shammah Posted February 12, 2013 Share Posted February 12, 2013 6 months no real buff and other classes like -sin and marauders get buffed. 6 Months of playing a pvp worthless class. Link to comment Share on other sites More sharing options...
Henu Posted February 13, 2013 Share Posted February 13, 2013 6 months no real buff and other classes like -sin and marauders get buffed. 6 Months of playing a pvp worthless class. Stop making stupid post up, you offer no real information to the class or thread, its just a childish rant and there are many post like this. Link to comment Share on other sites More sharing options...
fortsmithman Posted February 14, 2013 Share Posted February 14, 2013 It took you 6 months to realise this. When I started playing I played a different class than my merc so I switched to merc from that other class that only took me a few days to realise I didn't like that other class. Link to comment Share on other sites More sharing options...
Helig Posted February 14, 2013 Share Posted February 14, 2013 (edited) Mains are Guardian and Marauder (not touching Rage/Focus since 1.2 - Vigilance hybrid and Carnage respectively for rateds), and Commando is pretty much my most-played alt right now. I'm having metric sith-tons of fun in Assault (Pyro) spec, because... it's just too fun. 100% mobility, heavy damage spikes at max range, lol@ leg shot roots, tech/physical DoTs, explosive probes because of cleanse, excellent AoE spikes from safe distance, LoS-dancing factor, decent shake-off factor. Definitely in my top 3 favorite classes to solo-queue with. Edited February 14, 2013 by Helig Link to comment Share on other sites More sharing options...
yoomazir Posted February 16, 2013 Share Posted February 16, 2013 (edited) 100% mobility Stopped reading there, kthxbye. Edited February 16, 2013 by yoomazir Link to comment Share on other sites More sharing options...
SkinzOCAU Posted February 18, 2013 Share Posted February 18, 2013 BW won't listen unless you vote with your wallet. Unsub and tell them why. Link to comment Share on other sites More sharing options...
Henu Posted February 19, 2013 Share Posted February 19, 2013 mobility is the only issue for a merc IMO, if we had a box in our tree that lowers TM cast by .5 each shot then we could be right back in the game but then we would be a class that uses only 1 attack in a way. Link to comment Share on other sites More sharing options...
SkinzOCAU Posted February 19, 2013 Share Posted February 19, 2013 mobility is the only issue for a merc IMO, if we had a box in our tree that lowers TM cast by .5 each shot then we could be right back in the game but then we would be a class that uses only 1 attack in a way. So kind of like a PT/Vanguard? Link to comment Share on other sites More sharing options...
Henu Posted February 19, 2013 Share Posted February 19, 2013 So kind of like a PT/Vanguard? KInda yeah but i was thinking the way HK companion does it, that commando style roll to a friendly Link to comment Share on other sites More sharing options...
SkinzOCAU Posted February 20, 2013 Share Posted February 20, 2013 (edited) KInda yeah but i was thinking the way HK companion does it, that commando style roll to a friendly An escape like that would be very handy. Great idea. As per the OP. We are the worst PVP class and everyone knows it. Last night i was healing alongside a sage and who did they focus on? I took almost 3 times the damage he did, and it is not like he was kiting/escaping. Everyone just focusses us as we are easy kills, and easy to interrupt. Edited February 20, 2013 by SkinzOCAU Link to comment Share on other sites More sharing options...
SithKoriandr Posted February 21, 2013 Share Posted February 21, 2013 BW won't listen unless you vote with your wallet. Unsub and tell them why. Shhh...don't suggest that! People get upset when you suggest such a path. Link to comment Share on other sites More sharing options...
cultivatedmass Posted February 24, 2013 Share Posted February 24, 2013 (edited) Mains are Guardian and Marauder (not touching Rage/Focus since 1.2 - Vigilance hybrid and Carnage respectively for rateds), and Commando is pretty much my most-played alt right now. I'm having metric sith-tons of fun in Assault (Pyro) spec, because... it's just too fun. 100% mobility, heavy damage spikes at max range, lol@ leg shot roots, tech/physical DoTs, explosive probes because of cleanse, excellent AoE spikes from safe distance, LoS-dancing factor, decent shake-off factor. Definitely in my top 3 favorite classes to solo-queue with. without railshot every 6 seconds your effective damage is trash. pt's get to spam flame burst. mercs have power shot. if you're not trying to get your rail every 6 seconds you're the same as a pt that has flame burst removed from his bar, but with a weaker rail. this 100% mobility is severely hurting your damage. what assault has over arsenal is they can still do mediocre damage while a melee is on them. Edited February 24, 2013 by cultivatedmass Link to comment Share on other sites More sharing options...
fortsmithman Posted February 24, 2013 Share Posted February 24, 2013 (edited) I have a merc I'm doing good not great but good and I hardly use railshot. If I were to go strictly PVP I'd go juggernaut. Since I am not into PVP but PVE I enjoy playing my merc. After all isn't the point of TOR to have fun. Edited February 24, 2013 by fortsmithman Link to comment Share on other sites More sharing options...
