Phasersablaze Posted October 25, 2012 Share Posted October 25, 2012 What good is an interrupt if you cant use it while you are in the middle of tracer missile? It interrupts unload to cast it...that is good. It will not work while you are casting TM. This is SO annoying please fix it. Link to comment Share on other sites More sharing options...
Eternalnight Posted October 25, 2012 Share Posted October 25, 2012 - move yourself - jump and so on Link to comment Share on other sites More sharing options...
Aerikaya Posted October 26, 2012 Share Posted October 26, 2012 What good is an interrupt if you cant use it while you are in the middle of tracer missile? It interrupts unload to cast it...that is good. It will not work while you are casting TM. This is SO annoying please fix it. Tracer missile is a cast and casts are not overwritten by other abilities. Unload is a channel and can be interrupted by other abilities, like if you were to hit Heat-seeker Missile while using Unload. If you are in an interrupt heavy situation and know its coming, work your rotation around it. On HM Kephess I'll throw in my free attack more when my interrupt turn in coming up. Or just a quick Esc then Disabling shot. Link to comment Share on other sites More sharing options...
Gyronamics Posted October 26, 2012 Share Posted October 26, 2012 (edited) Jump and hit interrupt. The only thing that will screw you is funnily enough your own default attack, rapid shots. That's an interruptible channel by you or anyone else, if you've just done that when a 1s cast bar you need to stop comes up you can't do anything. Your interrupt will be queued after your rapid shots. Edited October 26, 2012 by Gyronamics Link to comment Share on other sites More sharing options...
Phasersablaze Posted October 26, 2012 Author Share Posted October 26, 2012 When Mele jump to you your spell is interrupted the instant they cast the ability. Even if they jump from 30m away your spell is interrupted before their feet even leave the ground to leap at you. AND THEN THEY HAVE A HARD INTERRUPT ON TOP OF THAT! And lets not even go into the fact that Mele can spec into immunity to CC and Knock-backs after a jump. I don't even think giving us an 80m range could make up for how weak we are in PVP now. Why does our interrupt have to suck? Link to comment Share on other sites More sharing options...
Gyronamics Posted October 27, 2012 Share Posted October 27, 2012 Actually I can cast it while doing rapid shots. A guild member says he cant though. Works fine for me in pve or pvp. Link to comment Share on other sites More sharing options...
Recommended Posts