mrsrachelm Posted April 8, 2013 Share Posted April 8, 2013 I have had to skip several planets on one char because of double exp and great that he became a lvl 50 but with my second character I was kind of annoyed I had to skip everything again because all quests greyed out. I have nothing against double exp but it should have been optional. Those that did not wanted it for certain characters should have had the ability to turn it off. Rubbish. You didn't -have- to skip anything. You CHOSE to skip it because you were more concerned with your level than the story. I will agree that it should be optional that way the whining would stop. Link to comment Share on other sites More sharing options...
tanerb Posted April 8, 2013 Share Posted April 8, 2013 Should be optional. I didn't like as a new player. Link to comment Share on other sites More sharing options...
Manbropig Posted April 8, 2013 Share Posted April 8, 2013 I enjoyed having a double experience weekend. It gave me the opportunity to skip a bunch of non-class quests. Link to comment Share on other sites More sharing options...
stockmks Posted April 8, 2013 Share Posted April 8, 2013 (edited) The game just flows so much better with the boosted XP rates. You don't lose track of your class story under an avalanche of side quests. +1 Absolutely. EDIT: While my max character is only in her mid 30's, for me the most fun way to level has been to do flashpoints and space missions until 1 level under the level range for a planet, then head to the planet and experience the class missions and planet story arc to completion. Avoiding the fluff adds that much more weight to the quest content i reckon.. while there are exceptions, it doesn't take doing too many of these to realize that alot of them are just there to.. i dunno. Are they even related to star wars? Rubbish. You didn't -have- to skip anything. You CHOSE to skip it because you were more concerned with your level than the story. I will agree that it should be optional that way the whining would stop. To all the white knights who dont like double xp.. this. Edited April 8, 2013 by stockmks Link to comment Share on other sites More sharing options...
ArenRakescar Posted April 8, 2013 Share Posted April 8, 2013 The game just flows so much better with the boosted XP rates. You don't lose track of your class story under an avalanche of side quests. Amen. Planetary arcs can sometimes even detract from the enjoyment of one's story line when they almost force you to step out of character. Oh, suddenly I'm mr Helpful now, am I? I avoid planetary arcs as far as possible. Previously I used to supplement class story exp with a lot of space missions. DXP freed me from that burden. Link to comment Share on other sites More sharing options...
Criosdh Posted April 8, 2013 Share Posted April 8, 2013 I have had to skip several planets on one char because of double exp and great that he became a lvl 50 but with my second character I was kind of annoyed I had to skip everything again because all quests greyed out. I have nothing against double exp but it should have been optional. Those that did not wanted it for certain characters should have had the ability to turn it off. Nothing is stopping you from doing those quests if you want to do them for some reason other than experience gain. Link to comment Share on other sites More sharing options...
Andryah Posted April 8, 2013 Share Posted April 8, 2013 i started playing again after almost a year and started a new empire warrior... the thing is that i just arrived on balmorra (which is for lvl 15 minimum) being level 23... which means that the quests are no challenge at all and i'll have to rush through to continue on nar shaddaa next time you do a double xp weekend give me an option to switch it off please How hard is it to simply skip some quests during double XP? Class story + a subset of a planets quests and you are good to go to the next planet. It's not rocket science. And I get that some people want to explore every nook and cranny of a planet... but do you want to do that on every character? Probably not. So save yourself one character on each faction to do this... and you are good to go. Protip: don't play a character that you want to "slow walk" through the planets on double XP weekend. Play an alt that you are more interested in getting to end game during the double XP weekend. Common sense, and you have the power to make the choices that benefit your play preference. Link to comment Share on other sites More sharing options...
