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Sleep Dart adjustment


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Hi guys,


What are your thoughts on having sleep dart "claim" an opponent for its effective duration? Many times a strong npc is required to be killed for a quest but is surrounded by many weaker npc's. After tagging the strong with the dart I proceed to clear out the trash only to have another player come in and finish my original target and claim the kill. Is this a L2P issue or a real (in an annoying way) problem?

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