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The Only 2 things we could ever need from SWG to Swtor.


Magnusheart

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Its not Playerhousing.

Its not owning a planet or a city.

Its not bounty quests. (although posting bounties on the server forums sounds promising)

It's not the rainbow color crystal or crazy dual cores.

I get a lot of people played SWG, my friend Rex talks about it to me all the time, and even he agrees Swtor would be better with just theses 2 features over a lot of SWG's.

 

The only 2 things we could really want or need from SWG, that wouldn't take a lot of effort is Ships Expansion and More crystal hues.

 

 

Not rediculous Plink and Yellow crystals or the rainbow. Different hues, Dark Blue, Indigo, Cerulean, Blood Red, Virdian, Real possible color crystals that aren't a dual core. Pure, simple, and something the community as a whole, not a SWG group, or a Movies only group of the Star Wars franchise would only like. But everyone as a whole.

 

 

Then there is the ships. Beautiful ships, story wise, were all given to us, what if we want to buy upgardes? Personal Room door, sleepable emote beds, benchs, chairs, Color crystal for our ship's blaster, open world flying, and more importantly.

 

Why not let us buy a new ship? and Before you say...

 

Reason we can't have new ships, is because of the companion convorsations camera angles and other poody doodle reasons ship based class story items.

 

There is an ultimate solution... Ship change option can only be done past 50, Companion location assignment, let us choose where they are. Use the communications/confrence/meeting/intercom room for all companion convorsations instead of where they are placed.

 

And we can include the legacy upon this. Letting us unlock the other class ships via legacy. With the invention of 1-2 brand new ships. to purchase.

Update, doing the smuggler questline on belsavis, no spoilers but look at this bad boy of a ship.

http://oi49.tinypic.com/96gppl.jpg

 

 

Haters can hate, but from looking at this from an unbiased view from both sides of the table for anything to be added from another star wars game and from a swtor game developers point of view of copying another game's type of content, I'd have to say, these are all we could really. "Need"

 

In regards to Player housing:

 

You should just have EA do a sims Star Wars edition. I think that is what you really want. You just want to play house and have people look at it from time to time like in Animal Crossing or something.

 

 

 

I forwarded this along to our Lead Designer, Damion Schubert, and this is our current statement on Player Housing:

 

“We’re not saying never, but it’s not on our immediate roadmap. If we were to expand on this in some direction, we would first focus on improving the degree that players can customize their ship interiors, but even that feature is a ways down the road.”

Edited by Magnusheart
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Your tears feed me. and you know its true.

 

Playerhousing and cityhousing will further distance the community. which is one of the reasons swg led to its demise. lack of unity in community. Ships are fine, it makes sense. but we don't need to invite someone to look at our city, or house, or farm. >_>

 

with the 100-200 people on at the fleet a day, each with their own personal city, no one will want to leave their city to go to the fleet for the general playerhub for quests and commerce. Isolation would be more of a poison than a medicine. Which is why ships would suffice as a decent measurement.

 

This isn't a sequel off another MMO, It's the continued game of a RPG in MMO form.

 

 

I came from a World of Warcraft Private Server which is basically a WoW SWG that was free. I could make any location my personal toybox with a phasing system, and object spawning. but so could everyone else, and it was boring and it drove the population down to where people would advertise to look at this creation and do nothing with it.

Edited by Magnusheart
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Your tears feed me. and you know its true.

 

Playerhousing and cityhousing will further distance the community. which is one of the reasons swg led to its demise. lack of unity in community. Ships are fine, it makes sense. but we don't need to invite someone to look at our city, or house, or farm. >_>

 

with the 100-200 people on at the fleet a day, each with their own personal city, no one will want to leave their city to go to the fleet for the general playerhub for quests and commerce. Isolation would be more of a poison than a medicine. Which is why ships would suffice as a decent measurement.

 

This isn't a sequel off another MMO, It's the continued game of a RPG in MMO form.

 

 

I came from a World of Warcraft Private Server which is basically a WoW SWG that was free. I could make any location my personal toybox with a phasing system, and object spawning. but so could everyone else, and it was boring and it drove the population down to where people would advertise to look at this creation and do nothing with it.

 

So everybody should be forced to be on the fleet? Why did they bother adding planets then?

If you know nothing about swg, please dont talk about it. You make a fool out of yourself.

Edited by ISDcaptain
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SWG first year, the ressources / crafting is still the best ever.

Not only you had to probe the planet to find your ressources, then take some samples of the ressources and then harvesting the ressources, that was outstanding for a non combat character to have to go on hostiles planets to find the best spot, avoiding dangers, placing your harvesters etc.. and then the crafting.. the very best crafting system ever a litle complicated so crafting was another dimention of the game and not for everyone.

SWG was and is still is the only game you can play and have fun without fighting!!! as a crafter or a musician/dancer

for this reason SWG will for me remain the very very best MMORPG ever, i am talking about SWG the first year, then they began to destroy my toy. sigh.

Editors are a bunch of stupid peoples, since we are telling them again and again, forum after forum SWG is the way to go but no they want to keep doing their linear and boring MMOs, well waste your money if you like.

So imho a mmo, swotor the first on the list should plunder SWG.

Is it too late?

I think so..

 

I can't believe Swotor released their game with a so bad space combats system, at this point of stupidity you do nothing at all, and you work on an addon, an addon you will sell, not only you have time to work on it but you will make money out of it and you will even bring back to your game some of the leavers.

 

SWG + Swotor story and immersivity (bioware main skill) and you have the best mmo.

