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List of Suggestions (Developer Feedback Please)


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I'm sure some of these are probably listed somewhere in the 1000+ pages of this forum but since these are my suggestions and I'm curious if they actually do get read I'll list my own personal ones here. Hopefully I remember what all my thoughts and suggestions are for one single post.

 

1). Skins, this is close to if not my no.1 complaint and suggestion. Stop recycling skins. I like the idea of different color schemes but that should be player choice, the actual physical skin should be what is different. Vehicles and lightsabers especially that are "custom crafted/made" should make a different (possibly random) skin each time its made, its custom for heaven sakes. Ideally anything custom should have the ability to change the actual outward appearance in my opinion but I'd settle for custom gear being tailored at least by color scheme. It is very aggravating to know there is a "creative" team that is doing nothing but releasing the same skin/models for items and just adjusting the color. MMO players like uniqueness so cater to that and offer a wider range "aesthetics" to gear and items. Again leave the color choosing to players or make it a CC cost or in game credit fee associated with dye color changes. Seems like that should be fairly easy to implement and there should be a creative team and as such make some nice looking items for players to wear.

 

2). In relation to number 1, seriously what is the deal with some of the skins you have made, I have seen forums about the consular gear looking rather "mother theresa" and I have to agree, some light armor does look like nurse gear not so much jedi gear. In fact some of the art work for gear seems inspired by japanese anime as I remember seeing some gear that looks like giant pointy bull horns for head pieces and sharp pointed triangle (large mind you) features on chest pieces. Some of which looks silly but I concede that may be just a matter of individual opinion but I think the majority of star wars players would agree that that point bull horn gear is kinda silly.

 

3). Gear bonus stats for sets. I personally have enjoyed set bonuses, in some past games you didn't even know you got the set bonus for using full pieces of a set. Since there are so many sets of gear catering to different stat sets and some gear being rather difficult to find all the specific pieces for before leveling to the next tier (even when using GTN) let there be item set bonuses for gear similar to what tionese/columi offer or maybe being more like dragon age where items might give a hidden set bonus to either specific stats already primarily offered or by bumping up an additional stat, for example gear that pumps up shield and absorb might add a hidden defense stat bonus if using gear of all the same pieces. Sadly this may also mean that gear removed from the game may need to be promptly put back in as from what I have read there have been a lot of incomplete gear sets due to gear rewards being removed and not being put back into the game in other ways.

 

4). Vehicle speeds. This needs to be retooled, especially since some areas are HUGE and take forever (or seemingly so) to get from one section to another. I think the speeder increase should be higher or have a larger difference, such as starting at 100 then 120 and either 140 or big increase of 150. Or perhaps start at 90 then bump to 110 then 130 might be more game balancing but that 10% isn't too much of a difference and almost not worth paying higher prices for. Again please add MORE variation to speeder skins, see issue no. 1. On the speeder skin not, remove those big monstrosities, they are annoying and hard to see around especially if more than one person is bouncing around (literally bouncing) in them. Not to mention distracting. I like the new chair ones (only seen them don't really spend on cartel packs to get them myself) although the animations above them is ridiculous, seriously are those needed? Give an option to turn those off please.

 

5). The GTN is a good example of why common people should stay out of the stock market. Instead of the GTN or maybe change the GTN to work this way, but fix the sale price of items of being within a range or just fix the sale price of items based on level and have it a percentage higher than what it would be sold to through an NPC vendor and then have people register as merchants (perhaps even adding merchant as a crew skill that as it trains up through sales allows MORE flexibility in how much something can sell for). Some of the pricing is just crazy. There are lots of casual people that are never going to see anything, even some F2P due to limits on how much credit they can store or from never achieving that much. I know there are rare items and should be sold for a lot, but its starting to look like the GTN is going to be overly inflated items that caters only to people who have been playing so long that their accounts are in the millions and spending 3 million credits on a mod (I cant imagine it costs that much to get the mats but I could be wrong since I haven't crafted that level yet). Either that or limit everyones credit limit to a certain amount depending on subscription status. Such as 250k for F2P, 500k for monthly subscribers, 750k for 3 month subscribers and 1 million for those who pay for the 6 month at a time subscriptions or some other similar effect. Perhaps even using the cartel market to buy credit cap increase (again it should be capped at some amount otherwise eventually everything is going to go crazy in inflation because people farm creds in some way or just do nothing but play missions 10 hours a day building up obscene credits making it nearly impossible for casual players to ever have a chance to buy something). Again I concede maybe that is the way it should be, people play for 12 hours get to hoard the money those who don't play often are consigned to the poverty level.

