Jump to content

It should have been a pet class


Macetheace

Recommended Posts

like the hunter or warlock of wow, but instead of a creature, you get a squad for the trooper, machine like robot/probes for the agent, sidekick for the BH and partner for the smuggler

 

like hunters and locks, they are a permanent part of your class, in addition to you crew companion you get.

 

I wonder if it is possible to make them exactly that in 3.0? IT would be so cool, actually walking around with all of HAvoc squad. It will also feel a bit proprootionate, afterall jedi/sith are suppose to be a bit more powerful than a single perosn, but it balances out, since when they fight a trooper, they are fighting a team, not just one indicvidual, even though you have the main character of the party.

Link to comment
Share on other sites

i doubt they will let us go beyond one active companion as it would be to easy to unbalance other classes espec with presence being a stat not to mention micro managment would have to be stepped up to a much higher degree as seen in games like mass effect.

 

There are classes within sw lore that could do something similar as beast master and droid masters are known about and even this game has beast masters and droid masters/techs within it.

Edited by Shingara
Link to comment
Share on other sites

besides,.. i'm suprirsed theyd on't actually do these for warrior/rogue classes in other games that have magic users..given that magic is a huge advantage and when you meet magic users in lore they're always so powerful, it seems a bit ridiculous that for players a warrior can stand up to a mage. it should be warrior+squad, just like you ahve hunter+pet.

 

Moreso here in star wars, it ameks sense for the jedi/sith trained force users to be the solitary character, but the non-force users have a lteast one pet (companion). Adding a companion as part of the class dynamic won't be had though, when it boils down to it they are a glorified DoT. but if you can swpa control betwene your main character and a membe rof his squad or sidekick it can open some interesting interplay.

 

I've also always felt that, every sith/jedi mob you meet should be minimum a gold star mob and often a boss star mob. Only apprentice padawans can be lower, and they really should be tougher than those big robots to take down whether you're a force user yourself or a non-force user.

Link to comment
Share on other sites

You are not just any trooper, you are the leader of the most elite squad the Republic has. That gives you access to training and equipment that can easily match any Sith you meet on battlefield. Even lightsabers have trouble blocking explosive grenades :rak_01:
Link to comment
Share on other sites

i doubt they will let us go beyond one active companion as it would be to easy to unbalance other classes espec with presence being a stat not to mention micro managment would have to be stepped up to a much higher degree as seen in games like mass effect.

 

There are classes within sw lore that could do something similar as beast master and droid masters are known about and even this game has beast masters and droid masters/techs within it.

 

yes, but it's possible, and played well should be extremely probleamtic for single player characters like the force users to come against, giving an extra edge to playing non-force users..how cool woudl it be to have a squad with you permanently?

 

Presence would still only apply to your companion character, which would be a separate addition to your team. Afterall, the force usrs also move around with companions. so your partner/squad/sidekick/robot probes would be a permanent part of your main class. i was thinking even in the case of the smuggler and bounty hunter who get just one addition they gave you a choice to design that character when you acquire him in the quests. but it is something they can adjust for.

 

NExt expac would probalby have a bigger jump, but even if not, it would be interesting. and it's will not be a case of some people won't like the change, because everyone already uses a companion, so having a permanent one as part of your class in addition to your normal companion won't put anyone off,

Link to comment
Share on other sites

Most classes in mmos that have servitude aspects are generally squishy by nature and rely on the pet servent to be there main focus of defense, this game does not. Within swtor the servent is there to alter the dynamic of the main class controling them, its done in such a way that the servent doenst weaken the main but enhances it but not lessoning the main by having it.

 

For the swapping thats another matter, to be able to take direct control of the servant outside of micro management would in essence create the state that the servent becomes the main, requiring the skill set varients way above what they have or require at this time.

 

And again multi managing servents would require a much deeper micro managment system and also how far would it take enhancement to the next stage which is main focus.

Link to comment
Share on other sites

Few points:

 

1. This game is close enough to WoW mechanics as it is already. We surely do not need to copy everything, that is left.

 

2. The force is a strong ally, but a carefully aimed blaster is too. There is a reason, that there is no non-FS melee swordfighter, as they would be without a chance against a trained jedi or sith.

 

3. There is no reason for jedi/sith to be any more alone than a bounty hunter or smuggler. Jedi usually travel in set of two.. the jedi and their padawan or a master and a jedi. Sith also got a minion with them easily. Smuggler and agents however rely on secrecy and are more likely to travel alone (especially they are very unlikely to bring a stinking barking 2m-tall ape with them)

 

4. The companion system already makes all classes a pet-class. I do not see any incentive to make all places crowded even more by adding more companions to the scene.

