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So, why were the fleets chosen again?


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The fleet didn't even exist in early beta but the player base complained there was no central meeting point...

 

Voila...the fleet. Get over it.

 

Interesting. And it makes sense from a practical standpoint. Hubs get crowded and so they need more instancing. Whereas an entire planet should not have to be instanced over and over again just because end gamers are camping for grouping and chatting with other end gamers in some small localized point in the entire planet.

 

Bioware made the right decision here IMO. They addressed the player complaints about there being no hub, and they did it without impacting the level based nature of the planets themselves.

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But unfortunately not the chat.. so if you want to trade/sell to lvl 50s and look for groups to do ops, fp with you have to hang around at the metal circle from outer space... If BW could split the chat into lvl 1-49 and lvl 50 having the capital planet as the main hub could work...

 

Yes well I like the fleet and I do NOT wanna stay on capital. So why should I be forced to stay on capital?

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The fleet didn't even exist in early beta but the player base complained there was no central meeting point...

 

Voila...the fleet. Get over it.

 

(Now if they moved all the FP and OPs entry points to Coruscant then by all means, move the central point to Coruscant.)

 

So that's why we got Deep Space Nine and it's mirror image?

 

The universe design does not lend itself to a central hub since planets aren't 'connected'.

 

The worlds are not designed as traditional spoke-type world maps, but as linear tracks so they have no central hubs.

 

However, the smart thing to do would have been to put all fleet features on each planet, see where players gravitated to and then tweak the designs for whatever planets ended up being the natural gathering points. There are no features of the fleets that couldn't be replicated on any or all planets.

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However, the smart thing to do would have been to put all fleet features on each planet, see where players gravitated to and then tweak the designs for whatever planets ended up being the natural gathering points. There are no features of the fleets that couldn't be replicated on any or all planets.

 

In this suggested approach, they would gravitate mostly to wherever the 50s decide to hang out. WoW has proven this from when they moved hubs to corespond to each expansion leaving the prior hubs ghost towns except to lower levels who could not reach the new hub. So I don't think this idea would work out too well. Even WoW has learned this lessen and forced player hubbing back to the traditional hubs from launch.

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So that's why we got Deep Space Nine and it's mirror image?

 

The universe design does not lend itself to a central hub since planets aren't 'connected'.

 

The worlds are not designed as traditional spoke-type world maps, but as linear tracks so they have no central hubs.

 

However, the smart thing to do would have been to put all fleet features on each planet, see where players gravitated to and then tweak the designs for whatever planets ended up being the natural gathering points. There are no features of the fleets that couldn't be replicated on any or all planets.

 

...or just solve the problem up front and be done with it. That's what they did.

 

Why waste time "seeing where players go"? That makes no sense at all. Create a meeting point, allow it to be instanced (so you aren't slicing up planets constantly) and be done with it.

 

The fleet is fine. If you want to stare at trees or towers, log off on Coruscant.

 

There are many other bigger issues the dev team needs to be working. Just because Joe & Jane gamer want to stand next to the senate tower all day and AFK doesn't mean it should be a high priority.

Edited by Arkerus
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In this suggested approach, they would gravitate mostly to wherever the 50s decide to hang out. WoW has proven this from when they moved hubs to corespond to each expansion leaving the prior hubs ghost towns except to lower levels who could not reach the new hub. So I don't think this idea would work out too well. Even WoW has learned this lessen and forced player hubbing back to the traditional hubs from launch.

 

That's the endgame-centric viewpoint that has critically failed this game since day 1.

 

You don't need to mess with the 50+ convenience at fleet to also provide that same convenience to those who like to play the levelling game. It's not rocket science.

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That's the endgame-centric viewpoint that has critically failed this game since day 1.

 

You don't need to mess with the 50+ convenience at fleet to also provide that same convenience to those who like to play the levelling game. It's not rocket science.

 

All the leveling requirements, like trainers and vendors are spread around on most planets in the game. There is no issue here.

 

You want to launch to a FP? You go to the fleet where the shuttles would be docked.

 

Again, there is no issue here.

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Reposting this from earlier in the thread:

 

I keep seeing this and I'm baffled how you guys come to that conclusion. In WoW, the capital cities and main hubs for each faction are Stormwind and Orgrimmar. Both are in low level zones where new characters have to quest a lot before leveling out and going someplace else.

 

There is zero issue with level 90 toons causing trouble for low level characters. Even on PvP servers, these zones are faction specific territory, which means lowbies are not flagged and are safe from being griefed.

 

So, I just don't get where you guys are getting this from.

 

The city is a separate zone with a separate chat from the surrounding lowbie questing areas. I am baffled how you don't understand the difference.

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All the leveling requirements, like trainers and vendors are spread around on most planets in the game. There is no issue here.

 

You want to launch to a FP? You go to the fleet where the shuttles would be docked.

 

Again, there is no issue here.

 

If "convenience" is the only goal then why bother with a fleet? Why not just make each character's ship his/her central hub? No lag. No load times. No idiots driving their '72 Buick speeder around in circles.

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If you had a poll in the game launcher asking people were do you want to hang out,pretty

sure the result would be this ?

 

1 Fleet 3%

2 Outside Makeb 97%

 

Because bioware is not smart enough to understand this, players hate fleet, stand there to much=unsubb.

