ArchangelLBC Posted February 21, 2013 Share Posted February 21, 2013 WE GET HOLD THE LINE NOW! Other stuff also looks awesome. Huzzah! Link to comment Share on other sites More sharing options...
Zakmonster Posted February 21, 2013 Share Posted February 21, 2013 (edited) WE GET HOLD THE LINE NOW! Other stuff also looks awesome. Huzzah! "Degauss now causes Diversion to have a 100% chance to remove all movement-pairing effects. (Previously Energy Shield), Degauss is now a Tier 6 ability. (Previously Tier 2)." These two changes make Pyro a lot more mobile. It should improve the PvP experience for Commandos greatly. Edited February 21, 2013 by Zakmonster Link to comment Share on other sites More sharing options...
ArchangelLBC Posted February 21, 2013 Author Share Posted February 21, 2013 "Degauss now causes Diversion to have a 100% chance to remove all movement-pairing effects. (Previously Energy Shield), Degauss is now a Tier 6 ability. (Previously Tier 2)." These two changes make Pyro a lot more mobile. It should improve the PvP experience for Commandos greatly. Meh Degauss was always kinda lame anyway. Shifting it to Diversion is definitely a plus since it's on a much shorter cooldown, but its still only useful for stuff we can't already cleanse. What are the other skill tree changes? Link to comment Share on other sites More sharing options...
Zakmonster Posted February 21, 2013 Share Posted February 21, 2013 Meh Degauss was always kinda lame anyway. Shifting it to Diversion is definitely a plus since it's on a much shorter cooldown, but its still only useful for stuff we can't already cleanse. What are the other skill tree changes? I don't know. That was from the Powertech forums. Nothing that's specific to the Commando/Mercenary. Link to comment Share on other sites More sharing options...
NoTomorrow Posted February 21, 2013 Share Posted February 21, 2013 I hope you guys will use the new ability to screw stealthers royally. For every time a commando/merc will deny a stealther from combat stealthing, i will give you a cookie. Link to comment Share on other sites More sharing options...
ArchangelLBC Posted February 21, 2013 Author Share Posted February 21, 2013 I do like me some cookies. Link to comment Share on other sites More sharing options...
Codle Posted February 21, 2013 Share Posted February 21, 2013 Seeing the changes made me so happy. Hopefully, these should make us Mercenaries/Commandos less like lightning rods, and more useful! Link to comment Share on other sites More sharing options...
LordExozone Posted February 21, 2013 Share Posted February 21, 2013 (edited) Some nice changes, both for mercs and powertechs alike. I do wonder if that electro net can be cleansed by operatives being a tech effect, or removed by the sniper/operative evasion or by the assassin's force shroud. Edited February 21, 2013 by LordExozone Link to comment Share on other sites More sharing options...
MrSIlverSurfing Posted February 21, 2013 Share Posted February 21, 2013 Remember this is on a 90 second cooldown. Not great IMO. I will test it once my transfer completes. I'm having trouble transferring toons atm. Link to comment Share on other sites More sharing options...
oaceen Posted February 22, 2013 Share Posted February 22, 2013 Remember this is on a 90 second cooldown. Not great IMO. I will test it once my transfer completes. I'm having trouble transferring toons atm. hold the line is on a 30s cooldown. Link to comment Share on other sites More sharing options...
ArchangelLBC Posted February 22, 2013 Author Share Posted February 22, 2013 Yeah, gunnery will basically have a 33% uptime on it (10s uptime, 30s cooldown). Electro Net cannot be cleansed by Force or Tech users, and Resilience cannot be used while under the effect of electro net (nor can hold the line). However if you use it on someone whose got resilience up resilience WILL block it and your net goes into cooldown. Link to comment Share on other sites More sharing options...
SwingApproves Posted February 25, 2013 Share Posted February 25, 2013 hold the line is on a 30s cooldown. Think he meant electro net. Link to comment Share on other sites More sharing options...
oaceen Posted February 25, 2013 Share Posted February 25, 2013 Think he meant electro net. ah, fair point. i missed the post above his, and assumed it was about Hold the Line. Link to comment Share on other sites More sharing options...
ArchangelLBC Posted February 26, 2013 Author Share Posted February 26, 2013 Can someone comment on ammo issues on the PTS? Hearing very troubling rumors about ammo being a problem again because they changed our 4 piece set bonus (and if I understand ammo conversions right they nerfed the cost reduction of HiM when using AP cell). If that's true then it's very disheartening, especially considering SS Gunslingers have infinite energy now. Link to comment Share on other sites More sharing options...
