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If the purpose of Bolster is to make everyone even, then why...


Dawginole

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...is a loss in wz's with 600k effing dmg and 11 medals getting 81 comms?

 

Your comm system has been broken since 1.2. And you have ignored everyone who has told you it's broken.

 

Your basing individual rewards on the team result, no matter if the individual kicked butt in the match or not. The result is that even lesser contributors on the winning side earn more comms which means they gear faster.

 

If they gear faster, then they have an advantage over those who are gearing slower.

 

But you put bolster in to even things up for everyone.

 

Why not just reward the individual participant according to his effort in the match? Why are you punishing players because a few did not work hard and or the total team did not get the win. That's socialist ********. You're bringing the hardest workers down to the rewards of the laziest team mate.

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Doesn't help that the daily and weekly rewards are a complete joke as well.

 

What, you're not happy receiving the equivalent of 400 rwz comms for a weekly that is good toward less than 1/4th the lowest priced piece of main gear?! That's just crazy to expect more from a weekly. ;)

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What, you're not happy receiving the equivalent of 400 rwz comms for a weekly that is good toward less than 1/4th the lowest priced piece of main gear?! That's just crazy to expect more from a weekly. ;)

 

the weeklies are kind of silly. on the other hand, I remember playing on the first batch of origin servers. it could take a month just to get those 9 wins. yet since is so ridiculously easy on other servers (depending on your faction), it seems like a joke. iunno. the weekly is just a tough thing to "balance" in terms of criteria and reward, imo.

 

I've never understood the comms thing. there's a point where only speed of victory can net you the full 140, iirc. but if you make it just about medals (dmg contributes directly to medals, as do all other individual markers as well as most objectives), then the thinking is you'll have more ppl ignoring objectives to pile up more kills/dmg/etc. these are reasonable concerns. I think medals represent everything (or try to) more than any other stat. so it's fair to make them the supreme arbiter of comms.

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Why not just reward the individual participant according to his effort in the match?

The game has no reliable means of assessing how much individual effort a person has put in. If a player gets 800k damage then did they have a good game? Given that their team lost I'm reluctant to automatically say yes. If this is Huttball then they may have just gone round mindlessly DPS'ing while the rest of their team (who got less damage and maybe even less medals) were actually attempting to win the game.

 

Similarly, in Novare Coast, if you're the guy who runs from mid to west for defence calls then it's quite likely you'll end up with less objective points and less damage/healing than the players that don't bother. Should you get less comms for being conscientious?

 

Rewards based on medals would be even worse. On my Shadow tank it's trivial for me to get 8 medals. Sometimes it happens disconcertingly fast - you can get the "Unbeatable" announcement 90 seconds into the warzone. On my other characters it takes much longer.

 

If you did start awarding comms on those sorts of criteria you would be incentivising some very bad play indeed. It's bad enough now that some players feel the need to do retarded things (e.g. self-harming / healing Sorcs/Sages) - it'd be much worse if they knew they'd be getting more comms for it.

Edited by DharmaPolice
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...is a loss in wz's with 600k effing dmg and 11 medals getting 81 comms?

 

Your comm system has been broken since 1.2. And you have ignored everyone who has told you it's broken.

 

Your basing individual rewards on the team result, no matter if the individual kicked butt in the match or not. The result is that even lesser contributors on the winning side earn more comms which means they gear faster.

 

If they gear faster, then they have an advantage over those who are gearing slower.

 

But you put bolster in to even things up for everyone.

 

Why not just reward the individual participant according to his effort in the match? Why are you punishing players because a few did not work hard and or the total team did not get the win. That's socialist ********. You're bringing the hardest workers down to the rewards of the laziest team mate.

 

maybe you lost because you only cared about getting as much medals as possible ?

 

at the start of swtor it was exactly the way you want it know. most players where only farming their medals while the objectives where left apart. this resulted in bad games like dominating teams prolonging the game to farm more medals.

 

swtor warzones are teambased. so the rewards should be teambased. IMHO the individual medals should be removed completly.

Edited by Neglience
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The game has no reliable means of assessing how much individual effort a person has put in. If a player gets 800k damage then did they have a good game? Given that their team lost I'm reluctant to automatically say yes. If this is Huttball then they may have just gone round mindlessly DPS'ing while the rest of their team (who got less damage and maybe even less medals) were actually attempting to win the game.

 

Similarly, in Novare Coast, if you're the guy who runs from mid to west for defence calls then it's quite likely you'll end up with less objective points and less damage/healing than the players that don't bother. Should you get less comms for being conscientious?

 

Rewards based on medals would be even worse. On my Shadow tank it's trivial for me to get 8 medals. Sometimes it happens disconcertingly fast - you can get the "Unbeatable" announcement 90 seconds into the warzone. On my other characters it takes much longer.

 

If you did start awarding comms on those sorts of criteria you would be incentivising some very bad play indeed. It's bad enough now that some players feel the need to do retarded things (e.g. self-harming / healing Sorcs/Sages) - it'd be much worse if they knew they'd be getting more comms for it.

 

^this 100%.

 

To the OP how is 600k damage and 11 medals a big deal? If you doubled those figures i might see your point.

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The real question is, if bolster is supposed to make people "even", then why is the only thing that's really granted to each slot expertise? Twinks in pre-55 are still an issue, hell I think they're even stronger than before. Rather than put each piece of equipment up to a preordained optimal level, it seems all it does is give PVE gear some pvp stats.

 

I was hoping twinking would go out of style with the new bolster, it's not healthy and if left unchecked it'll become an abomination like WoW. Where you have to be a twink to even try to compete.

 

I have a twinked sniper but I don't enjoy playing it at all because utterly annihilating people who don't have a prayer of fighting back unless they're focusing me isn't that fun. Yet it's the only way to defend against other twinks. If it continues like this, pre-55 pvp just won't be enjoyable at all...Really disappointed me in this department, bioware.

 

On topic: Scoreboards are not set-in-stone readouts of contributions to a team. Concealment Ops, for instance, will almost never get high scores on par with the big hitters. Their teamplay, though, is absolutely amazing. Stealth and self-heals is more powerful an asset than people give credit for. It's a thankless job, one that we do well. :(

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It does do this on a basis of individual skill, kinda....

 

You need lots of objective points. If you score a LOT in huttball/cap a lot then you'll get a lot of comms.

 

Truth is, in this game, doing well requires good teammates to support, or at least be meatshields, for you. I hate it too, but back when I played single-person-based FPS games with hitscan on the PC, I kept getting called hacker because I'm too good... And because they're 10.

 

It sucks but you just need'ta pull through it op

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maybe you lost because you only cared about getting as much medals as possible ?

 

at the start of swtor it was exactly the way you want it know. most players where only farming their medals while the objectives where left apart. this resulted in bad games like dominating teams prolonging the game to farm more medals.

 

swtor warzones are teambased. so the rewards should be teambased. IMHO the individual medals should be removed completly.

 

That might be his case, but for me personally, I go for objectives. When I get 15+ medals and the rewards for winning < losing , then something is messed up.

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If this is Huttball then they may have just gone round mindlessly DPS'ing while the rest of their team (who got less damage and maybe even less medals) were actually attempting to win the game.

 

That's very often the case.

Edited by Athan-Won
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My only issue is that they cap it at 8. I think the cap should be 12-15, which is the average highest I see people get, then factor in everything else, so that even players who lose but did well get 130+ coms and those who won and did well get 200+ coms.
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