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Bioware, are you doing all you can about this game?


Macetheace

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I mean, it is the Star WArs brand, you have a huge advantage over world of warcraft, you have a better game, it's not massively better, but it certainly is better, you work wiith lucas art, you have a good framework, yet it seems that you've given up, have you?

 

Disney is making a new movie, Lucas arts is heavily involved, they know what palnets , and features are coming up, you have an insured revenue if you don't give up on your own project, but keep at it, introducing apprirpiate new features, palents, races matching the new stuff.

 

STar WArs has tons of worlds, really it should have zones and terrain more varied than wow, yet why is it that only ASation has internal zones/structures different than any othe rplace :( .. i thought Balmorra was a great world that looked so spacey, yet you go into most places, like the Okara droid factory, and it looks so dingy, i would have expected the brilliant polished white like interrior you see on Chomeono in Episode II

 

 

You have 2 aspects or additional games you can introduce into this universe that wow cannot ever hope to match or create, they can only do expansions of more of the same thing, which you can also do, but the STar Wars universe has a very much part of it Space flight and combat action which could be like an entire seprate game bought as an additional, that runs on the same server. you could literally have SWG part of this game, so you have character levels going to 55, and have ship levels, though for class missions you will be using your class ship, your Legacy shre the same ship level, meaning you can do the speace exporation and space combat game.. wow doesn't have this, it's huge part of starwars, and can be sooooo cool. USE IT, develop it, ..do it well, people will pay $40... if you must hire a different department to work on it, or let a different publisher work on it, and EA weave it intot his game

 

2. Pod Racing: We have WArzone games, you're introducing a new type of world pvp, hope it works out, plase let it be much better than WoW's Tol Barad/Winter Grasp, i give you that the warzones are more interesting than the wow battlegrounds, but what about Pod racing, you could have a full fledged racing game as part of this, something again your competitors don't ahve. now that coudl be side game

 

3. Pit fights, : just like the first boss in Karagga's palace, why not have piti fights where players can go up against creatures, and possibly themselves in 1 v1 style type of game.

 

How big is your fision of expansion? Star WArs has compelte water orlds, jut cos wow's Vash; zone wasn't that great a success for them, doens't mean you can't pull it off better, given that star wars does have compelte water worlds as part of it's universe anyway. And compelte gas worlds too, flying city like world.

 

Also please add traffic to Kaas City, Coreilla, Alderranian Cities - so they look more alive like Coruscant and Nar-Shadda do.

 

4. You only need to look at the Clone Wars cartoons, both the 2003 one and the 2009 one to see some really cool or cute or interesting type of aliens that can be added as companions if not playbable or playble at a lter date, use this stuff.

 

5. Vehicle combat, is another heavy part of STar wars that is missing, just cos wow screwed up their own version in wrath of the lich king is your opportunity to do things better and different, do it. we see vehicle fights all the time in star wars, you could have a warzone on vehicles only, you could add an Air Zone to korriban whre fighting takes place above the surface. IF you are developing a space game, you would off course develop 3-D movement and vehicles, it sohldu then be simple to adapt thtat to land based vhecile fights or planet based airs strikes as well.

 

 

This is all stuff that can really outstrip your opponents, whoever does the Space game can work on the vehicle combat as well. NEw planets and races can be part of future expansions.

 

6. Classes, another thing you can do that wow can't is prestige classes, that work using a combination of exisitng classes, Sage/Sorceror, that can get a melee component from the Shadow/Assassin class to form a new type of prestige class, decide which ocmibnation can work, a jedi that can wield a blaster, so you can get a Knight/warrior class that works with an agent/smuggler.

 

7. Why can't we fly ion the worlds? don't tell me you made the same mistake as wow , by designing a world that has some serious holes if you look at it from the air, it doesn't seem so to be honest, as but i don't know, making sure this is useable woudl enable features like Force Jump, BH/Trooper rocket launchers, and grappling hook that allow players to jump really high or move to high spots even more possible another cool aspect that's part of the star wars universe that wow doesn't have.

 

 

put it this way, wow has a 7 year advantage over ToR, eventually ToR can have a ground game as large, with a ton ovf diverse abilites and worlds/zones to explore, eventually, but you need features that give you an advantage now. So while you are working on doing more zones, more Operations and flashpoints etc for feature content.. you need to introduce features that the toether game doesnt' have sooner, like:

 

vehicle combat,

space game exploraiton

group space combat

force jump/rocket boosters on characters

Pod racing

gambling game perhaps.

 

Cover - is a feature of gameplay that wow doesn't have. great, we need more things like this in this game not less

 

AoE reticles, beinga ble to move while doing aoes, move the lightnign storm/force earthquake, expand or retract its radius, sometimes able to cast without needing to channel are thigns wow doesn't have.