Macroeconomics Posted February 28, 2013 Share Posted February 28, 2013 if you're not trying to get your rail every 6 seconds you're the same as a pt that has flame burst removed from his bar, but with a weaker rail. I must disagree. I have stated this before, but the constant use of Power Shot in an attempt to proc Rail Shot is misguided. It is heat ineffcient. It is damage output inefficient given even minimal levels of opposition attention (i.e. stuns, interrupts, kockbacks, mezz, etc.). And worst of all, most of the time it actually DECREASES the rate at which you can use Rail Shot. Yes, DECREASES. I presented the math in a different thread, but the crux of the matter is that even when you succeed in proc'ing Rail Shot with PS, all you have done is delay the point at which you can do a RS-Unload-RS combo which is the Merc Pyro's best move. You are better off from a damage output, heat and mobility standpoint if you just focus on RS-Unload-RS. Take Power Shot off your toolbar unless you do PvE. Link to comment Share on other sites More sharing options...
chaosmadness Posted March 4, 2013 Share Posted March 4, 2013 I hope 2.0 buff Merc Pyro specc, if not gonna be the end of the class in pvp. Mercs have 0 utility in a pvp team and for a class that gear Heavy armor seems they are nuked down pretty fast. Horrible class to play pvp. Link to comment Share on other sites More sharing options...
Flintfire Posted March 4, 2013 Share Posted March 4, 2013 Considering how crucial it is for mercs to be at maximum range (30 m) away from the target to get off a few good attacks before the distance is closed, shouldnt we have either an extra stun or another pushback, possibly even a jump-back for us to go back another 30 m. I hate having to spend extra money (good ones are pretty expensive, like 60,000 credits for 10) on seismic grenades so that I know I'm not dead when a guardian leaps at me. Or better yet, bring back the knockback on rocket punch. Link to comment Share on other sites More sharing options...
Koyaanisqat Posted March 5, 2013 Share Posted March 5, 2013 Considering how crucial it is for mercs to be at maximum range (30 m) away from the target to get off a few good attacks before the distance is closed If they see you and are beelining to you, you've already failed strategically. Link to comment Share on other sites More sharing options...
WaldoA Posted March 10, 2013 Share Posted March 10, 2013 Not to worry, assassins are garbage in 2.0 Both their DPS trees got hammered into the ground. That being said, tanks become more effective in 2.0 due to DR changes and assassins tank tree gets a little buff here and there, but they are still pretty poor. Link to comment Share on other sites More sharing options...
Flintfire Posted March 10, 2013 Share Posted March 10, 2013 If they see you and are beelining to you, you've already failed strategically. Location Location Location. Hitting them on top off a cliff, jump up, i knock em down, they gotta suffer rains of missiles unless they walk up or wait for jump to finish charging. Either way, plenty of time to kill them. The smartest ones just run away. Link to comment Share on other sites More sharing options...
Helig Posted March 10, 2013 Share Posted March 10, 2013 (edited) If they see you and are beelining to you, you've already failed strategically. Precisely. without railshot every 6 seconds your effective damage is trash. pt's get to spam flame burst. mercs have power shot. if you're not trying to get your rail every 6 seconds you're the same as a pt that has flame burst removed from his bar, but with a weaker rail. this 100% mobility is severely hurting your damage. what assault has over arsenal is they can still do mediocre damage while a melee is on them. You're not a PT. You're Merc. Get over it. 100% mobility doesn't mean running like a headless chicken spamming basic attack when you have power shot openings. Do I get the same burst/spike as PT? No I don't. Do I live to do more damage? Almost always. Without a pocket healer and/or tank. Effective damage is damage per kill. Setting up the spike and unloading when it counts and the fact that I get controlled and die a lot, *a lot* less than melee effectively brings me on par with lolsmash in damage done, kills and damage-to-kill ratio. Damage uptime is close to 100%, spikes are predictable and easy to set up/execute while being light on your feet. Granted, Arsenal/Gunnery frontloaded damage is excellent, and setup is minimal. I do play this spec as well, for the sake of playstyle change. But it's too exposed, at times, no matter how well I position myself. Edited March 10, 2013 by Helig Link to comment Share on other sites More sharing options...
GregAlia Posted March 11, 2013 Share Posted March 11, 2013 My fisrt class at launch was a merc I lvled to 50. I really loved it but I pvpd a lot and with the server deaths and no pve to do I hung it up and rolled a jugg which was what I knew as a class and playstyle from my wow warrior. It is a disappointing pvp class dipite the 1 or 2 people who insist its some how relavant which it isn't. I crush mercs all day long on my jugg so I feel your pain. When I heard about electro dart I thought that sounds great they are going to tear it up now, but then I learned the cd on it is waaaaay to long. This class doesn't even have a slow that I'm aware of. Unload doesn't cont because you can't move either. So we need a slow. And an ability similar to inquis sprint call it rocket boots, or lower the cool down on electro net. I don't want all classes to be the same but I feel balance should be a full time gig for developers and nvr understood why they pick favorites. At least it feels that way. I know juggs get way more love for sure. Link to comment Share on other sites More sharing options...
MarkXXIV Posted March 21, 2013 Share Posted March 21, 2013 (edited) your not the only one who thinks merc suck. http://torwars.com/2013/02/22/poll-best-and-worst-pvp-classes/save the merc! Edited March 21, 2013 by MarkXXIV Link to comment Share on other sites More sharing options...
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