Pernicia Posted April 8, 2013 Share Posted April 8, 2013 I only really took advantage of this past one, but I have to say I loved it. I've already got 6 level 50s and 4 more around 40-42. The gearing isn't an issue as I have all relevant crew skills and heaps of mats to make whatever I need and the cash to buy what I can't. I hit Legacy level 50 months ago and I've seen all the planetary side quests more times than I care to think about. Being able to skip a large majority of them was a refreshing change from the grind of leveling and let me do a lot more of what I cared about, which was the class story and certain planetary arcs that I've always enjoyed. Link to comment Share on other sites More sharing options...
Tsillah Posted April 8, 2013 Share Posted April 8, 2013 I think it was a good idea but it shouldn't happen to often and not 4 weeks in a row. There are a few reasons why the frequency matters. 1) Some people don't want it. So use it sparingly.2) Some people get used to it when it happens frequently and this causes them to be disappointed when it's gone. 4 times in a row is enough for people to get used to it, causing them to complain to have it constantly.3) For new players it can be a bad thing, because they go through content too quickly and the challenge level becomes too low causing them to not learn their classes very well, creating endgame issues. Especially for the last point I would like to suggest that an expansion should also add lower level elements to the game. This will make the expansion interesting for players who aren't ready for the high level stuff and adds to lower level content keeping it more fresh. Link to comment Share on other sites More sharing options...
jankiel Posted April 8, 2013 Share Posted April 8, 2013 It was great and I do hope they bring it back fast! Had loads of fun and finally started leveling my jedi shadow. Link to comment Share on other sites More sharing options...
Spinikar Posted April 8, 2013 Share Posted April 8, 2013 .......Yes. Link to comment Share on other sites More sharing options...
platinumruggo Posted April 8, 2013 Share Posted April 8, 2013 horrible idea, unless all you care about is getting your character to Lvl.50 just to PvP... otherwise it ruins the already insultingly easy to level up in story and side quests portion of the game, you know the main point of the game... i don't even log into the game when it's 2x XP, i'm already overleveled enough on all my characters as it is, just from Story Line and Side Quests... Some people only care about PvP, so there's motivation right there for MOST people to love Double XP. Me personally, I hate a chunk of the planets that I play on; therefore I relished DXP so I could skip these planets and continue in my story progression. I've done the planet quests so many times on all my alts, I get tired of it and PVP isn't fun enough on its own to make me just want to play it by itself unless I'm rolling with a premade (which I never am). I think maybe if planet quests somehow affected your main quest with certain dialogue options and certain people from side quests showing up, if but momentarily, to give some sort of aid or something it'd make them more appealing and would TRULY be unique to each player. Link to comment Share on other sites More sharing options...
Rafaman Posted April 8, 2013 Share Posted April 8, 2013 (edited) No... it was not a bad idea at all. Understand that some of you are frustrated because you over waaay over level, but you need to manage your game play. For me it was simple. First and foremost, don't go gear crazy. Primarily, use what you find. I mainly stayed in greens and btw, I was surprised at how good the gear looks. And just to make things more challenging, my gear was always much lower than my level. Next, you don't have to do every bonus. I know this may be a problem for completionist, but really, it is not necessary and much less of a grind to boot. Last, focus on your class quests. Keep the other quests as optional. You don't have to do everything in a particular area. I for one hate Balmorra so that was class quests only. The same goes with Taris. And with that, I found myself at about level for the next planet. And finally... I made a mint off of selling armoring, mods, and enhancements I purchased with planet comms. Didn't need them as I was gearing up mainly with what I found. So... it was a win, win. In short, you can play how you want, but if you manage your play dbl xp is great because you can see your story, level up fast, maintain a decent level of difficulty, and still make a bunch of creds. I suppose it is a moot point though. I don't foresee these weekends coming back anytime soon now that Makeb is here. I am very sure, BW does not want us flying through Makeb at break neck speed. Edited April 8, 2013 by Rafaman Link to comment Share on other sites More sharing options...
