paowee Posted April 3, 2013 Posted April 3, 2013 An encounter or boss fight in an operation that plays like "tower defense" where the raid is holed up in an area and needs to defend an NPC or cap point from an incoming swarm of enemies. wave 1: medium group of gold mobs wave 2: large group of gold mobs wave 3: small group of champions wave 4: medium group of gold mobs + small group of champions wave 5: large group of gold mobs + medium group of champions wave 6: large group of gold mobs + large group of champions wave 7: large group of gold + large group of champions + small group of silver mobs wave 8: large group of gold + large group of champions + large group of silver mobs wave 9: mini boss wave 10: boss The mobs or waves can have a unique mechanic or ability tied to them. for example there can be: Gold mobs - fast hitting mobs with low damage - slow hitting mobs with medium damage - mobs that jump around when taunted - immune to taunt - mobs that can 2-4 shot anyone and needs to be kited indefinitely till withered down Champion mobs - long casting ability that deals huge damage when not killed fast enough - requires taunt switches - puts a stacking debuff, not healable at full stacks - can 2 shot tank and needs to be kited till withered down - mobs that teleport when taunted - immune to ranged attacks; must be melee'd (and vice versa) - immune to tech attacks, must use force attacks (and vice versa) mini boss boss - ill leave this one to the creativity of the dev. team! Lore-wise, i'm sure the dev. team has got this part covered, but some fun ideas would be, a continuation of Directive-7 flashpoint. The encounter can be for final boss "Mentor" where he sends droid minions, followed by large vehicle droid minions and then the next wave with cyborgs and the strongest wave comprising of vehicle type humanoid cyborgs. The mentor himself can come in the form of a modified full size AT-AT painted in green (his motiff in the Directive 7 final boss encounter)
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