 

5. No it shouldn't.

Link to comment
Share on other sites

You are not just any trooper, you are the leader of the most elite squad the Republic has. That gives you access to training and equipment that can easily match any Sith you meet on battlefield. Even lightsabers have trouble blocking explosive grenades :rak_01:

 

yes,.. but this is a bit muted by the fact that there are thousands of other most elite troopers running around. You're a Major too, not a General or Grand Admiral, and whiles youare really are something special, it is weighted agianst the fact that you're not the be all yet.

 

Since you already have 5 companions, Chapter 5 could have you decide to choose one of them to be a permanent accompanier, whiles the others continue to operate as companions do, i.e. you can't summon them in warzones/ops, send em on crewskills etc. Furthermore. Did i mention how cool it would be to move around with a squad of 4 or 5 rather than just a toon or a pair of toons? that fits the Toropers MO, it woudl nto be cool running around with 4 other jedi, or a sniper strike team. Not the same thing.

Link to comment
Share on other sites

Did i mention how cool it would be to move around with a squad of 4 or 5 rather than just a toon or a pair of toons?

Actually... no I do not see that as cool at all.

 

This is still a multiplayer roleplay game, not a strategy game, where every player is moving small armies around. If you want to move around with a squad, join a guild and have them come along.

Edited by JPryde
Link to comment
Share on other sites

yes,.. but this is a bit muted by the fact that there are thousands of other most elite troopers running around. You're a Major too, not a General or Grand Admiral, and whiles youare really are something special, it is weighted agianst the fact that you're not the be all yet.

 

Since you already have 5 companions, Chapter 5 could have you decide to choose one of them to be a permanent accompanier, whiles the others continue to operate as companions do, i.e. you can't summon them in warzones/ops, send em on crewskills etc. Furthermore. Did i mention how cool it would be to move around with a squad of 4 or 5 rather than just a toon or a pair of toons? that fits the Toropers MO, it woudl nto be cool running around with 4 other jedi, or a sniper strike team. Not the same thing.

 

Again the way they are setup comps are an enhancement not an advantage, for a class to have a perminent companion in the sense your suggesting they must inherit a severe indemic lose to balance them to classes who do not, this would require a new class as i stated as an example a beast master or droid handler and those balanced as part of a tag team so they are equal to a class that is balanced to be solo in those situations. This would allow those classes to be main plus 2 companions vs the classes we have now which is main plus comp in pve situations whilst not in group and retain balance.

Edited by Shingara
Link to comment
Share on other sites

like the hunter or warlock of wow, but instead of a creature, you get a squad for the trooper, machine like robot/probes for the agent, sidekick for the BH and partner for the smuggler

 

like hunters and locks, they are a permanent part of your class, in addition to you crew companion you get.

 

I wonder if it is possible to make them exactly that in 3.0? IT would be so cool, actually walking around with all of HAvoc squad. It will also feel a bit proprootionate, afterall jedi/sith are suppose to be a bit more powerful than a single perosn, but it balances out, since when they fight a trooper, they are fighting a team, not just one indicvidual, even though you have the main character of the party.

 

Your description sounds a lot more like City of Heroes/Villains' Mastermind class.

I'd love to see a class like that on SWTOR, but I'm not very hopeful of it ever happening. :(

Link to comment
Share on other sites

Your description sounds a lot more like City of Heroes/Villains' Mastermind class.

I'd love to see a class like that on SWTOR, but I'm not very hopeful of it ever happening. :(

 

Yeah, I was just thinking about destroying everything that came before me with my Bots/Forcefield Mastermind.

 

Mwah hah haaah! :cool:

Link to comment
Share on other sites

While the idea of specific classes having an additional pet of some sort is interesting. Because everyone already has a companion I just see it unnecessary.

 

However, At times I wish all classes would allow you to have 2 companions (like most other bioware games) out at a time. That way I can have heals, tank, and dps.

 

Somewhere they talked about this before launch that it really didn't work out.

 

This is actually something I like in this game. If a class could have pets they would basically be required to have those pets in PVP. Pets in WoW was one of the reasons I hated PVP (among other reasons) in WoW.

Link to comment
Share on other sites

Again the way they are setup comps are an enhancement not an advantage, for a class to have a perminent companion in the sense your suggesting they must inherit a severe indemic lose to balance them to classes who do not, this would require a new class as i stated as an example a beast master or droid handler and those balanced as part of a tag team so they are equal to a class that is balanced to be solo in those situations. This would allow those classes to be main plus 2 companions vs the classes we have now which is main plus comp in pve situations whilst not in group and retain balance.

 

yes

 

you're right. They really should have made the non-force users teams/tag teams with a central character. and i do also ahve a feeling only a new class will work like that.

