grathom Posted December 21, 2011 Share Posted December 21, 2011 (edited) What is the primary use of Force Choke in pvp? Obviously it is great CC, but what other primary purposes does it serve? Is it also a good rage builder? Edited December 21, 2011 by grathom Link to comment Share on other sites More sharing options...
Somedokin Posted December 21, 2011 Share Posted December 21, 2011 Procs extra damage on Smash, immobilizes a flag carrier, and can be used to defend teammates with low health. Proper use of Force Choke is crucial for a Juggernaut. Link to comment Share on other sites More sharing options...
Anarachis Posted December 21, 2011 Share Posted December 21, 2011 It's amazing as an immortal spec jugg, since you can use it as an insta cast and not a channel. I like using it to hold people in place so I can ravage them. Link to comment Share on other sites More sharing options...
muzzle_flash Posted December 21, 2011 Share Posted December 21, 2011 (edited) Huttball, the flag carrier is crossing fire vents while theyre off, force choke, scorched, win Edited December 21, 2011 by muzzle_flash Link to comment Share on other sites More sharing options...
Noth Posted December 21, 2011 Share Posted December 21, 2011 Huttball, the flag carrier is crossing fire vents while theyre off, force choke, scorched, win How about other classes can do this too and not have to stun themselves as well. Force choke is nice, just other classes stuns out class it. Link to comment Share on other sites More sharing options...
muzzle_flash Posted December 21, 2011 Share Posted December 21, 2011 How about other classes can do this too and not have to stun themselves as well. Force choke is nice, just other classes stuns out class it. I agree certainly, and I love to see the bounty hunter waiting at the edge of the vents while the ball carrier continues trudging along only to get whipped back to him and flash fried Still though, when you catch someone on em its pretty satisfying heh Link to comment Share on other sites More sharing options...
Defost Posted December 21, 2011 Share Posted December 21, 2011 Using it to set up a ravage or Force Push into env is nice. To interrupt a healer close to death spamming those big heals and cd's. Link to comment Share on other sites More sharing options...
Noth Posted December 21, 2011 Share Posted December 21, 2011 Using it to set up a ravage or Force Push into env is nice. To interrupt a healer close to death spamming those big heals and cd's. first part can only be done if you are immortal spec which turns it into a true stun. Link to comment Share on other sites More sharing options...
Traison Posted December 21, 2011 Share Posted December 21, 2011 (edited) I find that force choke is an amazing interupt if nothing else, along with force push and our actual interupt (and back hand if immortal), you can pretty much keep someone locked down for a pretty decent amount of time. Interupt (8s cd) FC (1min cd) interupt (8s cd) force push (1min cd) interupt (8s cd) Backhand (1min cd) interupt (8s cd) now you can toss in at the end the aoe stun that you get at 44 I think it is, but non the less if you get this kind of situation happening where you can stay on someone (pc or npc), you can control the fight the entire time. Edited December 21, 2011 by Traison Link to comment Share on other sites More sharing options...
Decadance Posted December 21, 2011 Share Posted December 21, 2011 I really love Force Choke in Huttball as an Immortal Juggernaut, first push enemies into the acid and then keep them there with Force Choke kills full enemies without a problem, holding someone who runs over the deactivated flames almost always lets them get a few ticks of fire before they can get out. It also helps in keeping enemies away from misson objectives in the other flashpoints, just keep an eye out on the enemies resolve bar, don't use choke when it is full. Link to comment Share on other sites More sharing options...
Quor Posted December 21, 2011 Share Posted December 21, 2011 How about other classes can do this too and not have to stun themselves as well. Force choke is nice, just other classes stuns out class it. Noth, you take nay-saying to a whole new level, you really do. Other classes stuns also don't deal a good chunk of damage while providing resources at the same time. In short, different classes are different. As for uses in pvp, the obvious peel-and-control usage is the most common. The rage gain is secondary, but can be nice as preparation to unleashing some burst damage (i.e. Smash/Scream/Impale combination or something). It's also nice as a ghetto interrupt when Disruption is on cooldown. Between Choke, Disruption, Push, and Charge, you keep a single target locked out of a move for quite some time. Link to comment Share on other sites More sharing options...