Kirameki Posted April 8, 2013 Share Posted April 8, 2013 (edited) Nothing is stopping you from doing those quests if you want to do them for some reason other than experience gain. The point of double exp is to level. For me to benefit from double exp I should have a char I want to level and not to play my new republic char. (I've got 8 level 50 imps) Now I could play all the grey quest like all suggested but that would mean solo it all because I outlevelled also group content such as FP's before I could say "Three Swedish switched witches watch three Swiss Swatch watch Switch. Which Swedish switched witch watches which Swiss Swatch watch Switch?". Hey perhaps you guys like to play solo but I did not join a MMO to be an overlevelled char solo-ing stuff. I don't want all my characters to level in the blink of an eye. So why are some people making such a big deal if I (and some others) want it optional for some characters. I prefer to level at a normal pace, explore all content (and yes I have 7 lvl 50 empire chars and made some fresh republic chars that really did not need the double exp). Great that loads of people want double exp but it seems you and others prefer to force double exp for all while my suggestion would benefit everyone. Face it, not everyone likes double exp. I want everyone to enjoy their game the way they like to play it and not like you want them to play it and now have people attacking me and pretty much say I should not play at all. So yes let there be more double exp and let it be optional so those who like to not join won't join in. It's pretty much the same suggestion as the rakghoul event where loads of people wanted an option for opt-out so they would not be forced to get infected. Not everyone wants to join everything EA throws at our way. Don't like people who don't want double exp, deal with it and don't tell them to quit the game or force double exp on them. The same way I deal with it and won't mind you having your double exp power levelling mode. There are people here having serious issues with my suggestion since they are harassing me trough several media (not talking about this thread) on my optional suggestion. Grow up. Edited April 8, 2013 by Kirameki Link to comment Share on other sites More sharing options...
islander Posted April 8, 2013 Share Posted April 8, 2013 I think BW should implement a switchbar or something, where players can controll their leveling speed such as in other online games. No reason this shouldn't happen, imho. It wouldn't be hurting anyone. Turn it on double exp by default, and allow users to manually turn it off (and back on) at their discretion. Link to comment Share on other sites More sharing options...
Hyfy Posted April 8, 2013 Share Posted April 8, 2013 I really liked the double XP weekends, because it allowed me to focus on playing the stuff I enjoyed rather than grinding. Quite frankly, the game is about 1000% better without the grind bonus quests. You know the ones: "stage 1: kill 30 whatevers; stage 2: kill 50 more whatevers; stage 3: blow up 10 foozles (guarded by more whatevers); stage 4: fight through a bunch more whatevers to kill the king whatever and bring back his tooth". Double XP allowed me to skip right past them and other boring grinds to get to the fun story and class quests without worrying about being underleveled. Ultimately, though, I think they should make it a legacy level 50 perk available at any time rather than on fixed weekends. Those bonus quests were worth a ton of XP though. I remember turning one in on Quesh and the damn thing was worth 53K plus the other 30K or so for the actual quest. Managed to get two tokens to 50 by the end of Belsavis leaving me able to hit Voss and Corelia once 2.0 hits to get some levels off of and then hit Makeb to finish out my run to 55 or at least get me close. Link to comment Share on other sites More sharing options...
KennethHoover Posted April 8, 2013 Share Posted April 8, 2013 I don't like it so I don't play on the weekends. My little boys do, however, so that's when they get to play. I do agree there should be a button so a player can choose whether or not he wants to participate. Some people only get to play on the weekends. Link to comment Share on other sites More sharing options...
Kirameki Posted April 8, 2013 Share Posted April 8, 2013 (edited) No reason this shouldn't happen, imho. It wouldn't be hurting anyone. Turn it on double exp by default, and allow users to manually turn it off (and back on) at their discretion. I would be ok with this. (Should be subscribers only though, there should remain a good incentive for froobs to sub) Edited April 8, 2013 by Kirameki Link to comment Share on other sites More sharing options...
mithrelkhaar Posted April 8, 2013 Share Posted April 8, 2013 Yes. Yes a thousand times, yes! I'm so tired of the highly vocal minority proclaiming that it's somehow a bad thing that people are leveling too fast to have to do the filler quests that they've already done dozens of times. There is absolutely no reason why you can't just enjoy this game all the same if there's 2x exp. If you really like optional non-storyline filler quests that much then just go do them even if you're overleveled. They're not going anywhere. Vocal Minority? psh I think you greatly overestimate the amount of people that think this is a good idea as opposed to a bad one. People that post on the forums = the vocal minority just so you know....and the people posting in favor are on the forums as where most of the ones against don't post on the forums, and instead are playing the game (because they enjoy it as is) rather than constantly asking for it to be changed to their whims. Link to comment Share on other sites More sharing options...