 

6). Legacy items. This needs work. I like the idea but its implementation seems a bit screwbally. First off I think legacy items should either level with the character (joining in other similar suggestions I have seen in this regards) or perhaps all legacy gear should be modifiable and not just the upper tier. Going back to the aesthetics points earlier mentioned, high level legacy gear should look nicer or more impressive/imposing than the lower level but give the option for it all to be modded. I find it laughable someone thought it was a good idea to make an item that is worthless after a couple or few hours of play that is difficult to get or expensive. Legacy gear should be a legacy, something handed down from one character to another not something mailed to another alt character that is handily thrown away because they advanced from 14 to 15 and found a better item. Legacies are extensions of family and should not be treated as something discarded or sold. So if legacy items are difficult to get or expensive to grind out for in daily rewards then MAKE them ALL modifiable pieces.

 

7). Fast travel. Seriously it costs me 75 credits to fly across the galaxy but from one point on a planet to another point inside the planet it can cost me 1000+ credits???? Who came up with this idea? Again this touches on the inflation/economy system in place that is rather skewed to say the least. I personally think you should pick a price and stick with it, early characters may not fast travel as much due to not being able to afford the price but mid to high level characters are not going to be impacted as much. My preferred suggestion and one you might like is to just at some point after planet one offer a taxi pass for a set high fee or CC cost and just skip the constant fee charge. Cant tell you how many times I have gone to the wrong location after paying 1500 credits and then spending a similar amount right afterwards to get to the right location. Its like dying, god forbid you messed up and went to the wrong area now you pay a hefty price.

 

8). Post 50. I realize there is an expansion coming up that may garner more suggestions and probably right now giving out lots of fear posting, but seriously is there a way to develop this game so that a single level cap is in place and not some ever increasing one? Another personal peeve of mine, constant escalation. The story 1-50 seems to revolve around a lot of this is the biggest most dangerous weapon ever now go stop it and then all of a sudden and even bigger more dangerous than the last world or universe ending scenario has popped up. I am certain there is a way to make this game fun without escalating everything to such huge proportions. This goes for bosses as well, not all bosses need to be giant screen feeling things. I laughed the first time I did Eternity Vault and saw a giant Rakata as the final boss, seriously not just a Rakata (which I love that race and think their story has potential) but really do we need to have giant Voss and giant Rakata as bosses? I also have none even numbers so increasing the level cap from 50 - 55 just is annoying, at least do it in 10's if you are going to do that or start the cap earlier such as at level 30 and increase it by 5 every 3 months as new content comes out.

 

9). New content. Seriously keep with the stories, if voicing every character is expensive or burdensome then go back to texts for all but the most primary of NPC characters and tell more story or explanations in cut scenes. Another peeve on voices is I don't like the Alien language stuff, voice them all in English or on very RARE occasions do them in another language but seems like every other conversation is in some alien tongue that sounds repetitive, anyone else constantly hear omi topi? Everyone knows that just about every being with an actual mouth speaks basic. Or allow the game to reflect some sort of translator but the Alien language for me got old after the first encounter.

 

10). Flash point conversation. I want to agree with many of people on the point of skipping scenes on this. Storymodes should always have this as new people will be coming and not see this stuff. However by the time you get to doing Hard Modes, yeah I have to agree with many people, please disable all conversation or give the option to for Hard Modes. I know the social points are desireable but frankly the Esseles run seems to be the only real source for social points so stop the Hard Mode flash point from repeating the same conversations over and over. Either that or actually change the hard modes story's a bit or dialogue. In fact Hard Modes probably should change how the mission is done and who you fight as well just to be a little different than the original.

 

11). Class differences. I have not played all classes yet, but from looking at them they all seem to be the same to some degree. Can there be more variation? Such as Sith Warrior/Juggernaut be different than the Jedi Counterpart? It seems they have basically the same attacks and it would be nice to have totally different styles of play between the two. Same for the rest of the classes. I do like the skill tree but it seems ability advancements are pathetic, the increases seem to be so small that there is seemingly no real benefit from choosing some abilities on a skill tree other than to advance to something that might show a real increase in some way. I will make a concession here that I don't fully understand how the game mechanics work in this regard, is a 1% gain actually +1% to a skill? Such as shield spec is +2% to shield, now is that meaning if my shield chance is 32.5% that it jumps up to 34.5% as that appears to be a good gain or is it saying that 32.5% goes up 2% for .65% increase totally 33.15? which seems rather small basically giving a .5% increase in effectiveness. Also the enemy abilities seem to activate faster and more often making soloing rather painful at times but that is a whole other issue. My main point is variation in classes with a side of advancing in levels seems badly disproportionate to the increase of enemy mobs ability increase.

