DkSharktooth Posted April 1, 2013 Share Posted April 1, 2013 (edited) Hi, I noticed that if you are spamming or sometimes just pressing some of the abilities when healing that it takes 2 globals to activate one ability. I think this is a direct result of the mercenary having to go from a non-combat standing position into a diagonal standing position in which he/she presses some sort of scanner on their wrist to activate some healing ability. I have noticed this bug out for a few patches now and cannot figure out how to fix it. I have tried removing ability que, I have tried increasing it from 0.5 to other options, and I have monitored my server latency at all times, constant 17-25 on average with no spikes above 50 latency. I have also tried NOT spamming the next ability while casting the current ability and I just cannot figure out what to do. This is especially annoying in PVP and Operations. (I don't lag in game unless everyone gets server lag). Has anyone been able to fix this? Edited April 1, 2013 by DkSharktooth Link to comment Share on other sites More sharing options...
JimmyTheCannon Posted April 2, 2013 Share Posted April 2, 2013 This happens on all characters, not just Merc healers. Sometimes when you hit an ability it triggers the global (and occasionally animation) without actually activating the ability. Link to comment Share on other sites More sharing options...
Phrase Posted April 5, 2013 Share Posted April 5, 2013 I've noticed the same, esp. with Rapid Scan while Supercharged Gas is up. Link to comment Share on other sites More sharing options...
Obok Posted April 9, 2013 Share Posted April 9, 2013 This is a bug that's been present since release, it's just more prominent when the servers are lagging due to the heavy load lately. In the olden days we used to call this "ability delay", triggering a false GCD is just one of the symptoms. Link to comment Share on other sites More sharing options...
Simmerr Posted April 10, 2013 Share Posted April 10, 2013 I just get angry when I'm chain casting, the cast completes, I start a new cast, and don't get the heal benefit from the previous cast until halfway through the next, and I die before getting that application of heals. Broken. Link to comment Share on other sites More sharing options...
Obok Posted April 10, 2013 Share Posted April 10, 2013 (edited) I just get angry when I'm chain casting, the cast completes, I start a new cast, and don't get the heal benefit from the previous cast until halfway through the next, and I die before getting that application of heals. Broken. I feel your pain, however since the initial optimizations (think it was around patch 1.2, or maybe a bit earlier), we have unfortunately seen no further improvements. Personally, it only rarely bugs me in PvE, except when I'm healing and things are looking grim. In PvP however, this thing drives me nuts almost as much as rubberbanding over goal line and fire traps in Hutball, or the lag/rubberbanding that can be caused by Scoundrel CC or Master Strike. These things should not happen, but as everything else PvP related, it's not being addressed at all. Edited April 10, 2013 by Obok Link to comment Share on other sites More sharing options...
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