 

move a force controlled target, so you force lift it, why not able to move it up, move it down move it in different direcitons, throw it toat someone else, project for sages would be great if it whenever there were more than one creature, rather than raise dirt from the ground it would pick up an opponent and slam it into another, same with a corpse. And only in the invent there are neither will it raise drit from the ground. or it could be a new ability that both sages and sorceros can have.

 

Just more distinctive nees,, you only need keep this going till the new star wars movies, and keep developing this

 

dont slack up on story classes, you have an dvantage wow doesn't have, use it,

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mini-games are essential to the health of this game (or any modern MMO, come to think of it). The more mini-games , the more dynamic and less grindful the gameplay experience becomes. But I suspect a novelty intrusion of this sort threatens those who've mastered the existing grind.
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I mean, it is the Star WArs brand, you have a huge advantage over world of warcraft

 

That is a flawed assumption however though. If anything, the Star Wars brand has shown itself to be relatively unpopular amongst gamers, and relatively few Star Wars fans have adopted to gaming.

 

Sure Star Wars itself is big, but time after time, there's just a mediocre number of players picking up the related videogames.

 

Whereas Blizzard on the other hand has a major following to its games, in the tens of millions. A number to a much greater extent than BioWare has with their games.

 

This doesn't place BioWare in any advantage over World of Warcraft, but rather they're fighting the uphill battle.

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Should SwToR be the ultimate star wars game? -- Answer: yes.

 

for that it needs:

 

1. a fully fledged space game, SWG JTL style but with improved graphics and proper space combat/ group space combat

2. Pod racing

3. Expansions that do more than world of warcraft

 

then add to them better features for every thing, every good improvement that can be thought off should be added in.

 

Will there be other star wars games? ofc, all the time, ever using new technologies and based on the existing movies and movies to come, but this one does have its place, cos none can boast of a massive multiplayer but with all the different component,s ground based game, space game, and race game. Sure some of the future ground based single player games may have better action, but they're simply single player, and though much fun, much smaller, only focusing on one aspect. They will continue to pop up, but this can last through the next trilogy if Bioware play it right.

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3. Expansions that do more than world of warcraft

 

I think you are right. although things and activities *other* than wow would suffice.

one thing the metrics did not tell the suits who told the devs how to make this game was, that people leaving wow did not want wow anymore , they were ready for something new and left when they saw it was just another daily quest grind

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mini-games are essential to the health of this game (or any modern MMO, come to think of it). The more mini-games , the more dynamic and less grindful the gameplay experience becomes. But I suspect a novelty intrusion of this sort threatens those who've mastered the existing grind.

 

THey are focused on SGR stuff...and said by people expecting SGR:

SGR is an important feature for me. I'll probably never gonna play WZs, space missions, stuff I have zero interest in. PvP to me is a borefest. I play MMOs (and this is not my first one) mostly for the fluff. Heck yes, I would like events, mini-games, but right now SGR is more important to me,

 

So if Bioware is hearing this kind of people instead of the real Star Wars lovers...we have a problem.

 

They, a bast minority, made a Thread and filled it with 500 pages of "we want we want". We should make the same with Pazaak, Swoops and Space Battles.

Edited by Royox
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That is a flawed assumption however though. If anything, the Star Wars brand has shown itself to be relatively unpopular amongst gamers, and relatively few Star Wars fans have adopted to gaming.

 

Sure Star Wars itself is big, but time after time, there's just a mediocre number of players picking up the related videogames.

 

Whereas Blizzard on the other hand has a major following to its games, in the tens of millions. A number to a much greater extent than BioWare has with their games.

 

This doesn't place BioWare in any advantage over World of Warcraft, but rather they're fighting the uphill battle.

so does Bioware, remmber it is one of the worlds leading video game designers, don't forget that, and SwToR is a better game than world of warcraft, however the media management has hrut this game more than any developing tool..

 

The company has failed to manage it's media well, ti didn't ract fast enough to the moaners taht blew compeltley out of proportion some of its flaw. THis game came out far more complete and advanced than wow was, and had everything .. sure there wasn't much in end game content, the game had just come out, but players *****ed about that 3 weeks after release, and this was allowed to go on on every forum, the de-hype convinced a few of my friends to stop playing last february, and all i could hear was the criticsm others were spouting on general chat and on boards, which was compeltley unjustified

 

 

this is where you manage your media, , the game was hugely popular on rlease, and was the first mmmo that actually seemed it could topple wow, living up to the hype.

 

but how can a game live up to the hype only for a month and ahalf? then fall away so dramatically?

 

what changed? the game?

 

no, it was the same game everyone was raving about when they played the beta, when the live version was rleived and they were storming through to level 50, the game didn't change, so what did?

