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Commando and melee combat.


Kilikaa

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I hate playing my commando in pvp. We have no way of keeping melee attackers off us. No snare or root. We have a KB that buys us no time as any melee class is right back on us. Cryo nade is useless at 10meters. