I didn't realise people thought "Kills" was supposed to mean they'd personally killed that many players. It obviously doesn't, simply comparing the enemy deaths to the kills on your team instantly shows.

 

As stated above, if you damaged a player who dies, or healed someone who damaged a player who dies, then that's +1 in your "kills" column. Healers and dot/aoe damage specs thus tend to get more kills than single-target types as they tag more people.

 

Killing Blows (you can see if you mouseover the kill number) tells how many you actually finished off. IMO that's a better indicator of how effective a DPS was, and I'd go for the base "healing done" number for a healer.

 

I have actually wondered whether Bioware came up with their definition of "kills" on the scoreboard to protect egos, so people don't quit in the face of their obvious incompetence (K/D ratio), not just give a rough way of comparing healers' and DPSers' performance. But it doesn't really bother me if they did. And people shouldn't take scoreboards too seriously anyway, past Victory/Defeat, all data needs interpretation.

Posted

I have actually wondered whether Bioware came up with their definition of "kills" on the scoreboard to protect egos, so people don't quit in the face of their obvious incompetence (K/D ratio), not just give a rough way of comparing healers' and DPSers' performance. But it doesn't really bother me if they did. And people shouldn't take scoreboards too seriously anyway, past Victory/Defeat, all data needs interpretation.

 

 

Literally all the stats are bogus anyways but you are correct on bio making that so people feel good. I actually vote for people low on the scoreboard if I see something amazing. A good pull? a good run? not being an idiot and letting yourself die at mid trying to get an orb solo... those things are what actually show a good player

Posted
I actually vote for people low on the scoreboard if I see something amazing. A good pull? a good run? not being an idiot and letting yourself die at mid trying to get an orb solo... those things are what actually show a good player

 

Yeah, if I see someone play well - like pulls, getting in the right areas at HB, distracting defenders on a node ninja, or just sticking to node guard and calling - that'll get my vote. I like that that you can give a little "Good Job" for someone outside what the scoreboard says. Huttball's particularly bad for the scoreboard showing who was effective; I'll often get annoyed at people with high damage scores on that wz because they did f all to actually help win.

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