Aarchaelen Posted March 10, 2013 Share Posted March 10, 2013 BIOWARE, Please for the love of your Players (if you have any at all), give us the option to Not join a Warzone in Progress." 9 out of 10 Times, when you join a Warzone in Progress, it's because someone left it due to the fact that they were on the losing team. I would like the option NOT to join a losing match while it's in progress because someone else left that Warzone. We have the option in Group Finder not to join a Flash Point or Operation in Progress. Why can't you provide us the same ability for Warzones?! Link to comment Share on other sites More sharing options...
KettleBelll Posted March 10, 2013 Share Posted March 10, 2013 When you queue with just a single friend together, you never backfill a warzone. Observe the second M in MMO. Link to comment Share on other sites More sharing options...
Zaxem Posted March 10, 2013 Share Posted March 10, 2013 BIOWARE, Please for the love of your Players (if you have any at all), give us the option to Not join a Warzone in Progress." 9 out of 10 Times, when you join a Warzone in Progress, it's because someone left it due to the fact that they were on the losing team. I would like the option NOT to join a losing match while it's in progress because someone else left that Warzone. We have the option in Group Finder not to join a Flash Point or Operation in Progress. Why can't you provide us the same ability for Warzones?! That's a awesome idea 9/10 warzone's i leave are because they are allready in progress and allready losing and i rather join a brand new warzone than a losing 1 Link to comment Share on other sites More sharing options...
Turshek Posted March 10, 2013 Share Posted March 10, 2013 I think it's a bad idea, it would cause even more troubles. One solution is to flag the leaving players so they can't join warzones after for a while. Link to comment Share on other sites More sharing options...
HakkaP Posted March 10, 2013 Share Posted March 10, 2013 (edited) That's a awesome idea 9/10 warzone's i leave are because they are allready in progress and allready losing and i rather join a brand new warzone than a losing 1 So would everyone else and then it would be a lot more difficult to find replacements for leaving players. Besides its more like 2/10 Edited March 10, 2013 by HakkaP Link to comment Share on other sites More sharing options...
Zaxem Posted March 10, 2013 Share Posted March 10, 2013 So would everyone else and then it would be a lot more difficult to find replacements for leaving players. Besides its more like 2/10 true very true and i ment to say the reason i leave a warzone 9/10 cause it's in progress and we are allready losing i just don't like to play a losing warzone that's in progress i don't mind if i lose even lose badly as long as i play from the start Link to comment Share on other sites More sharing options...
SleepyJoeFriday Posted March 10, 2013 Share Posted March 10, 2013 Being devil's Advocate here. Ever thought that the team may be losing because someone left? Link to comment Share on other sites More sharing options...
KettleBelll Posted March 10, 2013 Share Posted March 10, 2013 You can't help some people. I post EXACTLY how to solve this. Link to comment Share on other sites More sharing options...
Aebrynis Posted March 10, 2013 Share Posted March 10, 2013 I think it's a bad idea, it would cause even more troubles. One solution is to flag the leaving players so they can't join warzones after for a while. That will cause more problems than it will solve. Too many factors involved...Real Life issues, disconnects, in-game technical problems, and so forth. If I start a warzone, I finish it, win or lose. If I get backfilled into a warzone, it usually means I'll get nothing for someone else's decision to leave - and there's no way I'll take the penalty for some stranger's decision because they can't finish what they start. Being penalized for someone else's decision will mean there will be one less warzone player, and I doubt I'm alone in that regard. 'Warzone flags' will cause more headaches than they're worth. Link to comment Share on other sites More sharing options...
AsheraII Posted March 10, 2013 Share Posted March 10, 2013 (edited) I'd support such an option ONLY if leaving a warzone prematurely cost the quiter 50 comms, or gave him a deserter debuff for 20 minutes, preventing him/her from even queueing up again for that period. Edited March 10, 2013 by AsheraII Link to comment Share on other sites More sharing options...