 

Opinion, that's what, people kept moaning about small things, voer and over again, and it spread. YOu know what blizzard ddo? their community managers go on game forums, fansite forums , posed as fans, and talk their game up, on their forums they do the same thing, crying down criticisers, and promoting posts that are favourable to the game.

 

Their PR managers, sweeten the palm of game critics, they invite them to conventions, give them special bonsues etc, allthis allows them to talk more postiviely about their game despite its flaws, and wow had many more times the amount of flaws on release than ToR had, ToR cameout a much better product than Wow Cataclysm. THe only thing major wow had over ToR was more content, more classes, more races, which was understanble, you looking at 85 levels versus 50, 7 years versus just released.

 

but the bad pr kept spinning and bioware did nothing about it, EA just let it slide, so in the minds of gamers, the flaws grew, and all of a sudden people couldn't stand it any more, what was not so much of an issue was a huge issue now, all psychology, outplayed. it off course affected their subs dramatically.

 

they had it all to lose, they had the upperhand and took it for granted, and clever marketing by their opponetns, take the WoW annual pass for example, very well timed, played a role.

 

Now they find themselves force to make an attempt to revive, F2Play was good move, but fi they don't add some ground breaking features like a space game soon, and manage their media better, it will all make such minimal impact against a game like wow.l

Edited by Macetheace
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i know people will hate me for saying this. But swtor needs more grinds. Not the grinds you have to do to be competitive endgame but imagine having to get:

 

reputation with hutt cartel to get invited to the hutt´s top casino.

reputation with Voss to gain acces to the "dream machine" That machine could be anything realy. Maybe a replay of class quests, maybe a flashback minigame on the sacking of coruscant.

 

reputation grinds are not needed to compete but they are nice timesinks, and swtor could use more of those.

 

Same with achievement hunting. Not a fan of how Blizz did it with pandaria, where speedruns are rewarded. The realm fastest for each FP and OP´s would be ok though. Make a few achievements for each hardmode and give a pet or a mount when all have been completed.

 

Achievement hunting is another timesink and you dont have to do them if you dont have the time, you will still be equally competitive in endgame even if you dont.

 

All theese timesinks needs a small reward. Could be a title or a pet or a mount or open up a minigame.

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i know people will hate me for saying this. But swtor needs more grinds. Not the grinds you have to do to be competitive endgame but imagine having to get:

 

reputation with hutt cartel to get invited to the hutt´s top casino.

reputation with Voss to gain acces to the "dream machine" That machine could be anything realy. Maybe a replay of class quests, maybe a flashback minigame on the sacking of coruscant.

 

reputation grinds are not needed to compete but they are nice timesinks, and swtor could use more of those.

 

Same with achievement hunting. Not a fan of how Blizz did it with pandaria, where speedruns are rewarded. The realm fastest for each FP and OP´s would be ok though. Make a few achievements for each hardmode and give a pet or a mount when all have been completed.

 

Achievement hunting is another timesink and you dont have to do them if you dont have the time, you will still be equally competitive in endgame even if you dont.

 

All theese timesinks needs a small reward. Could be a title or a pet or a mount or open up a minigame.

 

I completely agree. The Codex system is an utter failure, it is something which should be complementary to a true achievement system do they want to throw in lore. However, the presence of a real achievement system can keep completionists like myself busy for years.

 

Reputation and such all playing part to it. Speedruns and such myself however am quite in favor of. I think it's a very nice addition which not only on solo play level keeps you entertained, but forms groups of players within guilds who thrive to obtain those group achievements along and pull off the best they can to achieve it.

 

BioWare really ought to pick up on more of those sort of features, as it's something many players expect within an MMO or game in general these days. Not having it, for many means the game is "completed" the day they hit 50. And for those who do continue, well you're not busy raiding much more than an hour or 10 ~ 20 per week tops in general. So that leaves plenty of time for other things to be done.

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i know people will hate me for saying this. But swtor needs more grinds. Not the grinds you have to do to be competitive endgame but imagine having to get:

 

reputation with hutt cartel to get invited to the hutt´s top casino.

reputation with Voss to gain acces to the "dream machine" That machine could be anything realy. Maybe a replay of class quests, maybe a flashback minigame on the sacking of coruscant.

 

reputation grinds are not needed to compete but they are nice timesinks, and swtor could use more of those.

 

Same with achievement hunting. Not a fan of how Blizz did it with pandaria, where speedruns are rewarded. The realm fastest for each FP and OP´s would be ok though. Make a few achievements for each hardmode and give a pet or a mount when all have been completed.

 

Achievement hunting is another timesink and you dont have to do them if you dont have the time, you will still be equally competitive in endgame even if you dont.

 

All theese timesinks needs a small reward. Could be a title or a pet or a mount or open up a minigame.

 

These sound too fun to be "grinds", per se. More like ingenious time-sinks.

Edited by Machine-Elf
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