JimG Posted April 8, 2013 Share Posted April 8, 2013 i started playing again after almost a year and started a new empire warrior... ...... next time you do a double xp weekend give me an option to switch it off please Double XP weekends weren't intended to bring back people who hadn't played in a year. They had a very specific purpose of helping people level up characters to 50 so they'd be ready to play Makeb when ROTHC launches. An option to "turn off" double XP? No offense but that's probably the most idiotic thing I could've ever heard someone say. Double xp was a god send, I definitely played alts that would've honestly never been touched had DXP not been introduced on these weekends leading up to the expansion. If you've played the planet quests enough times, they become boring and repetitive, I marveled at the fact that by pvping and doing story quests I could skip planets that I despise. Well, some people actually enjoy playing the game and we don't want or need to fast-forward through it. Yeah, yeah, yeah.....the power-levelers are in a rush to get to end-game so they can grind the same missions 1000 times and complain there's nothing to do at end-game. This is a leveling, story-based game and always has been. Talk about things that don't make sense....that would be people who choose to play a leveling game and then complain that they have to level. Perhaps they picked the wrong game. By the way, it's already extremely easy to level in this game even without double XP. Between all the XP boosts you can get through legacy unlocks and the consumable XP boosts, people can already skip a large portion of the content when leveling. So you shouldn't be doing the same non-class content when leveling anyway as you can pick and choose what you want to do and mix it up when leveling different characters. Yes. Yes a thousand times, yes! I'm so tired of the highly vocal minority proclaiming that it's somehow a bad thing that people are leveling too fast to have to do the filler quests that they've already done dozens of times. There is absolutely no reason why you can't just enjoy this game all the same if there's 2x exp. If you really like optional non-storyline filler quests that much then just go do them even if you're overleveled. They're not going anywhere. LOL, the power-levelers aren't vocal? Leaving aside the Gree Event exploit, the power-levelers have been much more vocal about double XP than the rest of us.....and I highly doubt that the power-levelers are the majority of players. So people new to the game, those of us who enjoy the story element of the game, those of us who enjoy playing alts, and those of us who enjoy leveling characters shouldn't be able to enjoy the game the way it was intended to be played because the power-leveling crowd wants to force everyone else to power-level? You want them to play the entire game 5-6 levels over all the content so that it is absolutely no challenge whatsoever? Great suggestion, sounds like a ton of fun, lol. So, don't use a companion. Take your gear off and do it naked. Chain pull groups. Use some imagination. So the people who enjoy playing the game the way BW designed it and the way it was intended to be played should have to pervert the gameplay experience to accommodate the power-leveling crowd? You want me to play without a companion, without gear, and without any challenge for 50 levels just so you can get your 8th character to level 50 a little faster? No thanks. Instead of trying to change the structure of the game or sucking the fun out of the gameplay experience for a huge amount of people, wouldn't it make infinite more sense to have a legacy unlock for double XP? Wouldn't everyone win that way? Wouldn't that be even better than double XP weekends for the power-levelers because it would apply all the time for them? The power-levelers can rush through the game like they want and the rest of us can enjoy the game. It would have to be an unlock with a certain legacy level requirement plus credits....no Cartel Market unlock though. We don't need brand-new players power-leveling characters to 50 before they figure out how to play the game. Link to comment Share on other sites More sharing options...
Eshmael Posted April 8, 2013 Share Posted April 8, 2013 Yes you are. Link to comment Share on other sites More sharing options...
Zjabin Posted April 8, 2013 Share Posted April 8, 2013 Yes, double xp was pretty dumb idea, hope they'll never do this again, because it would be "goodbye swtor" for me and I still like some aspects of the game Link to comment Share on other sites More sharing options...
AlexDougherty Posted April 8, 2013 Share Posted April 8, 2013 Until lvl50 it really doesnt matter what gear you have or if you have all abilities (trained). And most people leveling alts during double xp weekends and they can provide their alts with money from their main. So no problem either way. Actually it does, unless you're ridiculously overleveled, the training can effectively double the amount of damage some moves make, and if these moves are your main melee attacks (Shiv and backstab for operatives for example) then this is important, also your equipment can mean the difference between barely completing a mission and dying repeatedly or even smashing it effortlessly. Yes how you play the character is more important, vitally so, but don't dismiss what gear you use prior to level 50, the story is mostly pre-level 50, and I'm enjoying that immensely. Link to comment Share on other sites More sharing options...
