Anosa Posted December 29, 2012 Posted December 29, 2012 I am not aware of how other healers function.. but as a sorc healer.. till recently.. i think the class needs its tree looked into. The healing power and all is fine but there isnt much defense when it comes to it survival. You get butchered when the enemies realize who the healer is. Id suggest adding stun resist and maybe giving healers +7% armor when casting.
Kuronan Posted December 30, 2012 Posted December 30, 2012 (edited) The entire point of being a Sorcerer Healer is to pop your barrier, Force speed out, force slow, pop your affliction slow, and keep them at a decent distance. If they target you, it's little different than any other class, we are supposed to be the 'caster' class. Which inherently means anyone wearing better gear than us can come collect our hides. I'd LIKE the Sorcerer to be more resistant, but that's not how the class was intended to work. Other people are supposed to soak up the blaster fire. We just get more buttons to try to keep them away, it doesn't mean that it actually works though. Edited December 30, 2012 by Kuronan
Anosa Posted December 30, 2012 Author Posted December 30, 2012 The entire point of being a Sorcerer Healer is to pop your barrier, Force speed out, force slow, pop your affliction slow, and keep them at a decent distance. If they target you, it's little different than any other class, we are supposed to be the 'caster' class. Which inherently means anyone wearing better gear than us can come collect our hides. I'd LIKE the Sorcerer to be more resistant, but that's not how the class was intended to work. Other people are supposed to soak up the blaster fire. We just get more buttons to try to keep them away, it doesn't mean that it actually works though. I understand the use of the class as well. The skills other classes have though completely counter for the use of our skills. All it turns into is just yu living another few seconds before getting slaughtered
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