And yes i know plenty of people who left because they were tired of standing around in that round closed in box

with no feeling of beeing part of the star wars universe ! Makeb is a golden chance to delete fleet and make a social area

outside with vendors etc, hope they do it, if not well just more people who will leave the game.

Edited by Lord_Karsk
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If you had a poll in the game launcher asking people were do you want to hang out,pretty

sure the result would be this ?

 

1 Fleet 3%

2 Outside capitol planet and Makeb 97%

 

Because bioware is bnot smart enough to understand this, players hate fleet, stand there to much=unsubb.

And yes i know plenty of people who left because they were tited of standing around in that round closed in box

with no feeling of beeing part of the star wars universe ! Makeb is a gilden chance to delete fleet and make a social area

outside with vendors etc, hope they do it, if not well just more people who will leave the game.

 

Wow. That was...scientific.

 

As long as they move the entrance to the FPs and OPs, that's fine.

 

Until then, get used to the fleet.

Edited by Arkerus
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If you had a poll in the game launcher asking people were do you want to hang out,pretty

sure the result would be this ?

 

1 Fleet 3%

2 Outside capitol planet and Makeb 97%

 

Because bioware is bnot smart enough to understand this, players hate fleet, stand there to much=unsubb.

And yes i know plenty of people who left because they were tited of standing around in that round closed in box

with no feeling of beeing part of the star wars universe ! Makeb is a gilden chance to delete fleet and make a social area

outside with vendors etc, hope they do it, if not well just more people who will leave the game.

 

I think you'd be shocked when the results came in almost exactly the opposite of what you think.

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If you had a poll in the game launcher asking people were do you want to hang out,pretty

sure the result would be this ?

 

1 Fleet 3%

2 Outside capitol planet and Makeb 97%

 

Because bioware is bnot smart enough to understand this, players hate fleet, stand there to much=unsubb.

And yes i know plenty of people who left because they were tited of standing around in that round closed in box

with no feeling of beeing part of the star wars universe ! Makeb is a gilden chance to delete fleet and make a social area

outside with vendors etc, hope they do it, if not well just more people who will leave the game.

 

Someone gets it.

 

The fleets stink because they are sterile, lifeless shopping malls that perpetuate the feeling that this is a sterile, lifeless game. Crowding bored people together in a closed space just reminds everyone how bored they are.

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Someone gets it.

 

The fleets stink because they are sterile, lifeless shopping malls that perpetuate the feeling that this is a sterile, lifeless game. Crowding bored people together in a closed space just reminds everyone how bored they are.

 

Reminds me of Stormwind. No difference at all.

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If "convenience" is the only goal then why bother with a fleet? Why not just make each character's ship his/her central hub? No lag. No load times. No idiots driving their '72 Buick speeder around in circles.

 

Because deep down inside, you know in your heart that that guy with the '72 Buick Speeder is going to hack your ship and start driving his Buick up and down your ships corridors. :p Prolly get into the galley and suck up all the Cheetos and Mountain Dew too. ;)

 

Also, never underestimate the games ability to put lag where you least expect it... like inside your ship. :D

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Someone gets it.

 

The fleets stink because they are sterile, lifeless shopping malls that perpetuate the feeling that this is a sterile, lifeless game. Crowding bored people together in a closed space just reminds everyone how bored they are.

 

I've felt that way about every hub in every MMO really. It must have more to do with the players then the actual hub I guess. ;)

 

A hub is afterall nothing more then an in game logistics center + players. If it's boring, it's not the logistics elements, they serve a purpose.

Edited by Andryah
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I keep seeing this and I'm baffled how you guys come to that conclusion. In WoW, the capital cities and main hubs for each faction are Stormwind and Orgrimmar. Both are in low level zones where new characters have to quest a lot before leveling out and going someplace else.

 

There is zero issue with level 90 toons causing trouble for low level characters. Even on PvP servers, these zones are faction specific territory, which means lowbies are not flagged and are safe from being griefed.

 

So, I just don't get where you guys are getting this from.

 

Lolwut?

 

I played WoW for seven years. If you didn't see this kind of thing happen in WoW you didn't play very long or very much or had your head buried in the sand. This sort of thing happened all the time. You don't remember the plague event as an example? Lowbie areas were unplayable because of max level players griefing the very newbie zones you are saying were 'safe'. And PvP servers, yeah, there were times where newbies were left alone but those times were few and far between. There is and always will be players whose main enjoyment is disrupting the fun of others. You should know that if you played WoW.

Edited by uziforyou
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Lolwut?

 

I played WoW for seven years. If you didn't see this kind of thing happen in WoW you didn't play very long or very much or had your head buried in the sand. This sort of thing happened all the time. You don't remember the plague event as an example? Lowbie areas were unplayable because of max level players griefing the very newbie zones you are saying were 'safe'. And PvP servers, yeah, there were times where newbies were left alone but those times were few and far between. There is and always will be players whose main enjoyment is disrupting the fun of others. You should know that if you played WoW.

 

I played WoW from May 2005 up to mid-2011, and still log in every once in a while. I'm currently trying out a free 10-day trial for MoP. My main is a level 80 blood elf DK, so she's been sitting in Org for years now. (I never really got into Cata.)

 

I've started playing around on some low level alts in both Durotar and Elwynn Forest and again, have experienced zero problems with questing. You seem to be referring to specific world events which don't happen very often. And on what PvP servers could low levels be killed unless they voluntarily flagged themselves?

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