 

there is space for new classes thouugh. A force sensistive - tha'ts not quite jedi or sith but has some force abiliteis, and ofc as you mentioned beast master/droid handler/Engineer

Link to comment
Share on other sites

No thanks. I already hate that this game more or less forces you to be a pet class (i.e., classes and content are balanced around you having a companion out at all non-group times). I'm not a fan of watching pets running around with mediocre AI and pathing.

 

But that's just my preference.

Link to comment
Share on other sites

like the hunter or warlock of wow, but instead of a creature, you get a squad for the trooper, machine like robot/probes for the agent, sidekick for the BH and partner for the smuggler

 

like hunters and locks, they are a permanent part of your class, in addition to you crew companion you get.

 

I wonder if it is possible to make them exactly that in 3.0? IT would be so cool, actually walking around with all of HAvoc squad. It will also feel a bit proprootionate, afterall jedi/sith are suppose to be a bit more powerful than a single perosn, but it balances out, since when they fight a trooper, they are fighting a team, not just one indicvidual, even though you have the main character of the party.

 

I don't understand the complaint... I really don't.

 

I love playing pet classes in MMOs. This MMO is perfect in that every class has multiple different companions (some even have fur on them) to use as part of game play. In the context of "pet class" play.. this MMO is a pet class lovers dream come true. And people who don't like pets, really only need the companions for leveling, and even that.... they can go solo most of the time if that's what they desire (but they don't, because they see the logic in at least having a healing companion up at all times I think).

Edited by Andryah
Link to comment
Share on other sites

In the context of "pet class" play.. this MMO is a pet class lovers dream come true.

 

Don't get me wrong, I LOVE the companions we have - and I take great pride in making sure my Legacy's presence bonus is huge!

But there is something about having your own "posse", whether they be soldiers, droids or some other kind of creatures.

Think more along the lines of the above mentioned Mastermind class, or a much more famous example; Diablo's Necromancers and Witchdoctors - though obviously we'll never see a Diablo style Necromancer on an MMO for technical reasons, AKA the server would explode if a bunch of them entered the same area, each of them being followed by 30 minions or so! :p

Link to comment
Share on other sites

yes, but it's possible, and played well should be extremely probleamtic for single player characters like the force users to come against, giving an extra edge to playing non-force users..how cool woudl it be to have a squad with you permanently?

 

LOL, you basically want an overpowered Trooper that gets 4 companions to play against a Force User with 1 companion? Yeah, that's not going to happen. Those Trooper companions would have to be severely weakened to balance that out. Besides, "pet" classes are for animals, monsters, robots, etc. That doesn't really fit within the Star Wars universe. If anything, a Sith might have some minions....but not a Trooper.

Link to comment
Share on other sites

I don't understand the complaint... I really don't.

 

I love playing pet classes in MMOs. This MMO is perfect in that every class has multiple different companions (some even have fur on them) to use as part of game play. In the context of "pet class" play.. this MMO is a pet class lovers dream come true. And people who don't like pets, really only need the companions for leveling, and even that.... they can go solo most of the time if that's what they desire (but they don't, because they see the logic in at least having a healing companion up at all times I think).

 

it's not a complaint.

 

and i love the way they managed to simultaenously make profesions interesting and give each class a pet in the form of companions. it is what it is. it doesn't fit that a non-force user can go toe to toe with a force user all the time. to fix this, non-force users should be teams rather than a solo individual, like a pet class. But sadly it's too late for that. It just fits the universe much better.

Link to comment
Share on other sites

Add a repeatable and random heroic 4 that requires you to pick 4 companions, complete a certain set of tasks as your companions, then fight the last big bad with your main and the companions you picked?

 

Sold! As long as what the mission is has a randomized factor (4 or 5 options would be good).

Link to comment
Share on other sites

LOL, you basically want an overpowered Trooper that gets 4 companions to play against a Force User with 1 companion? Yeah, that's not going to happen. Those Trooper companions would have to be severely weakened to balance that out. Besides, "pet" classes are for animals, monsters, robots, etc. That doesn't really fit within the Star Wars universe. If anything, a Sith might have some minions....but not a Trooper.

you have to realize that they'd be balnaced such that the force user by himself is just as powerful as the trooper team.

 

which is a fair guage in the star wars universe, of force users agianst non-force users. you would never expect any except the most extraordinary non-force users to match any force user. However it's a lot more even when it's a more than one agains tthe force user, and even then it's no ordinary non-force user. We no what a jedi can do to even trained ordinary non-force users, watch 1 JEdi decimate an entire army of soldiers in the clone wars. so yeah, even with a companion or an elite squad, it woudl be quite an achievment, and you're ot coming up against any force user - if you know the stories for consualar/knight/warrior/inquisitor - it would take an equally extraordinary non-force user with an extraordinary team to come against such a person.

Link to comment
Share on other sites

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.