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Sentinels/Marauders are too weak. Some suggestions.


MaDwurschT

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Seriously Bioware, why do you hate the Sentinels so much? I mean they got almost nothing! Their damage sucks balls, they got the least survivability among all classes and their utility is just a bad joke.

 

Damage:

You destroyed Watchman and Combat in prior patches, so all that's left is focus. Focus has been one of the worst speccs since launch, I wouldn't say it's as useless as commando healer at this point (in other words: completly.) but you're doomed to be at the bottom in the scoreboard. If you compare threads like this it's becoming obvious that all the sents/marauders were just lucky grinding DPS.

 

Survivability/Utility:

Come on, what do we have?

- Vanish for 4s with 45s CD with increased movement speed and damage reduction. Sounds bad already, but it comes worse. You're not even getting out off fight like other stealth classes. Can't imagine a greater disadvantage.

- 99% damage reduction for 4s for 25% life sacrifice. Probably the worst cooldown ingame. So it's perfectly reasonable that it got the least CD with 45s (u even gotta waste a setbonus on this).

- Saber Ward. Heavily increases range/melee defense as well as reduces force/tech damage recieved. Strongest Jugger-Tank CD. But come on, 3mins CD? It's practically never ready. Ever.

- 20% damage reduction and reflects damage for 6s while being refreshed for a maximum of 30s. 1 min CD. Seriously. What if you're not being attacked? It's just not getting refreshed! So useless.

- 90% accuracy debuff for white damage. I mean, who the heck plays with white damage anyways? So it's not even a CD because you never come to use it with all those sage/mando DDs around.

- Transcedence. Simple quesion: What for? Who the heck needs a 50% (80% combat specc lololol) speed buff for all group members with a HUGE CD of 1,5s while providing +10% range/melee defense. But wait, u gotta built centering stacks which you can't get in any reasonable time-frame. Excpet that one CD. And that special combat-talent. But then again, it's all about damage, not about speed. So who cares?!

- Inspiration. Seriously, 5mins CD? For a small 15% damage/healing buff on your group members only for 15s. I think I've never seen a sentinel use that before. This is not PvE, Bioware. Geezuz.

- Aoe mezz 6s. Mezz?? For christs sake, why would you ever use mezz's? After the next smash dealing approx. 0 damage they're not CC'ed anymore. LOL??

 

 

Soooooooooooo in order to make this class finally viable especially for RWZs the following changes are mandatory:

 

1) Since you nerfed Watchman we got no selfheal anymore. We're probably the only class without a selfheal. I suggest a 1-point talent in focus tier1 which heals your ops-group for the amount of your next smash. It's obviously bound to shii-sho form and can only procc once in 10s. Unless your smash is ready quicker. Then it's simply this freaking cooldown.

 

2) So many classes got a knockback. However, I feel like a knockback would be a little over the tops. So we should rather be able to pull all enemies in 30m range to us, automaticly resetting smash CD as well as granting singularity stacks and autocrit. You get the idea.

 

3) "Readiness": Tier 6 focus-tree talent. Resets all cooldowns. 2 force activation costs. 90s CD. I know, pretty long. So every smash should reduce the CD by 10s for a maximum reduction of 60s, of course. Noone wants it to be ridiculous.

 

4) We got 2 lightsabers. So why does my smash not double the damage a jugger smash does? Doesn't make any sense. Adjust that. Being consistent here, the crits shouldn't nearly double the damage but rather quadruple it.

 

5) Since we've seen that transcendence is pretty useless we should be able to mount in warzones. Obviously not the whole team. That'd be weird.

 

6) Having reached 20 killing blows in a single warzone we transform into a majestic unicorn. Why? Unicorns rule. That's why.

 

 

As I said, those changes are necessary to make this class finally viable for RZWs.

I know my suggestions probably won't achieve that, but it's a start. I'm convinced you got some pretty nice ideas as well.

Edited by MaDwurschT
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I'm playing a spec/class with two defensive cooldowns. None of my abilities as a powertech come close to smash and dispatch.

 

I get kolto overload and shields. Both are on unusually long cooldowns, and kolto overload doesn't do anything but leave me in one-hit smash/execute range.

 

Can I have some of your defensive cooldowns? Want to trade? Can I borrow smash?

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I play a level 53 Combat Sentinel (working my way up) and I never feel outgunned. The focus management can be a bit overwhelming - you actually have to THINK. But when people are playing correctly, and there are healers, I'm generally at the top of the leader board in DMG/DPS..... Seems to work ok for me! Learn to play your character rather than just bash it.
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OP is right though, when i join warzones i never see Maras/Sents. basically every other class but never those two.

 

Not sure why, probably because they are underpowered

 

What classes don't you see? Snipers? OPs? Sorcs? Sins? Juggs? Mercs? Ok pyros are getting rare....

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Seriously Bioware, why do you hate the Sentinels so much? I mean they got almost nothing! Their damage sucks balls, they got the least survivability among all classes and their utility is just a bad joke.

 

Damage:

You destroyed Watchman and Combat in prior patches, so all that's left is focus. Focus has been one of the worst speccs since launch, I wouldn't say it's as useless as commando healer at this point (in other words: completly.) but you're doomed to be at the bottom in the scoreboard. If you compare threads like this it's becoming obvious that all the sents/marauders were just lucky grinding DPS.

