Magnusheart Posted March 5, 2013 Share Posted March 5, 2013 Using Saber Toss, Saber Throw, Presumably the future double saber toss, Dispatch, and Savage throw turns off the unique gree blade animation and extended length to a default saber blade. Before someone says just sheath and re-sheath, thats not the point It should not be happening in the first place. http://oi46.tinypic.com/xoi521.jpg Link to comment Share on other sites More sharing options...
lucotas Posted March 6, 2013 Share Posted March 6, 2013 i have the same bug Link to comment Share on other sites More sharing options...
Lovethebeard Posted March 6, 2013 Share Posted March 6, 2013 same bug for me too. Link to comment Share on other sites More sharing options...
Velante Posted March 6, 2013 Share Posted March 6, 2013 the weapon animations are coded with certain lengths to the blade, so unless they add in a notation to do a check against the gree blades, it probably wont change, personally i think the added length is a bit ridiculous, they are as tall if not taller then my marauder, thats a bit much Link to comment Share on other sites More sharing options...
aeterno Posted March 6, 2013 Share Posted March 6, 2013 the weapon animations are coded with certain lengths to the blade, so unless they add in a notation to do a check against the gree blades, it probably wont change, personally i think the added length is a bit ridiculous, they are as tall if not taller then my marauder, thats a bit much That is the point of zweihanders. The added length finally makes a jug/guardian less ridiculous when striking their pose. Link to comment Share on other sites More sharing options...
Przemo_No Posted March 6, 2013 Share Posted March 6, 2013 Also it does not "lay" on your body properly. Looks like a part of the spear sticking out of your back. Regarding the bug: I guess the hilt should be shorter. And this is just a continuation of older bug with Destroyer saber. Link to comment Share on other sites More sharing options...
nitratas Posted March 6, 2013 Share Posted March 6, 2013 The same happens with tythonian or ziost sabers, they constantly lose their effects while in combat Link to comment Share on other sites More sharing options...
JPryde Posted March 6, 2013 Share Posted March 6, 2013 I can confirm, that it also happens for Jedi Consulars with some skills (did not check which exactly, but I saw the animation effect gone a few times during last nights OP)... So I guess every animation involving a lightsaber animation will turn the gree-effect off. Link to comment Share on other sites More sharing options...
TheNevet Posted March 6, 2013 Share Posted March 6, 2013 http://www.swtor.com/community/showthread.php?t=607534 Link to comment Share on other sites More sharing options...
Haenk Posted March 10, 2013 Share Posted March 10, 2013 Seems they are working on the dual bladed to fix it. Is the effect not working on the singles also looked at ? Really like the effect Link to comment Share on other sites More sharing options...
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