sergos Posted April 8, 2013 Share Posted April 8, 2013 I think BW should implement a switchbar or something, where players can controll their leveling speed such as in other online games. Link to comment Share on other sites More sharing options...
stockmks Posted April 8, 2013 Share Posted April 8, 2013 Well, some people actually enjoy playing the game and we don't want or need to fast-forward through it. Yeah, yeah, yeah.....the power-levelers are in a rush to get to end-game so they can grind the same missions 1000 times and complain there's nothing to do at end-game. This is a leveling, story-based game and always has been. Talk about things that don't make sense....that would be people who choose to play a leveling game and then complain that they have to level. If you genuinely enjoy the world experience including the fluff quests so much, then why at all does it matter what color the quests are? Double xp in no way prevents you from doing the quests.. Technically you're just arguing that you'd prefer to do them at a different color. We've all played the game, and after the first few hours there is no difficulty (save perhaps having to heal or resummon your companion every pull) regardless. The mobs are exactly the same and just line up one after the other on the way to your objective. Simply your rotation doesn't actually change even when the content is "difficult" so i don't see how that argument works... You still get credits from the quests and loot... That argument implies that without gaining xp the content you want to value so much isn't fun enough. I personally loved double xp, so because some people dont doesn't qualify as a reason for me personally not to like it.. Link to comment Share on other sites More sharing options...
DonkeyGobbler Posted April 8, 2013 Share Posted April 8, 2013 So the people who enjoy playing the game the way BW designed it and the way it was intended to be played should have to pervert the gameplay experience to accommodate the power-leveling crowd? You want me to play without a companion, without gear, and without any challenge for 50 levels just so you can get your 8th character to level 50 a little faster? No thanks. I don't want you to do anything. I was suggesting a simple fix an alleged issue people are having. Perverting game play by not using a companion? Very funny. The fact is, it's a minor issue. Yes, it would be ideal if you had the option to turn the double XP off but it's in no way game breaking (as most of the people in this thread have pointed out). Link to comment Share on other sites More sharing options...
Alavastre Posted April 8, 2013 Share Posted April 8, 2013 OP, you're not the only one. As for me, I love the double XP weekends. Allows me to focus on what I like, like running flashpoints, warzones and doing the class story. I'm a bit bored of the side quests. So I loved this little bonus the past few weekends. It really depends on where you are at in the game. Link to comment Share on other sites More sharing options...
Arkerus Posted April 8, 2013 Share Posted April 8, 2013 I've said this a million times. Game is really based on gear, not exactly level. Being over leveled does not trivialize the content. Leveling is just a skill point and a relative power representation. The gear makes the fights appropriate. Gear on a planet was meant for that planet. So who cares what level you are? This conversation need to end. It's practically over. Move on. Link to comment Share on other sites More sharing options...
Glower Posted April 8, 2013 Share Posted April 8, 2013 It's a bad idea for your first 1-2 alts but not more. Link to comment Share on other sites More sharing options...
AlaricSevGirl Posted April 8, 2013 Share Posted April 8, 2013 (edited) I am thrilled with the double XP weekends. I have my first level 50 on my new account and though it was a tough grind i made it in time to do all the fun stuff now, the Gree event when it comes back, Makeb, the Rakghoul event when that comes back so thank you Bioware. This is one girl that really appreciated it. Edit: hate auto complete. Edited April 8, 2013 by AlaricSevGirl Link to comment Share on other sites More sharing options...
islander Posted April 8, 2013 Share Posted April 8, 2013 (edited) I'd like to see this happen. Personally, the four double exp weekends in a row, kind of burned me out... I won't enjoy Makeb as much since I've spent four weekends in a row grinding new toons. It was a nice idea, but for no lifer's who abuse events like this, it burns you out real quick. I also didn't get the hang or figure out the best way to level until about weekend number 3. Weekends 1 and 2 were all about the Gree Event and squeezing levels as you could before bolster got removed or before Gree event expired. I didn't understand the true point of double exp until the 3rd weekend; rapidly advancing through story missions before your quests turned green. Even before double exp and gree bolstered Illum, I already had 3 characters too overleveled to get any experience from class missions; they've been in fleet just doing daily pvp (zero tolerance) and daily flashpoint (Emerging Conflict) Double EXP weekend as I later found out, was the perfect way to level and make sure my characters never ran into the same over-leveled for story problem. I could skip every side missions, only completing story mission and be in danger of overleveling Yeah, i think this is where I fall on this. I grinded a Trooper from 15 to 50, and a Scoundrel from 1-41 over these four weeks. I'm not burned out but I am definitely looking forward to not worrying about these guys for a bit. It was really cool - and honestly save for this past weekend the weather outside generally sucked anyway. I certainly won't be grinding on my main going into Makeb nearly as hard though on the weekends. Edited April 8, 2013 by islander Link to comment Share on other sites More sharing options...
