Kilikaa Posted October 9, 2012 Share Posted October 9, 2012 I hate playing my commando in pvp. We have no way of keeping melee attackers off us. No snare or root. We have a KB that buys us no time as any melee class is right back on us. Cryo nade is useless at 10meters. Stock strike doesn't do a damn thing and Concussive charge has too long a cooldown to be effective. Will we ever get an ability that can help keep melee off of us? My Mnado is Gunnery spec. I know this is a crap spec but I refuse to change because BW forces us to. Is Commando every going to get a root of it's own? If Force Leap is allowed to root (and it should not) then our KB should have a root as well. I just left a WZ where the same friggen Pyro kept killing me because I could not get away from him at all. Link to comment Share on other sites More sharing options...
vimm Posted October 9, 2012 Share Posted October 9, 2012 I hate playing my commando in pvp. We have no way of keeping melee attackers off us. No snare or root. We have a KB that buys us no time as any melee class is right back on us. Cryo nade is useless at 10meters. Stock strike doesn't do a damn thing and Concussive charge has too long a cooldown to be effective. Will we ever get an ability that can help keep melee off of us? My Mnado is Gunnery spec. I know this is a crap spec but I refuse to change because BW forces us to. Is Commando every going to get a root of it's own? If Force Leap is allowed to root (and it should not) then our KB should have a root as well. I just left a WZ where the same friggen Pyro kept killing me because I could not get away from him at all. You'll have to be in Gunnery if you want a root - from stock strike - and you have a snare on your knockback. Link to comment Share on other sites More sharing options...
Devilk Posted October 9, 2012 Share Posted October 9, 2012 (edited) Is Commando every going to get a root of it's own? If Force Leap is allowed to root (and it should not) then our KB should have a root as well. I just left a WZ where the same friggen Pyro kept killing me because I could not get away from him at all. This by chance didn't happen on the Bastion in the lowbie bracket did it? Lol because I was just in a voidstar where I kept myself glued to a commando as a pyro PT. Edited October 9, 2012 by Devilk Link to comment Share on other sites More sharing options...
JattaGin Posted October 9, 2012 Share Posted October 9, 2012 I hate playing my commando in pvp.(...) Welcome to the club. Commando is the most horrible class for PvP. My guildy complained in the last warzone that I didn't heal him properly. We were 2 on 1 at one turret. The other guy was a known hardcore PvPer. I healed and healed, used all extra energy, all the tricks I got, my optimised rotation etc., but I was not able to keep him alive. Luckily he got the opponent down enough that I could finish him with two basic shots after my guildy died. He now understands how terrible it must be to play a commando medic. It is like the most useless class. The heals are low, movability is limited, my char is squishy despite the full warhero gear... I play low-level PvP with a Jedi Shadow now. I have yet no clue how to play this class. I just push random buttons. My output and outcome is so much higher than with my commando. It is a shame. It is in theory a cool class, but since the nerf back in the days (started my commando after it)... well, commandos are not wanted in ranked premades for a reason. I don't even ask for ranked groups anymore. Link to comment Share on other sites More sharing options...
Kilikaa Posted October 9, 2012 Author Share Posted October 9, 2012 This by chance didn't happen on the Bastion in the lowbie bracket did it? Lol because I was just in a voidstar where I kept myself glued to a commando as a pyro PT. Lol. No, this was level 50 pvp on Shadowlands. Link to comment Share on other sites More sharing options...
Jenzali Posted October 9, 2012 Share Posted October 9, 2012 He now understands how terrible it must be to play a commando medic. It is like the most useless class. The heals are low, movability is limited, my char is squishy despite the full warhero gear... Please tell me this was written in sarcasm Commando/Merc healers are pretty widely regarded as the sturdiest healer with the most powerful single-target burst healing. Link to comment Share on other sites More sharing options...
Volxen Posted October 9, 2012 Share Posted October 9, 2012 Sadly, the solution is to just reroll as a Gunslinger and avoid the headache that comes with playing a Commando. If you are wanting to be a "glass canon", then spec in the Sharpshooting Gunslinger tree. Link to comment Share on other sites More sharing options...
dalevan Posted October 9, 2012 Share Posted October 9, 2012 You'll have to be in Gunnery if you want a root - from stock strike - and you have a snare on your knockback. Yeah we have a root with our Stock Strike, but our KB snare is useless against classes that can jump right back to us. Personally, I would trade the snare in KB, with the root in Stock Strike. The reason being, in order to keep melee off me, after I KB, I also have to use my stun, or my mezz if I don't hit them, to keep them there. We also have a snare in our full-auto if you put points into that. I mainly use that in WZ's like Voidstar and Huttball to slow them down. Putting the root in KB and the snare in Stock Strike would suit me better, but I work with what I have, Link to comment Share on other sites More sharing options...
vimm Posted October 9, 2012 Share Posted October 9, 2012 Yeah we have a root with our Stock Strike, but our KB snare is useless against classes that can jump right back to us. Personally, I would trade the snare in KB, with the root in Stock Strike. The reason being, in order to keep melee off me, after I KB, I also have to use my stun, or my mezz if I don't hit them, to keep them there. We also have a snare in our full-auto if you put points into that. I mainly use that in WZ's like Voidstar and Huttball to slow them down. Putting the root in KB and the snare in Stock Strike would suit me better, but I work with what I have, An instant knockback root - I don't think we need more of those, honestly. My response was simply to contradict the point made about having no roots or snares. More realistic would be to add a 4 second no charge debuff to your knockback (; Link to comment Share on other sites More sharing options...
dalevan Posted October 9, 2012 Share Posted October 9, 2012 An instant knockback root - I don't think we need more of those, honestly. My response was simply to contradict the point made about having no roots or snares. More realistic would be to add a 4 second no charge debuff to your knockback (; Works for me! Link to comment Share on other sites More sharing options...
vimm Posted October 10, 2012 Share Posted October 10, 2012 Works for me! And when I say your knockback, I mean our knockback, because I have a mercenary too! Link to comment Share on other sites More sharing options...
dalevan Posted October 10, 2012 Share Posted October 10, 2012 And when I say your knockback, I mean our knockback, because I have a mercenary too! I had a feeling since you knew about it. Link to comment Share on other sites More sharing options...
ArchangelLBC Posted October 10, 2012 Share Posted October 10, 2012 I would seriously pay cash for a baseline 30m snare or root. BW could keep all those Cartel Coins they're going to give me if they'd let me spec into a Hold the Line ability in Gunnery. Oh well at least we're pretty baller in PVE. Link to comment Share on other sites More sharing options...
Ashaari Posted October 10, 2012 Share Posted October 10, 2012 I gave the commandos I faced on my PT a hard time last night too. Unfortunately this will have happened on every server and will continue to do so since the 1.4 patch. PT,s only have 1 gap closer "grapple" on a lengthy cd and we have no speed enhancements or force leap type abilities. Pre 1.4 we could stun at range to allow us to close, or to stop a target escaping. In the current state the commando/merc is the one class that once we get them in range, find it difficult to escape i,e, Cant sprint away, stealth, KB, stun and run etc etc. I play all classes so I understand your issues on the commando as I share them on mine. I gave up healing on my commando in PvP as it is a thankless task that I can do so much better on my Scoundrel. Link to comment Share on other sites More sharing options...
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