Dharagada Posted December 21, 2011 Share Posted December 21, 2011 Noth, you take nay-saying to a whole new level, you really do. Other classes stuns also don't deal a good chunk of damage while providing resources at the same time. In short, different classes are different. As for uses in pvp, the obvious peel-and-control usage is the most common. The rage gain is secondary, but can be nice as preparation to unleashing some burst damage (i.e. Smash/Scream/Impale combination or something). It's also nice as a ghetto interrupt when Disruption is on cooldown. Between Choke, Disruption, Push, and Charge, you keep a single target locked out of a move for quite some time. Gotta agree. I think Juggs could use a little attention, but as DPS spec I have no problem with the current design of Force Choke for PVP or PVE. Link to comment Share on other sites More sharing options...
NickM Posted December 21, 2011 Share Posted December 21, 2011 Well, you can always force choke someone, force push them, and then charge to them. Builds a ton of rage that way, plus you get to feel like Starkiller. Link to comment Share on other sites More sharing options...
Noth Posted December 21, 2011 Share Posted December 21, 2011 Noth, you take nay-saying to a whole new level, you really do. Other classes stuns also don't deal a good chunk of damage while providing resources at the same time. In short, different classes are different. As for uses in pvp, the obvious peel-and-control usage is the most common. The rage gain is secondary, but can be nice as preparation to unleashing some burst damage (i.e. Smash/Scream/Impale combination or something). It's also nice as a ghetto interrupt when Disruption is on cooldown. Between Choke, Disruption, Push, and Charge, you keep a single target locked out of a move for quite some time. Again, all that can be done by a real stun to a much better degree. There stuns don't need to do good damage they can hit you for 3k crits twice while you are stunned (our choke certainly doesn't hit for that much). Link to comment Share on other sites More sharing options...
ManCandy Posted December 21, 2011 Share Posted December 21, 2011 Choke is essential to a Rage spec Jug or Marauder for that matter. Charge/Obliterate + Choke/Crush + Smash = Drool! Link to comment Share on other sites More sharing options...
Lymain Posted December 21, 2011 Share Posted December 21, 2011 (edited) If your team is planting a bomb or capping a turret, choke is a nice way to keep an enemy from interrupting them. EDIT: Well, obviously that falls under the CC part. It's also a decent rage builder if you need it. Edited December 21, 2011 by Lymain Link to comment Share on other sites More sharing options...
rave_nick Posted December 21, 2011 Share Posted December 21, 2011 (edited) Rage Jugg here and Force Choke is crucial. Especially if there over fire in huttball xD. It can help your team out and a short CC with an interrupt. Edited December 21, 2011 by rave_nick Link to comment Share on other sites More sharing options...
Quor Posted December 22, 2011 Share Posted December 22, 2011 Again, all that can be done by a real stun to a much better degree. There stuns don't need to do good damage they can hit you for 3k crits twice while you are stunned (our choke certainly doesn't hit for that much). And, again, different classes are different. Electrocute is great for SI's, but SA's have to be careful managing their force energy in order to ensure they can use it when they need it. I'm sure a number of sorcs would just love it if Electrocute was channeled but also restored 1/4 of their total force bar. Grass is greener blah blah blah. Point being, different classes are different. Different skills are different. Is Jug suffering in pvp? Not that I've seen. Maybe at 50 with a bunch of min/maxing going on things will be different, but I found that highly unlikely given the number of tools the class has at its disposal. Link to comment Share on other sites More sharing options...
