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PvP Shadow (questions about Infiltration build)


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Posted

Hello everyone.

 

I have some questions about my PvP Shadow and Infiltration build (the one I like and the one I'm building).

I've seen that a lot of people using this build: http://www.torhead.com/skill-calc#601bZfhbRkfrRbkZf0c.2 , which I find it great (seen it in videos).

 

Although, I was going to build this: http://www.torhead.com/skill-calc#601bZfMrRzfrRbkZf0c.2 (because I use Force Breach a lot, not sure if I do it well; because in my opinion the talent Shadowy Veil gets me a bit more tanky and it's useful since I can take more damage; I don't find Misdirection that useful... is it??; and increasing the Total Force only by 10 is it worth it?)

 

Another thing, in the Tree "Kinetic Combat", why is "Applied Force" better than "Technique Mastery", since this last one, in Shadow Technique has +9% of Armor Penetration?

 

I have a lot of questions... Can someone help me? What I am I doing wrong? What should I change? And why should I change?

 

I'm hoping that someone can help me...

 

Best regards,

Wrathz

Posted (edited)

Although all Shadows benefit from stealth, Infiltration Shadows rely on stealth. Due to this I find Misdirection very necessary to achieve the goal for gaining the advantage and being able to properly pick targets in a skirmish when playing infiltration. You don't want to be popped out of stealth any easier than it already is and the added movement helps some to stay on target when they kite. I would recommend you have it in your build.

 

Xak Tsaroth

He who teaches also learns...

Edited by XakTsaroth
Posted

I agree with use of Shadowy Veil as well. I get that talent for either Balance or Infiltration specs. Who can have enough damage reduction? As for Force Breach, it is a main damaging ability so using it when you have the force to do so makes sense. Sometimes you want to time it for a big hit or finisher when bringing down a healer but that is situational. Try to use Force Potency before firing it off to get the increased chance to crit and damage if you can. Adding to a talent to allow you to use it more often is a personal choice. If you don't have anything else for the points then why not? If you think you can benefit from increased use of Battle Readiness or some other talent you could go for that, but as I said - it's all personal choice and play style there. Some don't go for Force Slow increase, I personally like it because again, I dislike being kited so it helps my play style.

 

After playing a bit more you will see what you are more comfortable with. I am sure that will impact your decisions more than I can here. Hope that helps.

Posted
Armor penetration is useful but I don't have enough points in my builds for it so I often do without. I like the other talents I mentioned more. Increasing the damage you do with Clairvoyant Strike or Double Strike by 6% as a result of investing in Applied Force is again something I only do if I have 2 points I don't have anyplace else for. Improvements in damage are useful of course but remember to keep useful abilities in mind. Things to help you control the flow of the fight and be more capable overall.
Posted (edited)

What about the Total Force talent? Is it worth getting 10 extra Force?

 

Edit: Can you post a link of your Infiltration talent? It would be great, I could compare to mine and check all the things you said before! :)

Edited by Wrathz
Posted
I don't really notice the extra 10 Force the few times I have used that talent. I don't have builds or armories like the other posters do. I have tried plenty and settled on some I prefer because of my experiences. In truth, there is nothing you would gain from any link I did even if I did have them. Only so many abilities in any of the trees and though many here can get quite creative it is really a matter of understanding the talent or bolster to it and how you would best utilize it. Sure some claim this or that is best but I have never been convinced that one size fits all.
Posted (edited)

Due to the availebility of severely increased force regen upon leaving stealth, 10 extra max force isn't all that big. However, it does allow for higher force stacking for better burst release after leaving stealth.

 

That said, i wouldn't skip Misdirection for 6 seconds off Force Breach. For FB to be good, you need 5 stacks of Exit Strategy. And it doesn't build up that fast. Bisides that, 15% increased movement speed is really REALLY big.

 

The first linked build is exactly what I have been using.

Edited by Evolixe
Posted (edited)

I'm using this spec, for PvP and PvE.

http://www.torhead.com/skill-calc#6010cZfGrRzfbRboZf0M.2

 

You can also try this one if you want the full Upheaval talent instead extra 3% armor-pen:

http://www.torhead.com/skill-calc#6010MZfGrRzfbRboZf0c.2

 

I like the Shadow Veil talent, even knowing that it only applies against "white damage" basically made by Infiltration Shadows, Combat Sentinels and Sharpshooter Gunslingers.

 

Misdirection is really important in PvP. It makes you move faster while stealthed and helps you to approach an enemy to cc or give him a huge surprise before starting your burst rotation in an attempt to steal a node/pylon.

 

About the Force Breach cooldown. Why not? It's a heavy hitter and I use it everytime it's available instead of a waiting for a full 5-stack, more in PvE than PvP, still useful anyway.

 

Applied Force increases the damage of your Clairvoyant and your ballet movement :D

Technique Mastery will give you benefits for everything that don't bypass armor by nature (Energy and Kinetic damage) like Clairvoyant, Shadow Strike, Project, Spinning Strike, Low Slash, Force Slow, Force Stun, Spinning Kick, Telekinetic Throw (almost useless for Infiltration, I only use it when a sniper almost dead knocks me back and my Force Potency is ready to use).

 

I lost the ''exclusively pvp'' talents: Humbling Strike and Subduing Techniques, but I can live without them.

 

Edit: Sorry, forgot about Vigor. Useless IMO. Gives you 10 extra force when you start the fight and that's it. You're probably never gonna fullfill it again, except when you stop to Meditate. Blackout will help you to keep your force pool working.

Edited by AlbViana
Posted

About the Force Breach cooldown. Why not? It's a heavy hitter and I use it everytime it's available instead of a waiting for a full 5-stack, more in PvE than PvP, still useful anyway.

 

Because PvP isn't about dps, but about burst. Hence bigger hits are far more valuable than increased damage over a period of time.

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