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Posted

hi everyone!

 

i just finished my second high level Sith Warrior and i just dont understand this STUPID move

 

 

 

so iam a bloody sith lord who killed every single traitor for reason or with out it BUT i cant kill my companion when he betrayed me!

 

i just don't get the dame point from making that move in my SW story cause its just so stupid and dumb.

 

 

 

i hope you fix that BW and give us the ability to kill any of our companions, since we are getting more etc...

 

and you can just give it as an option, not forcing anyone to kill his/her companion.

Posted

this was part of the game in beta., BW removed it after people complained their companion was unavalaible after they killed him.

 

I belvie the exact words where "We had no idea people where this stupid"

Posted (edited)

Every companion you kill will be replaced with a 2V/C2 Ship droid doing that role, without any gear available.

 

So that means when you eventually kill them all, you will have six ship droids, and they will all want to tell you how much more efficient your ships engines are now.

 

.0008%, by the way.

Edited by Koyaanisqat
Posted
Every companion you kill will be replaced with a 2V/C2 Ship droid doing that role, without any gear available.

 

So that means when you eventually kill them all, you will have six ship droids, and they will all want to tell you how much more efficient your ships engines are now.

 

.0008%, by the way.

 

 

good! i take a droid over quinn any day (in fact, i deck out my droid to replace him as my healer already.)

Posted (edited)

SW:TOR did infact have the ability to kill your companion / they betray you. This was a followup to what you could do the the KotOR series.

 

After testing, people QQ'd because they would kill a companion then be stuck at a certain point becuase they would have needed that companion; i.e. stupid people made stupid choices and cried about it.

 

So after that EAware had it removed from the game like the many other things this game had before it was ripped for no good reason. :(

 

The basics are still in the game though with negative affection, but now all it does is make it so your companion won't talk to you. :rolleyes:

 

this was part of the game in beta., BW removed it after people complained their companion was unavalaible after they killed him.

 

I belvie the exact words where "We had no idea people where this stupid"

 

Ah good another who remembers the unofficial golden age of this game. :)

Edited by Eillack
Posted
Dont blame bioware. Blame the average moronic gamer in the beta who complained after given multiple warnings about killing their companion, killed them anyways and then complained they didnt know the needed their companions.
Posted

What I don't like about the current companion system is that you are tied to certain companions depending on what spec you are and what spec a companion is. If I'm a healer and need a tank or dps companion but don't like those companions for whatever reason, you are basically forced to use them. On many of my tunes there are a lot of companions that I NEVER use. Sure they play a part of the class story but sometimes I feel like I'm missing out on using a certain companion solely because they don't have a skill set that compliments my own.

 

I admit I don't know what the solution to this would be as when you start to really think about a way around it, it gets pretty complicated. The more complex a change is, the less likely that it will ever get implemented.

Posted

the first SW i level to 50, Quin was my main companion and healer from the first time i got him BUT

 

 

when he betrayed me i couldn't take him as my companion anymore, i even finished the rest of the way to 50 with out him, just so pathetic move in the story really!

 

 

 

can any BW dev consider this please? can we get an answer?

Posted

This problem could be easily fixed if a new questline opened up automatically after you killed them, allowing you to replace your companion with a new one. HK-51 could have served this purpose, but BioWare decided to make him available to everyone.

 

Any new companions introduced in the future should be used as replacements for killing companions.

Posted

Or, they could have a bounty hunter at a cantina you can hire, to permenantly fill a vacant spot

These guys can fill any of the rolls needed, heals, dps, tank.

No conversations available, just yes sir/ma'am when selected, and bye when leaving, and some generic call outs during combat.

 

Please BW, please allow me to mass murder... cough, I mean remove some of my companions. :p

Posted
Or, they could have a bounty hunter at a cantina you can hire, to permenantly fill a vacant spot

These guys can fill any of the rolls needed, heals, dps, tank.

No conversations available, just yes sir/ma'am when selected, and bye when leaving, and some generic call outs during combat.

 

Please BW, please allow me to mass murder... cough, I mean remove some of my companions. :p

 

this seriously

 

as i always say, there are non complicate ways to go about this.

Posted
the first SW i level to 50, Quin was my main companion and healer from the first time i got him BUT

 

 

when he betrayed me i couldn't take him as my companion anymore, i even finished the rest of the way to 50 with out him, just so pathetic move in the story really!

