alyris Posted December 26, 2012 Posted December 26, 2012 Okay, I know this is an SWG thing. I know SWTOR isn't SWG. I know it is a different game, but hear me out. How about a Dancer profession were you go and watch the Dancer for a while and get some sort of buff? I am not saying a crazy game breaking buff, or even a buff that you HAVE to have, but something that is still nice to have. Say for example a buff that doubles your current buffs (which might be slightly game breaking). The thing is, the Dancer profession would appeal to some people that don't want to just kill, kill, kill. This is something that SWG did do that was right, and I am surprised that no one else had picked up on this. The entertainers in SWG had their whole little social thing. It would bring life to the cantinas.
itsmymillertime Posted December 26, 2012 Posted December 26, 2012 (edited) it would bring life in my pants Edited December 26, 2012 by itsmymillertime
Khuli Posted December 26, 2012 Posted December 26, 2012 I'd say create a new class of Artiste, where the talent trees included 1) Entertainer - Dancing or playing instruments for buffs 2) Stylist - Able to change hair style and tattoos 3) Designer- Able to change skin colour and body shape
bravotwentysev Posted December 26, 2012 Posted December 26, 2012 BORING!!!!! It was stupid in SWG and even the dev that came up with that got ridiclued at the SOE yearly event several times for coming up with it from players. Man some where pretty harsh at the round table event asking to get rid of it.
Vinjar Posted December 26, 2012 Posted December 26, 2012 I'm in favor of non combat professions. It's too bad that most if not all current MMOs adhere to the combat and level model. You'r right. It would bring life to cantinas. Heck, it'd be a valid reason to go the cantina on the Fleet stations.
errant_knight Posted December 26, 2012 Posted December 26, 2012 I really can't see how non-combat professions would fit into a story-based game wherein all the stories are combat related. In most cases, they're be seriously lore breaking, too. I'm gonna have to go with 'no' on the sith hair stylist or jedi dancer.
Galbatorrix Posted December 26, 2012 Posted December 26, 2012 Yeah, and they could write an entire story revolving around it (like the rest of the classes). A story of a person who has fallen on hard times and had to turn to cantina dancing to make ends meet! The starting protagonist would be your pimp, but would end with you taking down the entire (insert opposite faction here) with nothing more than a swaying hip and some ruby red lipstick! It would be glorious!!! .......
utio Posted December 26, 2012 Posted December 26, 2012 (edited) I don't see why they would have to write a whole class story for it. A prof like this could just be a quick grind to being "master" at what they do by simply entertaining, buffing, and doing appearance changes. Edited December 26, 2012 by utio
EcrirTwyLar Posted December 26, 2012 Posted December 26, 2012 BORING!!!!! It was stupid in SWG and even the dev that came up with that got ridiclued at the SOE yearly event several times for coming up with it from players. Man some where pretty harsh at the round table event asking to get rid of it. This is BS. I played SWG from beta to the NGE. There were a lot of people who enjoyed the Entertainer class. The problem with these classes though was that in the beginning they had no combat abilities. So if they did want to get out and adventure, they were gimped. My ex loved the Entertainer class in SWG. She liked the social aspect of hanging out in Cantinas and talking to people. She knew 90% of the people on the server and she was rich beyond belief. She had a few of the biggest houses available, some of which were used as closets for all her customized outfits. She had an alt character that she used for combat and such. I would say that Entertainer could be a profession instead. Just like Artifice, Cybertech, etc. That way people who want such a thing can have it and still have combat abilities. If you don't want to ever fight, just hang out in Cantinas and level up your profession buffing people.
arunav Posted December 26, 2012 Posted December 26, 2012 (edited) This isn't SWG. Entertainer would make no sense in SWTOR. Vote: No. Edited December 26, 2012 by arunav
bahdasz Posted December 26, 2012 Posted December 26, 2012 I thought about this too, it's doable but I doubt it would ever be done. However, it would be interesting to see if it brought the 'stand around in the cantina and try to recruit noobs to my guild' mentality to this game. Things that I think would be necessary to make it work: - Leveling progress through planet questing, which means combat skills incorporated into the basic and advanced classes. - The first "non-force user" melee combat class, and viable as such (although I admit that's mostly a personal thing because I want to do do hand-to-hand combat with knives, knucklers and swords and not be spouting magic out my butt like I was in DDO or something). - One advanced class for music, one for dancing with shared buffer tree. Dancer class could have more combat specialization and perhaps combat debuffs as the other trees, musician could have more image design (character image change) and perhaps showmanship style stuff and holo-emotes. - Above could also be accomplished with just one advanced class with 3 specialization trees: Buffing/debuffing, fighting and image design/holo-emotes. - Could have shared buff tree and one side be tank the other be DPS - Ability to apply buffs in the field equal to those given in cantinas, to encourage people to take a combat capable entertainer in high-end PvE because they are both capable fighters and can refresh or change member's buffs without going back to the cantina, if needed. - Buffs should be very limited, like one or two buffs max per player... we don't need to fight the buff wars again. But with a good and wide variety of available buffs to all stats/attributes. I think something like that would interest a lot of the old SWG social crowd, it offers both combat and entertainer skills which could apply to both the combat and social crowd. I want to see it, but I'm realistic enough that I certainly am not going to hold by breath for it or cry about not having it.