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SWTOR suffered the bane of all TOR's Kotor, Kotor 2, were all forced to make big content cuts for early release dates. Good knews is since this is an MMO they can fix, and add over time.

 

They promised and claimed a secret space related content to the game which is unlike any other so far in the game.

 

Im keeping my hopes up, p.s. updated the OP with a ship seen in the game we could and would totally use.

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SWTOR suffered the bane of all TOR's Kotor, Kotor 2, were all forced to make big content cuts for early release dates. Good knews is since this is an MMO they can fix, and add over time.

 

They promised and claimed a secret space related content to the game which is unlike any other so far in the game.

 

Im keeping my hopes up, p.s. updated the OP with a ship seen in the game we could and would totally use.

 

My hopes are that you fix your grammer. Please try to look intelligent when making a point.

Edited by ISDcaptain
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SWG "failed" and had to resort to the CU/NGE due to shoddy implementation, not due to the core ideas of the game. Basically, the game was too hard and complicated for the average user to get in to it. This meant sub numbers were always going to be lower than what the devs wanted.

 

 

However, the core ideas (crafting, pvp, player cities, open dungeons, random missions, mission scaling etc) are all fantastic ideas and have proven themselves worthwhile in other games that implemented these ideas better.

 

 

So, dont write off SWG because initial sub numbers were lower-than-current-industry-aims-but-still-high-for-the-time. For those that could get past the horrible implementation (ui, graphics, class balance etc) the game was amazing and something to aspire to for other MMO developers.

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I can't believe Swotor released their game with a so bad space combats system, at this point of stupidity you do nothing at all, and you work on an addon, an addon you will sell, not only you have time to work on it but you will make money out of it and you will even bring back to your game some of the leavers.

 

SWG + Swotor story and immersivity (bioware main skill) and you have the best mmo.

 

Just a reminder... SWG had no space combat at launch. No ships. No space pew pew.

 

At least BioWare got some kind of space game into the mix for us while we wait for the proper space expansion.

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OP, get your facts straight if you are going to post second-hand info.

 

But back to topic: If only 2 things from SWG are needed for SW:TOR it's the complex crafting and JTL as you suggested.

 

That there would bring a lot of the intial playerbase back.

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OP, get your facts straight if you are going to post second-hand info.

 

But back to topic: If only 2 things from SWG are needed for SW:TOR it's the complex crafting and JTL as you suggested.

 

That there would bring a lot of the intial playerbase back.

 

I wouldn't be able to stop at 2. Yes to complex crafting and JTL type space combat, but i'd also wanna add a skill based system and 32 professions to choose from, the ability to "flip cities from empire controlled to Rebel controlled (with meaning this time around, it was vitually pointless in SWG, how about that for OWPvP or guilds, you could control your own city, no need to build one and other may try to take it away ). Eh i'm fantasizing now, but ya what you said.

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I wouldn't be able to stop at 2. Yes to complex crafting and JTL type space combat, but i'd also wanna add a skill based system and 32 professions to choose from, the ability to "flip cities from empire controlled to Rebel controlled (with meaning this time around, it was vitually pointless in SWG, how about that for OWPvP or guilds, you could control your own city, no need to build one and other may try to take it away ). Eh i'm fantasizing now, but ya what you said.

 

Oh I was just going with the "2" theme. I agree a lot more from SWG could be implemented in this game, but the fact that SW:TOR is not a sandbox also limits this.

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with the 100-200 people on at the fleet a day, each with their own personal city, no one will want to leave their city to go to the fleet for the general playerhub for quests and commerce. Isolation would be more of a poison than a medicine. Which is why ships would suffice as a decent measurement.

 

 

Yes. Players going off and doing what they want in an MMO is bad. They need to be offered nothing that might distract them from playing on the fleet with you.

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Oh I was just going with the "2" theme. I agree a lot more from SWG could be implemented in this game, but the fact that SW:TOR is not a sandbox also limits this.

 

Only truely limited by the minds behind it. Hindsight being 20/20 a hybred design would have made this the game to end all games (IMO). The budget they had, the time they had to do it in, a fan base salavating at the mouth, the star don't line up like that often.

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Yes. Players going off and doing what they want in an MMO is bad. They need to be offered nothing that might distract them from playing on the fleet with you.

 

Seriously, how often i wished the Guild i was in could do something, i don't know, guild like, besides run OP's and flashpoint. Whatever did happen to the days where you logged in to an MMO to live in an ever persistant virtual world ( and not Second life, that Adult island scares me- no i don't want to be fisted, i'm just checking out the art gallery, LOL. ) Well at leat there games on the horizon to look towards.

Edited by Etheric
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That would be YOUR opinion. I care absolutely zero for either of those things.

 

The ONLY way in which I wish this game could be more like SWG is the crafting system SWG initially had. It was brilliant in its interactivity and complexity. It actually allowed artisans to differentiate themselves on more than just price. That's a huge miss in, well, the crafting aspect of every MMO out there that isn't SWG.

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Your tears feed me. and you know its true.

 

Playerhousing and cityhousing will further distance the community. which is one of the reasons swg led to its demise. .

 

 

Wrong.

 

What led to it's demise was the stupid NGE. Nothing else, but Sony' stupidity.

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Wrong.

 

What led to it's demise was the stupid NGE. Nothing else, but Sony' stupidity.

 

Double wrong.

 

The game imploded the moment the "Jedi secret" got out. It destroyed the game and there was a mass exodus of players shortly thereafter.

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