MoZg_YP Posted April 7, 2013 Posted April 7, 2013 Hi! Does anyone know if finishing the class story line is a requirement for taking Makeb quests? I.e. can I do quests on Makeb and level to 55 without dealing with the Emperor on my Jedi Knight?Cheers!
Eshmael Posted April 8, 2013 Posted April 8, 2013 (edited) Every class has its own startcinematic. So even if it is just a planetstoryarc i would bet that you need to finish tge class story.Besides thism why would someone stop a story just 10mins before the end?If you look star wars do leave cinema 10minutes before the end? Edit: you can level to 55 through fp, ops Black Hole and SX dailys withou looking into makeb at all. Edited April 8, 2013 by Eshmael
Alec_Fortescue Posted April 8, 2013 Posted April 8, 2013 Hi! Does anyone know if finishing the class story line is a requirement for taking Makeb quests? I.e. can I do quests on Makeb and level to 55 without dealing with the Emperor on my Jedi Knight? Cheers! I don't know if you can but timeline wise Makeb story takes place after your class story. You are being called to Makeb because of who you became and waht you have achieved by the end of Chapter 3.
Skodan Posted April 8, 2013 Posted April 8, 2013 i'd assume that its like Ilum, you get the mission to go there after you complete your act 3
MitchPB Posted April 8, 2013 Posted April 8, 2013 Honestly i don't understand why people don't finish their class quests. If you don't like the story then why the hell are you playing this game.
odonoghuet Posted April 8, 2013 Posted April 8, 2013 Edit: you can level to 55 through fp, ops Black Hole and SX dailys withou looking into makeb at all. Last I saw from the developers was that the level is locked to 50 without the expansion, but I suppose that one could buy the expansion and never go to Makeb. http://www.swtor.com/community/showthread.php?p=6090953#edit6090953
odonoghuet Posted April 8, 2013 Posted April 8, 2013 Honestly i don't understand why people don't finish their class quests. If you don't like the story then why the hell are you playing this game. Smuggler class story struggles a lot to be vaguely interesting. And since I don't like the mechanic of upper hand I am dreading future worlds I don't like such as Belsavis. Balmorra was so boring even with double XP. The Sith Warrior was disappointing too. If I find this to be a disappointing issue than I am sure others find other class stories dull or worse as well.
Jacen_Starsolo Posted April 8, 2013 Posted April 8, 2013 (edited) It probably will be like Black Hole. You can be told to go even if you never even set foot on Corellia. And the cut scene for BH even has your character reference he/she hasn't dealt with Corellia yet. The devs just said be level 50. Edited April 8, 2013 by Jacen_Starsolo
Rafaman Posted April 8, 2013 Posted April 8, 2013 My guess... and it is purely a guess, is that it will be unlocked at 50 if you bought it. So... in that scenario it would be just like any another planet you can currently jump too. You travel to a space station, and pick up the first quest from there to go down to the planet.
WarbNull Posted April 8, 2013 Posted April 8, 2013 Smuggler class story struggles a lot to be vaguely interesting. And since I don't like the mechanic of upper hand I am dreading future worlds I don't like such as Belsavis. Balmorra was so boring even with double XP. The Sith Warrior was disappointing too. If I find this to be a disappointing issue than I am sure others find other class stories dull or worse as well. When I choose Smuggler as my first Alt I expected there to be Smuggling, or at least a fell of it. What a disappointment that was. The story line itself was not to bad, but it definitely did not feel like a Smuggler to me. There was like only one mission that I can think of that felt like smuggling, and it was not really much of anything. Just transferring some items off planet to a few NPC on a couple of planets. There was not even any action involved. Just go there and talk to the person and hand them the goods. I still like Smuggler as a Class though. Very fun to play. I just wish they would add some more missions to the class, or a system where you can pick up recurring Smuggling missions. Something that would go along with a better Space feature of the game. It is a bit much to ask for them but it would go a long way to making that class feel like a true Smuggler. That is my opinion, anyways. In fact if they would add some sort of Recurring Mission System for each Class it would make the game a lot better. I would rather see that more, then just adding some sort of small bit of story that is going to be very much similar in each class all based around one planet or event. What I am suggesting is that Smuggler could have Smuggling Missions, Bounty Hunter could have a true NPC/PVP Bounty System, Commando could have some sort of recurring Faction Combat type missions, and so one for each class. Things they could just pickup constantly and not have to worry about it being limited to daily or weekly. Just random Missions that fit the Class involved. Plus maybe make these missions have different level of difficulties so that they can get others to join them, as some could just be to hard and have a recommendation for various group sizes needed in order to complete. Of coarse with there love of the Cartel Market, not having it limited in some way would go against there greed of making money. So they would probably limit such a thing. Anyways that is what I would like to see. As for Makeb. I am pretty sure they would allow players to go there and do a few mission, or at least take a few of them on that planet, without having completed your Class Story. I have not read to much on what type of missions are there, but they have to have some sort of side missions or Heroics on it.
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