BJWyler Posted April 8, 2013 Share Posted April 8, 2013 (edited) Yes. Yes a thousand times, yes! I'm so tired of the highly vocal minority proclaiming that it's somehow a bad thing that people are leveling too fast to have to do the filler quests that they've already done dozens of times. There is absolutely no reason why you can't just enjoy this game all the same if there's 2x exp. If you really like optional non-storyline filler quests that much then just go do them even if you're overleveled. They're not going anywhere. I'm so tired of the highly vocal minority proclaiming that it's somehow a bad thing that people should be given the option to turn off the double XP so that they can enjoy filler quests that they've already done dozens of times (unless they are a new player). There is absolutely no reason why you can't just enjoy this game all the same if there's an option to have 2x exp if you want it and an option to turn it off if you don't. If you really like optional non-storyline filler quests that much then there should be no problem to have that option so you can just go do them and not have to worry about getting overleveled, and thus still enjoy the content the way you want to enjoy it (and the way it was meant to be enjoyed). How hard is it to simply skip some quests during double XP? Class story + a subset of a planets quests and you are good to go to the next planet. It's not rocket science. And I get that some people want to explore every nook and cranny of a planet... but do you want to do that on every character? Probably not. So save yourself one character on each faction to do this... and you are good to go. Protip: don't play a character that you want to "slow walk" through the planets on double XP weekend. Play an alt that you are more interested in getting to end game during the double XP weekend. Common sense, and you have the power to make the choices that benefit your play preference. While I tend to agree with many of your posts, I have to come on and say yes - I absolutely enjoy exploring and completing every thing on every single one of my alts (which includes 8 on Live and 8 on PTS) - as do many of the people I play with. It's not about the color of the quest or the lack of XP reward when completing an outleveled quest. It's about the experience of actually playing through the quest on a different profession and build each time. So ultimately there is no character that we can play on these types of weekends without the option to turn off the XP. To be forced into gimping our gameplay (with the suggestions others have made - such as removing comps, lesser gear, etc.) kind of make the gameplay we enjoy pointless as well, and in the end it isn't something we should have to do because we are playing the content as originally intended. Edited April 8, 2013 by BJWyler Link to comment Share on other sites More sharing options...
Jilisipone Posted April 8, 2013 Share Posted April 8, 2013 (edited) Absolutely amazed this thread has reached this many pages, and most of it arguments between whether there should be an option to turn double xp off or not. Bad title of the thread aside (as I don't believe that double xp weekends are a bad idea), the ability to choose not to earn double xp for anyone who wishes not to is a perfectly viable request. I used the last two double xp weekends to level my Marauder from 24 to 50. I loved being able to skip quests and almost entire planets and get to 50 quick and get my free gear before it was removed. However, there were a few things that i had to overcome to do this: 1) Doing class quests and minimal quests only I quickly found myself lacking on planetary comms and unable to keep my gear updated as much as I would have liked. Fortunately I have a cybertech, so I was able to make my own armorings and mods and only use my comms to purchase hilts and enhancements and stay generally geared withing 1-2 levels of my current level. Without a cybertech alt I would have been stuck doing planets with gear 6-8 (or more) levels below where it should be. And those 5+ levels don't make up for that loss. 2) I missed quite a bit of the storyline to the game, as there is much more to the storyline than just class quests alone. The main planetary quests are just as critial to the lore and storyline. This wasn't a big deal to me as I already had 2 level 50s that I had completed those stories on so I knew them. I refused to play