adiwantinova Posted March 10, 2013 Share Posted March 10, 2013 Any word on the stat priorities for Vigilance in 2.0 for PVP? Obviously, stacking +expertise, but beyond that, I'm a little lost. And it is a bit difficult to test atm consider PTS WZ's are so infrequent for me (as a pub player, only had 3 WZ's in 2 days, of which only 1 had 8 pub players in the group). With the massive nerf to crit %, I can really only stack to reach 20% (buffed) before it really becomes a total waste to stack that statistic anymore. I've created 2 types of gear. (1) Crit: 20.15% buffed, surge: ~73%, Accuracy: 102% (force, 92% melee), rest +power (2) Crit: 20.15% buffed, surge: ~59%, Accuracy: 102% (force,92% melee), alacrity: ~6%, rest power ------------------- Set 1: My dispatch & 3rd tick on MS both hit for 5k+, but the overall crit is just so low that it didn't seem to produce enough consistency to tap into the 73% surge that was there. Obviously, the most reliable sustained dmg burst came from blade storm after you had 2x stacks to improve the crit chance on that attack. Otherwise, I felt like I was using a lot of budget into something that wasn't really living up to the budget investment into the surge. Set 2: Combat did feel slightly faster, but it didn't affect the most important benefit that I was hoping to see (which was cutting down the time it took to channel MS). Most attacks are instant in Vigilance, which basically means you're banking on this having a substantial impact with regards to the redux in time spent during the GCD. This wasn't that noticeable, tbh. If the speed to ms was increased, maybe, but in this setup, the largest tick (the final one) in MS I saw was 3.7k. That means I lost ~1.3k from the surge value being so low. Further, the largest dispatch dmg I saw was ~3.9k. Again, hardly an execute. For someone that has their attacks pull from a full resource pool that regenerates throughout combat, alacrity makes more sense. For a class that starts with no resource pool, but rather builds & spends resources from attacking -- alacrity doesn't so much. If alacrity did more than being the GCD down by 6%, and actually improved channel attack speed on ms, and/or did something like (a) reducing the CD on certain (or all attacks), or (b) implement a passive opportunity to refund a focus point, or something of the like, then I could see it being potentially more viable. But, it doesn't do that. So, meh. Finally, I'd like to hear what people are doing with regards to stat prioritization a for Vigilance in 2.0. Where are you seeing the best returns from stat investments? Thank you in advance for your help. /bowrespect; Link to comment Share on other sites More sharing options...
Andrew_Past Posted March 10, 2013 Share Posted March 10, 2013 (edited) Are those crits? Because they are extremely low if they are. In just WH/EWH gear I was getting 6.5-8k last ticks of MS, 5.5-8k OHSs (Gather Strength procs for high numbers, which are more common in 2.0), and 6-9k Dispatches (Gather Strength prcos). Considering the fact that the talents for Vigilance boost nothing but power, we don't need much crit for PVP. I'm guessing that the return on investment for crit rating will still be much higher at lower levels of crit rating due to diminishing returns. So, I'm guessing the crit target will be 18-20% and not bother with any more than that. Rest should be in power. Accuracy is extremely important in PVE now. Don't have less than 100% accuracy for PVE. However, for PVP, it's not nearly as important. Get 95-96% accuracy before talents (I don't get the accuracy talent for PVP though). Alacrity is a lot better than before, but isn't useful for Guardians. This is due to Vigilance and Focus focusing on big, hard hitting attacks on a rotation. All alacrity would do is give us more filler, which isn't good at all. So, hit your crit and accuracy marks, then put everything else in power and surge, completely ignoring alacrity. Edited March 10, 2013 by Andrew_Past Link to comment Share on other sites More sharing options...
Sheike Posted March 10, 2013 Share Posted March 10, 2013 I wish they'd just revert 'Force Rush' to what it is on live now. Link to comment Share on other sites More sharing options...
adiwantinova Posted March 10, 2013 Author Share Posted March 10, 2013 Largest hit with set 1 (the crit/surge/power stacked suit) in WZ's I could test was ~5900, so I'm guessing it may not have been a crit, then. It doesn't surprise me I didn't see big hits though, as I died 2x and took 2x more damage than any one else in those WZ's (eg I was their priority target for whatever reason). So, I just may not have lived long enough to get off a large critical hit with dispatch to get to the level you're talking about. Dunno. Is there a value or % target that you can post for your suit? Link to comment Share on other sites More sharing options...
Andrew_Past Posted March 10, 2013 Share Posted March 10, 2013 (edited) I wish they'd just revert 'Force Rush' to what it is on live now. Only thing I miss is the under 30% Dispatch crit. I actually prefer the change for Blade Storm due to it being autocrit with 2 stacks vs what would be 80% crit with the new system. Even with 1 stack of the current Force Rush, it's a 50% boost vs the 60% boost before. Edited March 10, 2013 by Andrew_Past Link to comment Share on other sites More sharing options...
Andrew_Past Posted March 10, 2013 Share Posted March 10, 2013 Largest hit with set 1 (the crit/surge/power stacked suit) in WZ's I could test was ~5900, so I'm guessing it may not have been a crit, then. It doesn't surprise me I didn't see big hits though, as I died 2x and took 2x more damage than any one else in those WZ's (eg I was their priority target for whatever reason). So, I just may not have lived long enough to get off a large critical hit with dispatch to get to the level you're talking about. Dunno. Is there a value or % target that you can post for your suit? I only was able to test numbers with PVE gear on the PVP dummy, but already had gear from live that was similar to the consensus that I came to in this thread. It was working very well in a PVP environment. From the dummy tests, the high power and surge gear provided the best burst damage without hurting sustained much. For absolute best sustained damage, you want a bit higher crit and accuracy, but you sacrifice burst to do so. Link to comment Share on other sites More sharing options...
ArchangelLBC Posted March 10, 2013 Share Posted March 10, 2013 Pretty sure stat priority for all DPS is going to be: Full Power Accuracy to 100% Surge. Link to comment Share on other sites More sharing options...
Andrew_Past Posted March 10, 2013 Share Posted March 10, 2013 (edited) Pretty sure stat priority for all DPS is going to be: Full Power Accuracy to 100% Surge. Don't need even close to 100% accuracy in 2.0 PVP. Full power might work all right, but having at least some crit in a couple pieces is an actual DPS gain due to high return on investment at lower ends of crit rating. Edited March 10, 2013 by Andrew_Past Link to comment Share on other sites More sharing options...
adiwantinova Posted March 10, 2013 Author Share Posted March 10, 2013 ^ re: accuracy -- that's because most of the Vigilance damage type is melee / non-force, correct? Blade storm, sweep push and stasis are our only force attacks, correct? The rest is weapon dmg? Link to comment Share on other sites More sharing options...
Andrew_Past Posted March 10, 2013 Share Posted March 10, 2013 ^ re: accuracy -- that's because most of the Vigilance damage type is melee / non-force, correct? Blade storm, sweep push and stasis are our only force attacks, correct? The rest is weapon dmg? In PVE accuracy is important due to bosses having 10% white dodge chance and 10% yellow damage resist. However, PVP doesn't have these mechanics. The majority of classes have only a 5% dodge chance, so 5% accuracy is fine. Sorcs and Sins have a 10% base dodge chance, so most people get higher accuracy on Live. Especially considering surge diminishing returns. However, in 2.0 you would have to give up far too much surge to get even close to 100% accuracy in PVP gear. Link to comment Share on other sites More sharing options...
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