Elear Posted March 10, 2013 Share Posted March 10, 2013 That will cause more problems than it will solve. Too many factors involved...Real Life issues, disconnects, in-game technical problems, and so forth. Except all those factors that are not related to game(like client crash) most of the time take more than 10-20 min, and should not occur often enough that need to sit out once in a while would cause inconvenience. Ok, your house is on fire. If for some reason it took you only minute or two to put it out, spend remaining lockout time making sure it won't happen again. Leaver penalty is still best solution, because most people leaving are those that want to quickly farm comms. Link to comment Share on other sites More sharing options...
Dawts Posted March 10, 2013 Share Posted March 10, 2013 (edited) There is no penalty to leaving a WZ in progress? That's insane, that basically promotes leaving a losing WZ to queue for another one. IMO that's bad design as it encourages people to not finish a WZ. I'm sorry if you have to take care of a baby or the phone rings, that's YOUR problem and you're punishing your whole team, so if you can't play another WZ for 20 minutes that's your punishment for hurting your team. Comparing a FP and WZ in progress isn't equal, can you miss the first boss of a WZ and not get loot for it? Queueing into a losing WZ is just a fact of life, and having the option to chose not to would hurt the entire system. There are too many cons in choosing not to get into a WZ in progress and I can't believe there isn't a penalty for leaving a WZ early. Edited March 10, 2013 by Dawts Link to comment Share on other sites More sharing options...
Toxxo Posted March 10, 2013 Share Posted March 10, 2013 There is no penalty to leaving a WZ in progress? That's insane, that basically promotes leaving a losing WZ to queue for another one. IMO that's bad design as it encourages people to not finish a WZ. I'm sorry if you have to take care of a baby or the phone rings, that's YOUR problem and you're punishing your whole team, so if you can't play another WZ for 20 minutes that's your punishment for hurting your team. Comparing a FP and WZ in progress isn't equal, can you miss the first boss of a WZ and not get loot for it? Queueing into a losing WZ is just a fact of life, and having the option to chose not to would hurt the entire system. There are too many cons in choosing not to get into a WZ in progress and I can't believe there isn't a penalty for leaving a WZ early. I think you will find that most players with children will put them before a game. But to penalise those players because they have to suddenly leave would be absolutely disgusting and a total PR disaster on Biowares behalf. If people leave unexpectedly then just man up and take it on the chin. It's a game no need to act all butthurt and vengeaful just because you miss out on some comms. Link to comment Share on other sites More sharing options...
AsheraII Posted March 10, 2013 Share Posted March 10, 2013 (edited) I think you will find that most players with children will put them before a game. But to penalise those players because they have to suddenly leave would be absolutely disgusting and a total PR disaster on Biowares behalf. If people leave unexpectedly then just man up and take it on the chin. It's a game no need to act all butthurt and vengeaful just because you miss out on some comms. Almost every single quiter leaves a WZ because they didn't get a 2-cap during the first minute, and you know it. So yes, I mostly dismiss the "RL calls" claims. And a 15-20-minute realtime deserter debuff preventing them from relisting for another warzone during that period? That's pretty standard for MMO's these days, though actually a bit on the short side at that. So no, it wouldn't raise some "PR disaster". The disaster is already there from NOT having one. But, this thread is NOT about discussing your rightful right or whatever to leave a warzone. This thread is about an option to not join a warzone in progress. And if such an option were added, as I said, THEN it'd have to be combined with a mechanism to strongly discourage quiting. Like the 50 comms fee (who cares about comms when their baby fell down the stairs anyway? You earn those back in a mere 20 minutes WZ anyway, even on a loss!) and/or a 20 minute deserter debuff preventing you from joining another warzone. Basically, people who occasionally have to leave because RL calls will hardly notice the difference. However, those who try to cherrypick and only "stay with the good teams" (where they're generally bottomfeeding the scoreboard no matter how you order it) will find the cost too high. Edited March 10, 2013 by AsheraII Link to comment Share on other sites More sharing options...