my republic toon for these weekends because I haven't yet experienced the full storyline from the Republic side.....so I did not want to miss out. For those of you saying that double xp doesn't keep you from completing the grey quests for the storyline, you are right. However, completing those quests 5+ levels over where they are designed for greatly diminishes their difficulty and any challenge they represent and leaves the player feeling disappointed and anti-climactic. I have no problem with them doing double xp EVERY weekend for the rest of the games existance for all I care....as long as they implement a way for me to counteract it or turn it off so I can experience the game as designed if I so choose. Anyone who argues against this is just arguing to hear themselves talk as it affects your gameplay in no way, shape, or form and yet allows millions of others to experience the game the way it was designed to be experienced. Don't assume everyone level 20 is an alt of a pre-existing 50. There are plenty of new players to this game every day and cheating them out of experiencing the game as designed is just that....cheating them. Plus implementing a counter is easy enough to do in plenty of ways. If coding in a toggle for double xp is too complicated, simply put in an NPC I can talk to that gives me a "buff" that reduces XP by 50% XP with a 48 hour duration that persists through death. I can click the buff off if/when I want and talk to him again to have it reapplied. This would nullify the 2x XP buff and make things normal. This could even help to allow subs with f2p friends level together more affectively if the NPC was active even outside of double xp weekends by making f2p and subs earn xp at the same rate. 100% player controllable of when they want 1/2 XP and doesn't infringe on anyones ability to earn 2x experience for powerleveling their 20th alt. Edited April 8, 2013 by Jilisipone Link to comment Share on other sites More sharing options...
WarGame Posted April 8, 2013 Share Posted April 8, 2013 How can earning double experience make the game more "fun" than it already is? For me I'm an altaholic, I find the gross majority of the regular missions to be the same crap that is in other games where I skip the voice acting entirely. Double xp allows me to effectively level by doing class quests and pvp, the only two things in this game I like (although for me I'd also say the class quests for inquisitor and consular were largely meh). The normal way feels like a grind. Link to comment Share on other sites More sharing options...
islander Posted April 8, 2013 Share Posted April 8, 2013 For me I'm an altaholic, I find the gross majority of the regular missions to be the same crap that is in other games where I skip the voice acting entirely. Double xp allows me to effectively level by doing class quests and pvp, the only two things in this game I like (although for me I'd also say the class quests for inquisitor and consular were largely meh). The normal way feels like a grind. This. I love the fact I can go through planets by just doing class missions and 2 warzones per level. I've been alting to experience the class stories, and honestly learn the mechanics of my advesaries in PvP land a bit better. Link to comment Share on other sites More sharing options...
CosmicKat Posted April 8, 2013 Share Posted April 8, 2013 This is the easiest MMO ever, and likely the fastest levelling one too. It's barely over a year old and if they need to rely on "double xp!" gimmicks already... it's not a good sign. Double xps is no biggie to anyone doing content for the umpteenth time, but it makes the easiest game ever an all-out joke to any new player unlucky enough to try it out for the first time during one of these gimmick weekends. Link to comment Share on other sites More sharing options...
cidbahamut Posted April 8, 2013 Share Posted April 8, 2013 This is the easiest MMO ever, and likely the fastest levelling one too. It's barely over a year old and if they need to rely on "double xp!" gimmicks already... it's not a good sign. Double xps is no biggie to anyone doing content for the umpteenth time, but it makes the easiest game ever an all-out joke to any new player unlucky enough to try it out for the first time during one of these gimmick weekends. Case in point: Should be optional. I didn't like as a new player. Link to comment Share on other sites More sharing options...
