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PvP is not Bioware's First, Second or Third priority.


Bulbasaur

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Flag defending and node defending, I see no difference?

 

In all the matches of I've played of FPS (Talking the equivalent of rateds here, the really good players), there's always defense as well as offense in CTF, just not each team taking turns.

 

Defending a node where there's a possibility that the opposing team will never come =/= defending a constantly contested flag that the other team needs to grab to win.

 

Equate it to holding mid in Huttball.

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