Noth Posted December 22, 2011 Share Posted December 22, 2011 (edited) And, again, different classes are different. Electrocute is great for SI's, but SA's have to be careful managing their force energy in order to ensure they can use it when they need it. I'm sure a number of sorcs would just love it if Electrocute was channeled but also restored 1/4 of their total force bar. Grass is greener blah blah blah. Point being, different classes are different. Different skills are different. Is Jug suffering in pvp? Not that I've seen. Maybe at 50 with a bunch of min/maxing going on things will be different, but I found that highly unlikely given the number of tools the class has at its disposal. SA have many ways of regening their force. never met an SA in PvP that couldn't use it on damand. the class only has a lot of tools as a tank. Otherwise we have lesser form of tools the other classes have. It's almost as bad as the people saying it's ok for us to be crit for 3k plus 2-3 times in a row but for use to not be able to do that. Having that happen to a dps jugg is a death sentence as they don't have the mitigation to survive against the rest of the other classes dps. Edited December 22, 2011 by Noth Link to comment Share on other sites More sharing options...
Zakka Posted December 22, 2011 Share Posted December 22, 2011 Force Choke has turned many battles in my favor 1v1. It gives you that extra time to pull off a few moves and hit them where it counts. Link to comment Share on other sites More sharing options...
Noth Posted December 22, 2011 Share Posted December 22, 2011 Force Choke has turned many battles in my favor 1v1. It gives you that extra time to pull off a few moves and hit them where it counts. When it is channeled like in any spec that is not immortal It does not allow you to do anything but channel. thus you don't get to do a few moves. Link to comment Share on other sites More sharing options...
Quor Posted December 22, 2011 Share Posted December 22, 2011 SA have many ways of regening their force. never met an SA in PvP that couldn't use it on damand. the class only has a lot of tools as a tank. Otherwise we have lesser form of tools the other classes have. It's almost as bad as the people saying it's ok for us to be crit for 3k plus 2-3 times in a row but for use to not be able to do that. Having that happen to a dps jugg is a death sentence as they don't have the mitigation to survive against the rest of the other classes dps. Because getting hit for 3k+ 2-3 times in a row is just fine for other classes? It sucks for everyone. We happen to be quite a bit tankier than other classes, even as Marauders (who have four damage reduction cooldowns). We also have easily the best baseline mobility of any class in game. Charge gives us immense power in pvp, and specced deep Rage of Vengy both have great damage moves. Essentially what I'm seeing from you is basically more "grass is greener" stuff. Yeah, it would be *nice* if Choke was an unchanneled stun, but how would that change the overall balance of things in pvp? Until we get lots of end-game testing going on, there's no point in complaining about what we may or may not lack. In short...let's keep the thread on topic. If you want to make a post complaining about Force Choke, go right ahead. Link to comment Share on other sites More sharing options...
Noth Posted December 22, 2011 Share Posted December 22, 2011 Because getting hit for 3k+ 2-3 times in a row is just fine for other classes? It sucks for everyone. We happen to be quite a bit tankier than other classes, even as Marauders (who have four damage reduction cooldowns). We also have easily the best baseline mobility of any class in game. Charge gives us immense power in pvp, and specced deep Rage of Vengy both have great damage moves. Essentially what I'm seeing from you is basically more "grass is greener" stuff. Yeah, it would be *nice* if Choke was an unchanneled stun, but how would that change the overall balance of things in pvp? Until we get lots of end-game testing going on, there's no point in complaining about what we may or may not lack. In short...let's keep the thread on topic. If you want to make a post complaining about Force Choke, go right ahead. Leveled to 50 as vengeance, regularly at the top of Warzones in both damage and protection. We can be played well and I have fun with the class, that however does not make me turn a blind eye to problems with the class, the problems have been there since beta when there was lots of 50s playing. We are not a bit tankier than other classes when specced as dps. Heavy armor is not that much of a protection boost at all and other classes tend to have cooldowns and even heals to make them more tanky than us. Marauders as dps hit harder than a dps spec jugg and are tankier than dps spec juggs, have more CC than dps spec juggs (they can get an additional root on their mortal strike). I really don't think you get what the problem with us being able to be hit for chains of 3k+ while hitting for much less. We do not have an HP advantage nor much of a mitigation advantage as dps. That is a major issue. Link to comment Share on other sites More sharing options...
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