xayekayx Posted December 20, 2011 Posted December 20, 2011 this is my tank build I'm planning on running please give critical feedback on opinions thanks http://www.torhead.com/skill-calc#200rubokrskfsZZf0MM.1
Menacerone Posted December 20, 2011 Posted December 20, 2011 For tanking I would say get rid of Thrashing Blades, Swelling Shadows and to me Nerve Wrecking is up in the air I do not know for sure on that one. But I would say you need to get Charge Mastery 3/3, and lightning recovery 2/2. But that is my opinion. Here is my build. http://www.torhead.com/skill-calc#200bIMokrskrsZZf0cM.1 Menacer Rakata Mind Prison Guild: Because Good Is Dumb
Dhariq Posted December 20, 2011 Posted December 20, 2011 But I would say you need to get Charge Mastery 3/3, and lightning recovery 2/2. But that is my opinion. Not just your oppinion. +1
Felhad Posted December 20, 2011 Posted December 20, 2011 This is my build: http://www.torhead.com/skill-calc#200rcrkkrskbsZZf0cM.1 +3% Endurance is going to be roughly ~450 hp at level 50, when your total will be roughly 14000. Not worth it.
lxtn Posted December 20, 2011 Posted December 20, 2011 if Shroud of Darkness is not worth the points for 3% Endurance, then I would think Premonition is not worth the points for 2% Defense. i keep playing around with Disjunction and Lightning Recovery. those 3 points will either end up there or in Shroud of Darkness for me. the other issue is Thrashing Blades. those two points may end up in Premonition, just to maximize my defense. http://www.torhead.com/skill-calc#200rcrskbskbsZZf0cM.1 or http://www.torhead.com/skill-calc#200rIbckbskbsZZf0cM.1 or http://www.torhead.com/skill-calc#200bIbckrskbsZZf0cM.1
Rade_Harkin Posted December 20, 2011 Posted December 20, 2011 (edited) if Shroud of Darkness is not worth the points for 3% Endurance, then I would think Premonition is not worth the points for 2% Defense. Those are two completely different things. Defense is a stat that determines whether a hit is missed/evaded or if it goes through to the second roll (crit/shield/hit). Having higher Defense is infinitely better than higher Endurance. Edited December 20, 2011 by Rade_Harkin
lxtn Posted December 20, 2011 Posted December 20, 2011 i understand how Endurance and Defense work...
Rade_Harkin Posted December 20, 2011 Posted December 20, 2011 (edited) i understand how Endurance and Defense work... Then don't compare the two like that. They aren't the same. 2% Defense >>> 3% Endurance Edited December 20, 2011 by Rade_Harkin
lxtn Posted December 20, 2011 Posted December 20, 2011 just saying that 2-3% of almost anything is a small difference, whether it's Endurance or Defense.
Rade_Harkin Posted December 20, 2011 Posted December 20, 2011 (edited) just saying that 2-3% of almost anything is a small difference, whether it's Endurance or Defense. No.. it's not. The Defense bonus is additive to the Mitigation percentage rating after calculations, not to the stat itself. Fully buffed without "Defense" gear an Assassin has 21% Avoidance rating. This includes the 2% buff from Premonition (so 19% without it). The wording on the talent tooltip is a bit off.. watch your character sheet when learning the talent if you don't believe me. That's much much different than adding 3% to your total Endurance pool. Edited December 20, 2011 by Rade_Harkin
lxtn Posted December 20, 2011 Posted December 20, 2011 that makes much more sense. thanks for explaining and not just being argumentative. revised build http://www.torhead.com/skill-calc#200bcrskrskbsZZf0cM.1
Rade_Harkin Posted December 20, 2011 Posted December 20, 2011 (edited) that makes much more sense. thanks for explaining and not just being argumentative. revised build http://www.torhead.com/skill-calc#200bcrskrskbsZZf0cM.1 Yes I apologize. I didn't realize you were thinking of the "Defense" stat though I probably should have assumed that given the wording of the talent. I wasn't 100% accurate though.. the 21% includes Premonition so you'd have 19% without the talent. I corrected my previous comment. As an aside, Lightning Reflexes does the same thing as Premonition mechanics-wise. Edited December 20, 2011 by Rade_Harkin
xayekayx Posted December 20, 2011 Author Posted December 20, 2011 why would charge master 3/3 be batter then thrashing blades 2/2 and charge master 1/3 i understand more resistance but most of your damage comes from thrash so wouldn't that be better to help keep aggro please explain to me thanks.
Rade_Harkin Posted December 21, 2011 Posted December 21, 2011 why would charge master 3/3 be batter then thrashing blades 2/2 and charge master 1/3 i understand more resistance but most of your damage comes from thrash so wouldn't that be better to help keep aggro please explain to me thanks. 3/3 Charge Mastery is the only Elemental/Internal defense we get through Talents. Elemental and Internal damage do not get mitigated by Armor so we will always take full damage unless we have resistances for them. In all actuality most of our damage comes from Shock, not Thrash. Thrash is more of a setup skill.
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