genesiser Posted April 8, 2013 Share Posted April 8, 2013 (edited) I loved double xp weekends and for me, as much as this makes me sound like a loser, I played a good 20 hrs over the course of the 3 days of double xp each weekend to take full advantage of it. The end result is now instead of just having a lvl 50 trooper and a few lvl 10-20 alts, I now have a lvl 50 commando, sentinel, jedi shadow, smuggler scoundrel, and a lvl 42 jedi sage. (I was in total leveling mode skipping story quests, skipping cutscenes, moving onto new planets as soon as I got one level ahead of recommended level range according to space map. Also if I want to, at some point I can go back and do the class story quests without interruption for leveling and can just enjoy it. (stopped doing them as soon as I got my ship) I also spent an extra ~$20 on xp potions so they ended up making more money from me aside from the normal subscription fee. Anyway, now that it's over I have choices on which class I will focus on for the expansion. I think double xp weekends were a great idea and it brought a few of my friends back into the game. I think they should have 1 weekend per month used as double xp weekends, however it only effects lvl 1-50 and not expansion areas. It gives people a chance to work on classes that they may not have otherwise tried or leveled, which ultimately creates more enjoyment for people. Edited April 8, 2013 by genesiser Link to comment Share on other sites More sharing options...
Drebs Posted April 8, 2013 Share Posted April 8, 2013 The game just flows so much better with the boosted XP rates. You don't lose track of your class story under an avalanche of side quests. Link to comment Share on other sites More sharing options...
Glowrod Posted April 8, 2013 Share Posted April 8, 2013 (edited) I love the double XP weekend. I'd like to see it continue in some form. Perhaps they could make it a part of the legacy unlock system. If you reach legacy 20 or so, you could unlock a character perk of double xp weekends. Make it a cartel unlock too so BW can get their cut. For me, I'm not interested in trying to make the game as *********** hard as possible. I don't find that enjoyable at all, and I'm sure there are many like me. But there are those that love the challenge. That's why it should be a choice. Make it a legacy perk. I do have to admit one major downside to double xp. Your outleveling of content means that you can't buy armor mods with your comindation points because the equipment you can get is several levels below where you are. You end up blowing a fortune on the GTN getting mods for your current level. Edited April 8, 2013 by Glowrod Link to comment Share on other sites More sharing options...
MuratReis Posted April 8, 2013 Share Posted April 8, 2013 I enjoyed them immensely; the most fun I've had in this game. I hope there are more in the future. (Probably not until the expansion, though.) If you are the type that enjoys leveling in line with planetary quests, there's really no reason to complain: the x2 xp weekends are over and things are back to normal. (There were only 4 of them to begin with.) Link to comment Share on other sites More sharing options...
McCamper Posted April 8, 2013 Share Posted April 8, 2013 I've found that it kind of ruined flashpoints, at least for a little while.People level up so quickly that they haven't learned their classes properly so completing higher level flashpoints has been tough, but it also made it more fun at the same time, so not too bad. I do love the double XP, I only play for the class stories, I'm getting sick of running the same planet side quests, so its been more enjoyable. Link to comment Share on other sites More sharing options...
Heezdedjim Posted April 8, 2013 Share Posted April 8, 2013 Yes.. Link to comment Share on other sites More sharing options...
MJayMo Posted April 8, 2013 Share Posted April 8, 2013 I don't see anything wrong with double XP. I am more into the story then leveling. I would like to see a double XP day, one day per week and the day varies each week and also once a month throw in a random double XP weekend. I have a few friends that missed the double XP, because they work every weekend and having a double XP during the week would have been nice for them. Link to comment Share on other sites More sharing options...
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