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Posted (edited)

We've been battling with this memory leak just as hard as any Nightmare Mode Operation. We've searched forums, Googled, ran virus scans, reinstalled the game, tweaked the operating system, and purchased new hardware to deal with the issue. Now it's the end of the movie and all of the zombies are dead. We limp towards the sunrise as the cavalry arrives. We're thinking "Where have you been all this time!?" but are too tired and relieved to protest.

 

Thank you Bioware.

Edited by Ishigum
Posted
Yes, they fixed the memory leak by making you unable to launch the game!

 

Epic typical failpatch.

 

Well I guess that's one way. I've yet to have a problem but then again I've only played for 20 minutes today.

Posted
Confirmed. Memory leaks fixed. TOR runs like a dream. 4 gb ram and vista x32... :cool: 3 hour session, steady fps, loading times not increased after few loading screens, no "sound farting" resulting from decreased performance, no performance drops and no crashes.
Posted (edited)
memory leak finally fixed

CHALLENGE ACCEPTED.

Oh we'll see about that when I open 8+ Chrome tabs,

and 3 multi-tab firefox windows while watching video that uses adobe flash.

Edited by Falensawino
Posted

Thanks devs for 1.7.3a, the crashes seem to be finally gone and I'm grateful.

Sorry to hear people are still having problems, but this bug fix is a major if not the most important improvement to the game for me and hopefully for others.

Posted
Yeah, I have an older machine, that makes basic specs and right below recommended (2.2 not 2.5 quad) that used to have problems running the game. Now it does not. It came up once after three crashes while loading the first screen. I needed to log out and came back on later and then nothing. Now I remember why I love my 40 year old acoustic guitar - no upgrades needed.
Posted
We've been battling with this memory leak just as hard as any Nightmare Mode Operation. We've searched forums, Googled, ran virus scans, reinstalled the game, tweaked the operating system, and purchased new hardware to deal with the issue. Now it's the end of the movie and all of the zombies are dead. We limp towards the sunrise as the cavalry arrives. We're thinking "Where have you been all this time!?" but are too tired and relieved to protest.

 

Thank you Bioware.

 

 

This sounds like to ending to most good action / horror films it definitely got a smile and a chuckle out of me well spoken OP :D

Posted
yea its fixed but with every fix from bioware they always break something. people like myself can not even log in now

so thanks bioware

 

Run as admin + windows 7 compatibility. Or XP compatibility. (Vista probably works too I didn't try)

 

I think it has something to do with Win7 SP1, since it seems compatibility for anything else including base Win7 works fine.

 

(And if this doesn't help, sorry. It did for me and a lot of other people)

Posted
Yes, they fixed the memory leak by making you unable to launch the game!

 

Epic typical failpatch.

 

That lastest patch screwed a lot of players as it appears; I thought the servers were down then that my firewall was blocking it? to thinking that did I get hacked? ... the very strange thing was looking at my BioWare folder was only 3.72 MB?!?...w/ 3 folders and 1 short cut to the old customer svc online url that does not exists no more?!? What happened to the 20+ GB?!?

So, I had to download the entire game and all the updates that took several hours 2.6+ MB per second. Then after that I thought it was good and to no avail the same **** after launching the game just dies to desktop while in that loading window that lasted several seconds!?!

At least I am not the only one in this hiccup of a mess! I had wasted over 40 mins on the phone waiting for someone to answer my questions?

I think they need to give us like 10,000+ cartel coins or something to make up for all of this crap!!!

Posted

Yup, after playing for about 6 hours the game was still only using about 1.3 GB. before the patch it would be 3.6GB+.

I was also for the first time ever able to quit the game by clicking the quit game button, before the patch, the only way to leave the game was terminating the swtor.exe process xD. Great patch, :ph_thank_you:

Posted
I remember searching this forum and seeing tons of customer service posts about checking your own system and that something like a memory leak wouldn't exist. :cool:
Posted

Looks like it to me. After playing for a few hours, upon quitting the game, all extra RAM was returned to the system pool.

 

Too bad about the log-in thing... but some of this is because of stupid ISP's switching IP's every time you log in, or several times a day, or some such crap.

 

Some of you should be hammering on your ISPs. You deserve better service than what they're offering if you're having to punch that one-time code in more than... once. I do hope you can get it squared away soon.

Posted

Can confirm it, this fix is the best fix ever and was really needed. Before, the game took all my available memory (16 GB), now it stays at around 2GB. However, I would not mind if SWTOR would use up to 8GB of my Memory.

 

Took them long enough to fix this. :rolleyes:

Posted
I got so sick of the crashes, I ended up building a new comp a couple months ago.(needed upgrade anyway) No CTD since, (Win8 pro ASUS Extreme4 mobo 8g RAM 120G SSD) From 1-1/2 to 2 hours gametime before crashing to 6+ hours no crash. Not sure about the patch, but a quality build made the difference for me.
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