AMightyKnight Posted February 26, 2013 Share Posted February 26, 2013 Can someone comment on ammo issues on the PTS? Hearing very troubling rumors about ammo being a problem again because they changed our 4 piece set bonus (and if I understand ammo conversions right they nerfed the cost reduction of HiM when using AP cell). If that's true then it's very disheartening, especially considering SS Gunslingers have infinite energy now. rumors are correct they changed the second set bonus from eliminator from -1 ammo for HIB to +8% damage (essentially swaping ammo cost for damage under the new system) and on top of that nerfed ammo cost of HIB when using AP cell (was -1, now its -2 , should be -8). The grav round ammo buff from AP cell (-1 now) helps a bit and it effectively means that the combination 3 gravs / 1 HIB costs about 1.2 old energy cells more than before. It effectively forces you to use hammershot at least (!) once in your basic rotation (excluding Full Auto procs here): GR GR GR HIB DR HS GR GR GR HIB DR HS This obviously results in damage loss and makes energy management "interesting". On a side note, my current concern is that alacrity doesnt influence our cell charger talent. Thats the one which gave us oneenergy cell (in addition to our normal regeneration) every six seconds before 2.0. If alacrity doesnt speed this up we have additional regen issues since we can do more attacks in one six second cycle. I dont know that for sure but in my tests on the PTS i'm having more trouble than i should have if only HIB regen was nerfed. I thinks its possible just didnt think of our six sec cycle when they changed alacrity and HIB. Link to comment Share on other sites More sharing options...
ArchangelLBC Posted February 26, 2013 Author Share Posted February 26, 2013 Bleh that's very annoying to hear actually. Especially since, as I said, Gunslingers essentially have infinite energy now. BW please change back the eliminator's set bonus. Link to comment Share on other sites More sharing options...
oaceen Posted February 26, 2013 Share Posted February 26, 2013 (edited) i like the eliminator's set bonus now because it's equally useful for assault and gunnery. HIB now costs 10 cells for gunnery (slightly more than 1 ammo), but my gunnery rotation is the same, and i don't seem to have any ammo issues honestly. i can easily pull 2.1k+ dps on the ops dummy in stock eliminator gear even with all the lag going on in fleet. on live, i feel like i have too much ammo at times, so that's possibly why i don't mind the change. Edited February 26, 2013 by oaceen Link to comment Share on other sites More sharing options...
ArchangelLBC Posted February 26, 2013 Author Share Posted February 26, 2013 I think it depends on whether or not you were already using Alacrity builds (from talents) in live and are used to needing a few hammer shots for your rotation. I don't need any more, but when I use them is different. They really need to let us know the actual amount of ammo we have. Graphic is taking some getting used to. Link to comment Share on other sites More sharing options...
RankorSSGS Posted February 27, 2013 Share Posted February 27, 2013 I'm pretty sure it doesn't mean a whole lot from someone who barely plays the class, but when I was goofing around on the pts with an arsenal merc I had zero resource issues. I found my self having to actively think about using resource depleting abilities rather than the auto attack because I was frequently maxing my resources. But again, I'm sure I'm playing the class wrong Link to comment Share on other sites More sharing options...
Skylarc Posted February 27, 2013 Share Posted February 27, 2013 Any who has played around on the PTS has just two words that are ungodly, Electro Net. Hold the line and diversion are sweet but the net is crazy op Link to comment Share on other sites More sharing options...
JimmyTheCannon Posted February 28, 2013 Share Posted February 28, 2013 i like the eliminator's set bonus now because it's equally useful for assault and gunnery. HIB now costs 10 cells for gunnery (slightly more than 1 ammo), but my gunnery rotation is the same, and i don't seem to have any ammo issues honestly. i can easily pull 2.1k+ dps on the ops dummy in stock eliminator gear even with all the lag going on in fleet. on live, i feel like i have too much ammo at times, so that's possibly why i don't mind the change. Other classes are pulling 2.7k+. Myself, on my Merc - I'm having heat issues. Link to comment Share on other sites More sharing options...
oaceen Posted February 28, 2013 Share Posted February 28, 2013 Other classes are pulling 2.7k+. Myself, on my Merc - I'm having heat issues. with augments, relics, stims, adrenals, and switching arounds mods, yes. i'm talking about stock eliminator gear with nothing else whatsoever. Link to comment Share on other sites More sharing options...
JimmyTheCannon Posted March 1, 2013 Share Posted March 1, 2013 with augments, relics, stims, adrenals, and switching arounds mods, yes. i'm talking about stock eliminator gear with nothing else whatsoever. And I've got Augments, Relics, have done the best I can to min-max on the PTS. Admittedly no Stims or Adrenals, but still. I'm lucky if I can crack 2100 DPS, and I can't sustain it because of heat issues. Other classes are doing FAR more than we are on PTS. Link to comment Share on other sites More sharing options...
Corran Posted March 1, 2013 Share Posted March 1, 2013 And I've got Augments, Relics, have done the best I can to min-max on the PTS. Admittedly no Stims or Adrenals, but still. I'm lucky if I can crack 2100 DPS, and I can't sustain it because of heat issues. Other classes are doing FAR more than we are on PTS. he's doing your dps in worse gear you sure it's the class? i'm also seeing 2.8k parses from commandos on the pts server forum. Link to comment Share on other sites More sharing options...
Gyronamics Posted March 1, 2013 Share Posted March 1, 2013 i'm also seeing 2.8k parses from commandos on the pts server forum. Link to a commando pulling 2.8kdps on a legit target? Because I don't believe that for a a second. Link to comment Share on other sites More sharing options...
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