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Bug: Decoy not working in PvP


Macroeconomics

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On the commando side, it does work with some force attacks, but only single target (so no smash), and if channeled (like force lightning) it only absorbs the first tick.

 

It's really only useful in a 1v1 situation (where you can try and time what you'll use it for) against either slow moving or long cast single big hits like HSM/Demo or Thundering Blast/Turbulence. Even for those, because of ability travel speed, there's a good chance you'll absorb something tiny instead. It's constantly eating crappy procs.

 

I haven't dropped the 2 points yet, but I probably will.

Edited by Jherad
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