Godlymuppet Posted December 9, 2012 Share Posted December 9, 2012 (edited) Title says it all. It's all we need. Well not all but mostly. Would have no impact on PVE. Make it so!! Edited December 9, 2012 by Godlymuppet Link to comment Share on other sites More sharing options...
Nightkin Posted December 9, 2012 Share Posted December 9, 2012 Title says it all. It's all we need. Well not all but mostly. Would have no impact on PVE. Make it so!! Far from all we need, but it would help something fierce! Link to comment Share on other sites More sharing options...
Godlymuppet Posted December 9, 2012 Author Share Posted December 9, 2012 (edited) For those who don't know what it is, it's a move that jumps you back 20 yards. Give us that on a twenty five second cool down and it would help immensely. You could even add a talent in each tree for it. One for five seconds off cool down. One for seventy percent move speed increase for four seconds after. One for roots the target you had for four seconds. If we are to get an escape move as has been suggested that would be perfect. But you have to use it carefully near ledges, I saw many a hunter kill themselves using this by the lumbermill. Edited December 9, 2012 by Godlymuppet Link to comment Share on other sites More sharing options...
Goshik Posted December 9, 2012 Share Posted December 9, 2012 I think the ideal escape or way to disengage would be something like Zealous Leap like the Jedi Guardians have. We are a support class after all, how about letting us leap to our allies BW? Mercenaries would obviously use their jet-packs and commandos could use some kind of grapple or probe to bring us to the targeted ally. This way we could be a true support class because we could get to our allies quicker and take refuge with them when we start getting focused. No damage or tweaking necessary. Link to comment Share on other sites More sharing options...
Kickimanjaro Posted December 10, 2012 Share Posted December 10, 2012 (edited) A leap-to-friendly heal would be an interesting concept for the Combat Medic tree, just saying. "Need some triage?" "I'M THERE!" Edited December 10, 2012 by Kickimanjaro Link to comment Share on other sites More sharing options...
iDraxter Posted December 10, 2012 Share Posted December 10, 2012 No this backwards leap is needed for the hole merc/commandos not just healer, just like operatives have in combat stealth and sorcs got force speed they are class based not spec based Link to comment Share on other sites More sharing options...
johnyangelo Posted December 10, 2012 Share Posted December 10, 2012 Yes something that allows you to make that distance again quickly. Link to comment Share on other sites More sharing options...
Kickimanjaro Posted December 10, 2012 Share Posted December 10, 2012 No this backwards leap is needed for the hole merc/commandos not just healer, just like operatives have in combat stealth and sorcs got force speed they are class based not spec based Oh, I agree. I was just saying that if this leap were implemented, it could be changed depending on which tree you go. For example, you could have three different specializations, one for damage, another for stun, and lastly one for healing. Link to comment Share on other sites More sharing options...
Adellion Posted December 10, 2012 Share Posted December 10, 2012 Immunity to pulls/grapples/leaps for six seconds after using? Bit pointless to put a bit of distance in if people are just gonna leap to you, or pull you back. Very risky, esp in Huttball. If it's supposed to be an escape, it has to be something that has immune to leaps (e.g. force speed immunity to controlling effects, or stealthers becoming mildly untargetable in stealth). Link to comment Share on other sites More sharing options...
Kerensk Posted December 12, 2012 Share Posted December 12, 2012 I agree that the grapple thing would be cool, but the leap back would be trouble. Leaping forward you know where you're going, leaping back into a fire-trap or pit is worse than useless, it's a liability. Grapple to friendly is clever and fit's the trooper style of being a fighter and teammate, not a coward that runs backward. And I still think we need to add something that makes our Heavy Armor not be the squishiest in the game (seriously my sniper can waltz through a melee better in light armor). Link to comment Share on other sites More sharing options...
SpaniardInfinity Posted December 12, 2012 Share Posted December 12, 2012 .Grapple to friendly is clever and fit's the trooper style of being a fighter and teammate, not a coward that runs backward. Oh, if they ever added this. A healer that can leap...it's so crazy, it just might work. Link to comment Share on other sites More sharing options...
MDR_WeedKnight Posted December 12, 2012 Share Posted December 12, 2012 you want mobility play a vanguard. Commandos are only good at one thing standing still and killing things you dont need to move if your 29 meters from your target. What do you need a leap for, for the one melee attack you have. seriously... Link to comment Share on other sites More sharing options...
oaceen Posted December 12, 2012 Share Posted December 12, 2012 you want mobility play a vanguard. Commandos are only good at one thing standing still and killing things you dont need to move if your 29 meters from your target. What do you need a leap for, for the one melee attack you have. seriously... i mostly agree with you, but i think you entirely missed the point of this thread. the leap originally suggested in one that shoots the commando back x meters away as an escape mechanic. another was to leap to a friendly ally neither one of these suggestions are intended as dps tools Link to comment Share on other sites More sharing options...
SpaniardInfinity Posted December 12, 2012 Share Posted December 12, 2012 i mostly agree with you, but i think you entirely missed the point of this thread. the leap originally suggested in one that shoots the commando back x meters away as an escape mechanic. another was to leap to a friendly ally neither one of these suggestions are intended as dps tools The part highlighted in bold. 1.7 is rumored to have some changes for all classes and I know there is no shortage of people calling for overhauls in class balancing. Commando/Mercenary is reported getting some help with an escape mechanic. I think the most likely and most basic solution will probably be something like the Smuggler's Dirty Kick speed buff, but for our Stockstrike. The friendly leap or a (barrel!) roll I think is wishful thinking, but who knows. The last big class balancing was over six months ago in April (1.2) -- something is due. Time will tell what Bioware has planned. Link to comment Share on other sites More sharing options...
oaceen Posted December 12, 2012 Share Posted December 12, 2012 The part highlighted in bold. 1.7 is rumored to have some changes for all classes and I know there is no shortage of people calling for overhauls in class balancing. Commando/Mercenary is reported getting some help with an escape mechanic. I think the most likely and most basic solution will probably be something like the Smuggler's Dirty Kick speed buff, but for our Stockstrike. The friendly leap or a (barrel!) roll I think is wishful thinking, but who knows. The last big class balancing was over six months ago in April (1.2) -- something is due. Time will tell what Bioware has planned. yeah, i know. my commando and scrapper are filled lots of mixed feelings, but for now i'm trying to stay cautiously optimistic. mostly what worries me is that the devs think 'commandos who play correctly and hug corners are hard to kill' as if hugging corners is our method of survivability, not actual class skills. also what i think is odd is every time i think of a good tool for us, it's something gunslinger already has. it's an example of a turret class done right. a portable shield so we can hunker down and become an actual turret: immoble, but immune to interrupts, gain some protection, etc. a speed boost on melee attack flashbang an AOE that can be placed anywhere and stay there (flyby, incendiary grenade) so we can stand inside it for protection hopefully they give us something that makes us unique rather than takes from smuggler. Link to comment Share on other sites More sharing options...
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