DarthLeeloo Posted December 26, 2012 Posted December 26, 2012 Dancer was a fun job in FFXI. Decent as a soloing subjob too.
alyris Posted December 26, 2012 Author Posted December 26, 2012 This idea isn't meant for everyone. The scope of the game is kill, and story quest. However, I think it would be a good idea for them to widen the scope of the game. This would not take a whole lot of programming to put in, unless they went all out and added a story to this new "class". Just a few dance moves for each tier, that shouldn't be all that hard.
AboB Posted December 26, 2012 Posted December 26, 2012 (edited) HEY, OP: There are RP servers where you can dance to your heart's content! Also, what you are proposing is a huge change to the game mechanics as they stand, essentially a "RESET" button. SW:TOR players, whether they want this feature or not (I don't), would likely have to wait at least a year for something like this to happen. Also, I took your bait. But I won't say the phrase you want me to say, because "that game" does actually exist as a revived zombie, and I don't want to send players that way. Edited December 26, 2012 by AboB
Caelrie Posted December 26, 2012 Posted December 26, 2012 You can just go dance in a cantina now. You don't need to change the game to make me go watch you.
bravotwentysev Posted December 26, 2012 Posted December 26, 2012 (edited) I still dont see the point. a profession for what more useless buffs? Whats next you'll want macros to like SWG to play for you while your out at the movies? What storyline can it be. A slave looking to break free as she dances her way from planet to planet to escape the clutches of her slave master. Watch her daring story unfold in this story. Edited December 26, 2012 by bravotwentysev
Aelther Posted December 26, 2012 Posted December 26, 2012 Okay, I know this is an SWG thing. I know SWTOR isn't SWG. I know it is a different game, but hear me out. How about a Dancer profession were you go and watch the Dancer for a while and get some sort of buff? I am not saying a crazy game breaking buff, or even a buff that you HAVE to have, but something that is still nice to have. Say for example a buff that doubles your current buffs (which might be slightly game breaking). The thing is, the Dancer profession would appeal to some people that don't want to just kill, kill, kill. This is something that SWG did do that was right, and I am surprised that no one else had picked up on this. The entertainers in SWG had their whole little social thing. It would bring life to the cantinas. Meh... I'd rather have pazzaak and swoop racing instead...
RazielHex Posted December 26, 2012 Posted December 26, 2012 Okay, I know this is an SWG thing. I know SWTOR isn't SWG. I know it is a different game, but hear me out. Move on.
Vitellius Posted December 26, 2012 Posted December 26, 2012 This is BS. I played SWG from beta to the NGE. There were a lot of people who enjoyed the Entertainer class. The problem with these classes though was that in the beginning they had no combat abilities. So if they did want to get out and adventure, they were gimped. My ex loved the Entertainer class in SWG. She liked the social aspect of hanging out in Cantinas and talking to people. She knew 90% of the people on the server and she was rich beyond belief. She had a few of the biggest houses available, some of which were used as closets for all her customized outfits. She had an alt character that she used for combat and such. I would say that Entertainer could be a profession instead. Just like Artifice, Cybertech, etc. That way people who want such a thing can have it and still have combat abilities. If you don't want to ever fight, just hang out in Cantinas and level up your profession buffing people. Just because a few people like something doesn't mean it's a good idea. How many people have called for fishing? You have to look at the big picture. I played SWG at beta and launch as well, and it really wasn't a very good game.
Gavin_Kelvar Posted December 26, 2012 Posted December 26, 2012 I don't see why they would have to write a whole class story for it. A prof like this could just be a quick grind to being "master" at what they do by simply entertaining, buffing, and doing appearance changes. Because every class has a story line and the main selling point of TOR is it's story? Thus a class that lacks any class story would stick out like a sore thumb, be difficult to level given the way the game is designed, and might include game breaking buffs to justify to people why they should bother playing/leveling a class with no class story in a story driven game.
Aebrynis Posted December 26, 2012 Posted December 26, 2012 I would say that Entertainer could be a profession instead. Just like Artifice, Cybertech, etc. That way people who want such a thing can have it and still have combat abilities. If you don't want to ever fight, just hang out in Cantinas and level up your profession buffing people. This is pretty much the only way you'd ever see it introduced. The core game is too well-established, and changing game mechanics in mid-stream is just asking for it (ask SOE about that). I don't think it's a bad idea having it as a profession, and in fact it makes sense. Having said that, it's never going to happen. EAWare (A) doesn't respond to any issue it doesn't care about...namely, if it isn't about the Cartel Market, your ideas and concerns are pretty much guaranteed to sit and rot, regardless of what they actually are, and (B) the game still has a backlog of issues that preclude introducing something of this sort.
Gavin_Kelvar Posted December 26, 2012 Posted December 26, 2012 I don't think it's a bad idea having it as a profession, and in fact it makes sense. As long as it is restricted based on class. It wouldn't fit the game or Star Wars to see a Jedi/Sith doing the seductive slave dancer routine and using their saber as a stage prop. It makes little sense for the Trooper unless you want to claim they're part of some USO type organization within the Republic Military. Smuggler is barely plausible perhaps best explained that they were so in debt to the Hutts that they needed to do this to pay off the bounty. Operative makes sense since it could be a cover and likewise the Bounty Hunter kinda makes sense under the same justification.
Kenlonis Posted December 26, 2012 Posted December 26, 2012 If i want to spend money watching someone dance i will go to a strip club so no thanks
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