 

Survivability/Utility:

Come on, what do we have?

- Vanish for 4s with 45s CD with increased movement speed and damage reduction. Sounds bad already, but it comes worse. You're not even getting out off fight like other stealth classes. Can't imagine a greater disadvantage.

- 99% damage reduction for 4s for 25% life sacrifice. Probably the worst cooldown ingame. So it's perfectly reasonable that it got the least CD with 45s (u even gotta waste a setbonus on this).

- Saber Ward. Heavily increases range/melee defense as well as reduces force/tech damage recieved. Strongest Jugger-Tank CD. But come on, 3mins CD? It's practically never ready. Ever.

- 20% damage reduction and reflects damage for 6s while being refreshed for a maximum of 30s. 1 min CD. Seriously. What if you're not being attacked? It's just not getting refreshed! So useless.

- 90% accuracy debuff for white damage. I mean, who the heck plays with white damage anyways? So it's not even a CD because you never come to use it with all those sage/mando DDs around.

- Transcedence. Simple quesion: What for? Who the heck needs a 50% (80% combat specc lololol) speed buff for all group members with a HUGE CD of 1,5s while providing +10% range/melee defense. But wait, u gotta built centering stacks which you can't get in any reasonable time-frame. Excpet that one CD. And that special combat-talent. But then again, it's useless, so who cares.

- Inspiration. Seriously, 5mins CD? For a small 15% damage/healing buff on your group members only for 15s. I think I've never seen a sentinel use that before. This is not PvE, Bioware. Geezuz.

- Aoe mezz 6s. Mezz?? Why the heck would you ever use mezz's? After the next smash dealing approx. 0 damage they're not CC'ed anymore. LOL??

 

 

Soooooooooooo in order to make this class finally viable especially for RWZs the following changes are mandatory:

 

1) Since you nerfed Watchman we got no selfheal anymore. We're probably the only class without a selfheal. I suggest a 1-point talent in focus tier1 which heals your ops-group for the amount of your next smash. It's obviously bound to shii-sho form and can only procc once in 10s.

 

2) So many classes got a knockback. However, I feel like a knockback would be a little over the tops. So we should rather be able to pull all enemies in 30m range to us, automaticly resetting smash CD as well as granting singularity stacks and autocrit. You get the idea.

 

3) "Readiness": Tier 6 focus-tree talent. Resets all cooldowns. 2 force activation costs. 90s CD. I know, pretty long. So every smash should reduce the CD by 10s.

 

4) We got 2 lightsabers. So why does my smash not double the damage a jugger smash does? Doesn't make any sense. Adjust that. Being consistent here, the crits shouldn't nearly double the damage but rather quadruple it.

 

5) Since we've seen that transcendence is pretty useless we should be able to mount in warzones. Obviously not the whole team. That'd be weird.

 

6) Having reached 20 killing blows in a single warzone we transform into a majestic unicorn. Why? Unicorns rule. That's why.

 

 

As I said, those changes are necessary to make this class finally viable for RZWs.

I know my suggestions probably won't achieve that, but it's a start. I'm convinced you got some pretty nice ideas as well.

 

Can't tell if trolling or serious!?!?

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Meh.. I give it 3/10

 

It's missing the "I'm a good player, so I'm qualified to speak about this, and my opinion has credibility" part.

It's also missing the "If you don't fix this my way, I quit" threat part as well.

 

No troll post is complete without those two.

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An interesting thing is that marauder only has 1 viable spec. Annihilation and carnage are awful. Carnage is too gimicky, and annihilation has been nerfed way too many times. There is no other class in SWTOR that only has 1 viable spec. Powertech has tank and advanced prototype. Sniper has 3 viable specs. Edited by TheCourier-
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2) So many classes got a knockback. However, I feel like a knockback would be a little over the tops. So we should rather be able to pull all enemies in 30m range to us, automaticly resetting smash CD as well as granting singularity stacks and autocrit. You get the idea.

 

4) We got 2 lightsabers. So why does my smash not double the damage a jugger smash does? Doesn't make any sense. Adjust that. Being consistent here, the crits shouldn't nearly double the damage but rather quadruple it.

 

Suggestion 2) coupled with suggestion 4) would make me smile. A lot.

 

Definitely laughed - nice post :)

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Suggestion 2) coupled with suggestion 4) would make me smile. A lot.

 

Definitely laughed - nice post :)

 

While the suggestions might be a little, lets say, arguable, this thread has a point. Sentinels do have on of the if not the highest damage output among all classes and ridiculous survivability while providing mandatory utility (transcendence) for the team. You need a Sentinel at the beginning of almost every Warzone (especially HB / CW / NC), you can rely on his huge damage and if you ever faced a team of sents, you'll know how hard it is to kill any of those. Many classes got nice cooldowns, but 45s on the unquestionable strongest CD ingame paired with the ability to vanish is just not balanced.

 

I also like comments like "L2P, just avoid those smashes!". Those are mostly coming from sentinels themselves who obviously wouldn't like to see their class being balanced and the biggest part of those has never competed in any serious ranked Warzone. Alot of good teams don't roll them for no reason. Just increase the cooldown of "guarded by the force" to 2-3 mins like every other strong def-cooldown and decrease the surge gotten from singularity by ~15%

 

However, thanks for your appreciation :)

Edited by MaDwurschT
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