Glowrod Posted April 8, 2013 Share Posted April 8, 2013 This is the easiest MMO ever, and likely the fastest levelling one too. It's barely over a year old and if they need to rely on "double xp!" gimmicks already... it's not a good sign. Double xps is no biggie to anyone doing content for the umpteenth time, but it makes the easiest game ever an all-out joke to any new player unlucky enough to try it out for the first time during one of these gimmick weekends. I don't totally agree with this premis. It's a cakewalk up to level 20. From 20-30 it gets a little more difficult but not bad yet. from 30-40 it starts to really get challenging, enough that you need to be careful. From 40-50+ it becomes downright stupid hard. At least on the Republic side. The Empire side isn't nearly as bad though... Link to comment Share on other sites More sharing options...
TirGavin Posted April 8, 2013 Share Posted April 8, 2013 I disagree. I think double XP should be a legacy unlock for alts on the same faction. Link to comment Share on other sites More sharing options...
Drebs Posted April 8, 2013 Share Posted April 8, 2013 This is the easiest MMO ever, and likely the fastest levelling one too. Just go on spreading lies why don't you. I guarantee the hours played to hit max level in SWTOR is more than a lot of MMOs out there. I know for a fact Guild Wars 2 is faster to max level, and I imagine WoW is faster, especially with heirloom gear. Also, if you do the recruit-a-friend option in WoW I've seen people gain 50 levels in an evening. What was your other absurd point? Oh yes--that this MMO is easy. Tell that to people I'm always helping with boss fights to progress their story. I'll give you that there games out there with more intense challenges both in lvleing and endgame, but few of them rely on linear progression. Can't kill Hogger in WoW? Drop the quest and move on to something else. Here, you're forced to overcome the boss to progress. Raiding in this game might not be as intense as some others, but I certainly wouldn't call it easy. Link to comment Share on other sites More sharing options...
CosmicKat Posted April 8, 2013 Share Posted April 8, 2013 I don't totally agree with this premis. It's a cakewalk up to level 20. From 20-30 it gets a little more difficult but not bad yet. from 30-40 it starts to really get challenging, enough that you need to be careful. From 40-50+ it becomes downright stupid hard. At least on the Republic side. The Empire side isn't nearly as bad though... Maybe I'm more of a completionist and thus more overlevelled, but I never noticed any change in difficulty as the levels go up. Higher level planets tend to be slightly harder to "complete" though as you are lucky if you find a dozen people on them with which to do any Heroics. I was playing a newbie Sith last night. The speed of levelling is hilarious. Level 2 before I even entered the first tunnel to the first mission. Level 4 before I even saw the trainer in the temple. Talking to the trainer completed a quest, which again levelled me. No cash to even buy the powers for that level. Had it been my first exposure to the game, it would no longer be on my harddrive today. Link to comment Share on other sites More sharing options...
CosmicKat Posted April 8, 2013 Share Posted April 8, 2013 Just go on spreading lies why don't you. I guarantee the hours played to hit max level in SWTOR is more than a lot of MMOs out there. I know for a fact Guild Wars 2 is faster to max level, and I imagine WoW is faster, especially with heirloom gear. Also, if you do the recruit-a-friend option in WoW I've seen people gain 50 levels in an evening. What was your other absurd point? Oh yes--that this MMO is easy. Tell that to people I'm always helping with boss fights to progress their story. I'll give you that there games out there with more intense challenges both in lvleing and endgame, but few of them rely on linear progression. Can't kill Hogger in WoW? Drop the quest and move on to something else. Here, you're forced to overcome the boss to progress. Raiding in this game might not be as intense as some others, but I certainly wouldn't call it easy. Can't speak for GW2 or WoW as I've never played the first and only lasted about 15 minutes on the second. TOR isn't just easy compared to every other MMO I've tried, it's nuclear-turbo-ecoboost easy. It's child-like easy compared to any Bioware solo game even. Link to comment Share on other sites More sharing options...
dscount Posted April 8, 2013 Share Posted April 8, 2013 IF the double XP Weekends come back I think it will be for one of these two reasons why: 1) It's a Cartel Market Consumable (aka. Cash cow) 2) It's MONTH's after Makeb has launched. Link to comment Share on other sites More sharing options...
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