 

12). Space Missions. This is almost the same issue as number one. Can you please stop using the same screens as previous missions. Is it really that hard to make different space scenarios. And if plotting different tracks is too burdensome then allow us the players to pilot how we see fit within the confines of a mapped area of space and find different ways to complete our missions then. If you can put forth the effort to update the cartel market you can make new space missions that are ALL different and not just harder versions of the same thing.

 

13). Just a reiteration of variation. Again I can't stress how nice it would be to make variances. Hardmode missions should not just be repeats of the same old missions make them their own more difficult missions with new stories to advance through, seriously right some stories how a TEAM needs to be put together to do something not focus on one character as if they are handling it by themselves but in reality 3+ other people are there doing the job. Did no one learn from Dragon Age? The first game was great with lackluster expansions but the game was fantastic in terms of story (great potential for actual co-op mind you) and challenging game play. You did not want to head on into a situation without looking and assessing first. Dragon Age 2 was horrific, yeah it was an OK story but all the maps were just blocked off areas of the the same map used in the whole game. And worse things did not hide behind obstacles as you walked into a potential ambush, no they just literally "spawned" on top of you, that isn't nearly as good as realizing that boulder over there had two sneaky hidden enemies that I didn't see that came out and stabbed me in the back. The expansion to Dragon Age 2 did a better job with maps and spawning enemies (at least it did it off camera this time). Learn from this these are lazy development tactics and should be avoided if possible and frankly delays might be better than releasing content with recycled material. STOP THE RECYCLING!!!!

 

14). Is it possible to allow for a name change feature? In the rush to just make a character and start playing you are apt to just pick whatever name is available but later might like to take the time to come up with something else. So please grant some name change feature, use the Cartel Market (small fee only NOT hundreds of coins) to change a name. Not that hard and again something that could make you money as I am sure tons of people would pay 10 - 60 coins to change a character name.

 

15). Grinding out Dailies. I know things should not be on platter and work towards something. Certainly those that earn something appreciate it more. But come on do you really NEED to make it so I have to fly the SAME BORING space missions for weeks and months to get some items in the game? Or grind out that same time period for other items such as the daily commendation items? I like playing multiple characters and would probably spend a lot of time working each up but the fact that it takes me longer to earn commendations to get some stuff around 50 than it does to actually reach 50 seems a bit extreme. Either make getting to 50 harder or make getting stuff after it a little less monotonous. Doing the same stuff over and over and over isn't that much fun, now repeating some missions to do better is OK but at some point you will tire of that mission. So maybe like the Cartel Market items you should make Flash Points and Daily missions that give specific item rewards for a limited period of time and then that mission is gone or that mission starts dropping different items. That at least keeps them freshish instead of the same stuff over and over and over.

 

15a). As a side not to 15 does anyone have a way to make it so that its easier to find groups that actually do whole missions and NOT skip every single fight except the ones you CAN'T avoid? I get the whole speed run thing, but there are so few people that haven't been doing these missions for so long that i'd really just like to fight my way threw if nothing else so I know what to expect. I personally only learned how to do some earlier flash points by soloing them after being so over leveled I could do them with just a companion. I found out that I missed out on A LOT of loot chances with most groups skipping through. Probably no real solution to that, but could the developers at least offer solo leveled versions of ALL flashpoints (perhaps lowering loot drops chances in that cases or maybe limiting it to just one major item at the end as opposed to one or two per boss?) At least this way new players get a chance to actually explore the maps and know what to expect while also maybe learning how to fight the bosses and see what items can be gotten from these missions.

 

I know some of these are just preference and opinion but I think I have some good thoughts in here. Not sure if anyone agrees but there has to be some workable material here somewhere. Also i'm new to MMO period as this is my first so some things just maybe the nature of the beast but Star Wars should in my thoughts be different and focus on group and story play not random super boss smashing on an ever escalating larger group scale with ever increasingly larger piles of health.

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