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Posted

Rather than dig up a necro thread, I figured I start a new one with some consolidated ideas/suggestions. Maybe the devs could even respond.

 

Tanks:

As we all know, the tank companions are lackluster at best and even more so with HK-51 out there. This really only applies to Healers because most Tanks and DPS players use either a DPS Companion or Healer Companion.

 

The highest you will see for Armor mitigation is 32.5% and that's only if you have M1-4x or the Imperial Ranged Tank Droid. This is because, they don't get the talent boost from tank trees that player tanks get. There really is no point in using a tank companion if you have HK-51. He may not have a shield, but his dps far and away offsets the lack of shield and his 32.5% damage reduction is as good or better than the tank companions.

 

Suggestion:

 

1. Add and additional 12-15% armor when they are in their guard stance. This would allow them to be more "tanky" while not being as good as a player tank, but at least they wouldn't be a poor excuse for a DPS or a speed bump.

 

Allow us to change out Companions:

 

If we could do that this would allow us to get rid of the ones we can't stand for ones we favor more, allow us to have companions that benefit our crafting class and give us more variety with Light/Dark allegiance. This could be done several ways that have been mentioned in several threads without altering the game.

 

Allow us to either fire the companion, or kill the companion. IF they are fired, you can hire them back at an increased price or even something from the CM. If you kill them you get DS points and they can't come back unless you had a revive from the CM. In order to not break the game per say, this can only be done at level 50 and all conversation pieces complete with that companion. This way you won't have the moron QQers crying because they because they killed the companion with the main quest line and can't continue. This would also prevent levelers from exploiting the xp given with the conversations.

 

Then have the companions scattered throughout various cantinas, spaceports, or bases throughout the galaxy (Faction Neutral Areas). Then you can either hire them, complete a side quest with them, or do some type of interview with them.

Posted
Support 150%, I make major use of Tanno Vik for the Trooper, and fighting Gold Stars is terrible. All I get to do is stare at his health bar. I mean, don't get me wrong, I am a Commando Healer, I know I need to heal him through more difficult single player content, but it is nearly as efficient taking Elara Dorne with me and just face tanking stuff as a Combat Medic.
Posted
My biggest thing is the healer companions... like I turn on healing and turn off all the dps abilitys but I still flake away in health because my stupid healer thinks its a good idea to still dp, heal mode means heal!
Posted
Support 150%, I make major use of Tanno Vik for the Trooper, and fighting Gold Stars is terrible. All I get to do is stare at his health bar. I mean, don't get me wrong, I am a Commando Healer, I know I need to heal him through more difficult single player content, but it is nearly as efficient taking Elara Dorne with me and just face tanking stuff as a Combat Medic.

 

My comment that I made is meant for elara lol so yea I feel your pain.

Posted (edited)

My Commando is healing spec, my Scoundrel is healing spec, in both cases on the hard boss fights, I take a healer companion, it is much more efficient.

 

Tank companions are nearly useless in equal level fights, regardless of what gear you have on them.

Edited by darkov
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