Zaxem Posted March 10, 2013 Share Posted March 10, 2013 I think you will find that most players with children will put them before a game. But to penalise those players because they have to suddenly leave would be absolutely disgusting and a total PR disaster on Biowares behalf. If people leave unexpectedly then just man up and take it on the chin. It's a game no need to act all butthurt and vengeaful just because you miss out on some comms. there needs to be a penality for ppl that leaves a warzone even tho i like the pvp i hate it sometimes because at the first sight of your team losing the first few minute or 2 of the game someone leaves and makes it even harder for ya to win Link to comment Share on other sites More sharing options...
sumuji Posted March 10, 2013 Share Posted March 10, 2013 (edited) Strange. It's like 9/10 that I get a new one. Not trying to argue but that's just my experience. I'd personally rather punish the sore babies that quit a WZ. A few mins where they're unable to que muich like FP quitters get. Have it increase if they continue doing it over a certain period. Problems solved. Yes yes, I know I know. Some people crash or get d/c'd.....I'm a paying subscriber I can do what I want blah blah blah. Most games have some mechanic in place to address this so it's not going to hurt for this game to follow suit. Kind of silly there's nothing in place already. Edited March 10, 2013 by sumuji Link to comment Share on other sites More sharing options...
abokado Posted March 10, 2013 Share Posted March 10, 2013 I don't have a problem joining a wz in progress, sometimes I'm even thankful if it happens because I quickly want to finish my daily. But there is nothing more annoying than joining a warzone with only one minute to go. It's practically impossible to gain a medal if you're spending 15 seconds waiting to be able to go through the invisible wall and 10 seconds to go to where the action is! So I what I would like is that we get a special "backfilling" medal, since we basically lost our place in the queue and the chance to win a game and most of the time don't get nothing. Link to comment Share on other sites More sharing options...
Toxxo Posted March 10, 2013 Share Posted March 10, 2013 (edited) there needs to be a penality for ppl that leaves a warzone even tho i like the pvp i hate it sometimes because at the first sight of your team losing the first few minute or 2 of the game someone leaves and makes it even harder for ya to win Ok - I have a disability that means sometimes I have to leave the game and without warning. It's not my fault. Should I still be punished for leaving the game? Should I be locked for X amount of time because my disability dictates my life. I enjoy WZ's (even if I constantly get my *** handed to me lol ) but should I be punished? EDIT: Basically, what I'm trying to say, if you start locking people out, then it will also affect those with legitimate reasons. I agree that WZ quitters are complete tossers, but lockouts are not the solution. Edited March 10, 2013 by Toxxo Link to comment Share on other sites More sharing options...
Pingonaut Posted March 10, 2013 Share Posted March 10, 2013 Oh yeah, great idea. This would cause losing WZs to have absolutely no hope of winning because everyone would leave and no one would rejoin. No thanks. Link to comment Share on other sites More sharing options...
biguydeadd Posted March 10, 2013 Share Posted March 10, 2013 (edited) Had a guy leave the 10-49 bracket after a few mins because there were "low levels" on the team.Some sort of quitter debuff would hurt those with a rl situation that comes up,but then again morons like the guy i mentioned definitley need some sort of punishment just for their sheer stupidity. Anyway,i have no problem backfilling a wz,it happenes,usually it means a win is almost impossible by then but you still normally have time to get a few medals.Some fps's i played didn't have join in progress and it was horrible being on a team that went a few men down for the rest of the match,don't want that with these wz too. Edited March 10, 2013 by biguydeadd Link to comment Share on other sites More sharing options...
Toxxo Posted March 10, 2013 Share Posted March 10, 2013 Had a guy leave the 10-49 bracket after a few mins because there were "low levels" on the team.Some sort of quitter debuff would hurt those with a rl situation that comes up,but then again morons like the guy i mentioned definitley need some sort of punishment just for their sheer stupidity. Anyway,i have no problem backfilling a wz,it happenes,usually it means a win is almost impossible by then but you still normally have time to get a few medals.Some fps's i played didn't have join in progress and it was horrible being on a team that went a few men down for the rest of the match,don't want that with these wz too. Agreed! I logged into a WZ with about 5 secs left. It completely baffled me at first and wondered what was going on LOL. But I also got about 40 commendations. As for being on a losing WZ team - it really doesn't bother me. I still get some comms but its a good way to learn about builds and characters and what works and what doesn't. Just going back to the 'quitting WZ's because the team is losing' - how about 'being forced to leave when the team is WINNING' now THAT is a real ****** lol. Link to comment Share on other sites More sharing options...