 

 

 

can any BW dev consider this please? can we get an answer?

 

Change his customization.

 

BAM, new companion.

Posted
hi everyone!

 

i just finished my second high level Sith Warrior and i just dont understand this STUPID move

 

 

 

so iam a bloody sith lord who killed every single traitor for reason or with out it BUT i cant kill my companion when he betrayed me!

 

i just don't get the dame point from making that move in my SW story cause its just so stupid and dumb.

 

 

 

i hope you fix that BW and give us the ability to kill any of our companions, since we are getting more etc...

 

and you can just give it as an option, not forcing anyone to kill his/her companion.

 

Lol! Capped my Warrior several months ago. To this day... I have a hard time looking at one companion in particular. :D

Posted (edited)
SW:TOR did infact have the ability to kill your companion / they betray you. This was a followup to what you could do the the KotOR series.

 

After testing, people QQ'd because they would kill a companion then be stuck at a certain point becuase they would have needed that companion; i.e. stupid people made stupid choices and cried about it.

 

So after that EAware had it removed from the game like the many other things this game had before it was ripped for no good reason. :(

 

The basics are still in the game though with negative affection, but now all it does is make it so your companion won't talk to you. :rolleyes:

 

I wasn't there but the way you put it across makes it sound like it wasn't the players who were stupid, but the story planners who designed linear quests that required specific companions for certain missions despite the fact those comapnions may not survive long enough to reach that point in the story.

 

That is, if it had been designed well no one would have been 'stuck'.

Edited by KariTalRathe
Posted
Or, they could have a bounty hunter at a cantina you can hire, to permenantly fill a vacant spot

These guys can fill any of the rolls needed, heals, dps, tank.

No conversations available, just yes sir/ma'am when selected, and bye when leaving, and some generic call outs during combat.\

I like this idea, but you know what would be next in line if BioWare went ahead with it? That's right, people complaining about how their Bounty Hunters don't speak.

 

If they did it, he/she would have to be a fully fleshed out companion: voice, personality, backstory, etc...

Posted
Or, they could have a bounty hunter at a cantina you can hire, to permenantly fill a vacant spot

These guys can fill any of the rolls needed, heals, dps, tank.

No conversations available, just yes sir/ma'am when selected, and bye when leaving, and some generic call outs during combat.

 

Please BW, please allow me to mass murder... cough, I mean remove some of my companions. :p

 

Then your consequence of killing previous said companion wouldn't mean anything. That was the whole point of it, you kill the companion...thats it, they are gone, no replacements or anything, you gotta live with it or re-roll. Replacing them, would just be the exact same thing as it is now.

Posted

Personally, I don't mind even NOT killing Quinn. But I would like to be able to start force choking him every time I think he's acting out of line, like shocking Vette.

 

Actually, that's what we need, the ability to abuse own companions. It can always be a darkside option worth 100 points, always lower a companion's affection by -1000,possibly even make it so that it immediately and forever ruins any present or future romance attempts on them. But let us smack around some of the smart mouthed ones.

Posted
Then your consequence of killing previous said companion wouldn't mean anything. That was the whole point of it, you kill the companion...thats it, they are gone, no replacements or anything, you gotta live with it or re-roll. Replacing them, would just be the exact same thing as it is now.

The consequence is that you'd never see that companion again.

Posted (edited)
That isn't enough, if you could just replace them.

Sure it is! I bet people would miss them eventually, even if they did find a replacement.

 

And a replacement is necessary because it telegraphs player choice to the rest of the world. People complain about not having enough effect on the world...sure, this is an MMO, what else would you expect? The key then, is to have players' choices shape their OWN world in a way that's observable by others.

Edited by Machine-Elf
Posted

So... I think that consequences should play a role as previously stated. So yea... maybe you get the option to kill a companion, but you have to weigh your options. Your choice matters. But if you do decide to kill Quinn err.. I mean your companion, that's it. You should have to make due with out him.

 

I didn't really find one companion that was totally indispensable. And some companions share the same role just in a different way. TBH, you don't really need heals to cap either btw.

 

So... yup, you kill your companion and you don't get a replacement. That is what I would propose.

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