sumuji Posted March 10, 2013 Share Posted March 10, 2013 (edited) Ok - I have a disability that means sometimes I have to leave the game and without warning. It's not my fault. Should I still be punished for leaving the game? Should I be locked for X amount of time because my disability dictates my life. I enjoy WZ's (even if I constantly get my *** handed to me lol ) but should I be punished? EDIT: Basically, what I'm trying to say, if you start locking people out, then it will also affect those with legitimate reasons. I agree that WZ quitters are complete tossers, but lockouts are not the solution. Yeah, The same old arguement that's against it. The people that occasionally have to leave involuntary are .002% of the people leaving warzones. Should the whole playerbase have to put up with sore losers abusing the open ended exiting they have in this game because of that small sliver or people that forget to take their insulin? That would be the more common sense question. Edited March 10, 2013 by sumuji Link to comment Share on other sites More sharing options...
ElvisLegShaker Posted March 10, 2013 Share Posted March 10, 2013 And if such an option were added, as I said, THEN it'd have to be combined with a mechanism to strongly discourage quiting. Like the 50 comms fee (who cares about comms when their baby fell down the stairs anyway? You earn those back in a mere 20 minutes WZ anyway, even on a loss!) and/or a 20 minute deserter debuff preventing you from joining another warzone.. I like the idea of an option to join a wz in progress or not. Very good idea. Also, that 50 comm price tag for leaving a wz sounds great - regardless of the reason for leaving. And yes, I've had disconnects happen (several even when my team is winning .. it happens). Still, its not often and a 50 comm loss wouldn't be a huge deal. I would go even further and say disconnects should only get a 50 comm loss (because some folks will pull the plug just so they don't look like they rage quit) while flat out "hit the button" and leave the wz folks should be charged 100 comms. And I know some folks would get butt hurt and pout if they have to stay and would not doubt go stand in a corner or not even try .. well, I suppose you could just report them for griefing or some such ... That or say the heck with it and go stand next to them dancing... =) Link to comment Share on other sites More sharing options...
AsheraII Posted March 10, 2013 Share Posted March 10, 2013 I like the idea of an option to join a wz in progress or not. Very good idea. Also, that 50 comm price tag for leaving a wz sounds great - regardless of the reason for leaving. And yes, I've had disconnects happen (several even when my team is winning .. it happens). Still, its not often and a 50 comm loss wouldn't be a huge deal. I would go even further and say disconnects should only get a 50 comm loss (because some folks will pull the plug just so they don't look like they rage quit) while flat out "hit the button" and leave the wz folks should be charged 100 comms. And I know some folks would get butt hurt and pout if they have to stay and would not doubt go stand in a corner or not even try .. well, I suppose you could just report them for griefing or some such ... That or say the heck with it and go stand next to them dancing... =) Nah, I picked the 50 comms mark on purpose. It's roughlly the difference in what you earn between a well-played win and a well-played loss on the same map. 100 comms would be a bit much because of that. 50 comms is also easily earned in one match, even on a loss. To compensate 100 comms, you'd have to actually win a warzone. So, someone who keeps cherrypicking by joining and leaving matches untill he runs into an acceptable one (where everybody else on his team is probably way better than him) will have a hard time breaking even. Someone who just suffers an unlucky disconnect, or who's baby fell down the stairs or whatever, will only need to play one game to get back on track. I doubt your baby falls down the stairs 20 times a day. Once in a lifetime is already often enough to make your stomach turn upside down. Yet, I see the same people joining and leaving all the time, several times a day, and it's always when the team didn't manage to cap 2 turrets within a minute. And, just in case anyone wonders: yes, the quiters-fee should be able to put your character in the negative for comms. I already know that trick for buying pvp-boxes before a game and selling them back after. It could be used for going over the limit, but it could also be used to circumvent a warzone-quiters-fee if the count couldn't go negative. Though simply permanently binding the pvp-boxes or other PvP items upon joining a warzone would fix this issue as well. Link to comment Share on other sites More sharing options...
Aelaias Posted March 10, 2013 Share Posted March 10, 2013 9/10 times I leave a warzone is because it is Huttball and I leave it the moment I log in. How about an option to avoid logging into Huttball? Because if I got penalized for leaving a wz I can't stand I would quit paying for a sub. Link to comment Share on other sites More sharing options...
Recommended Posts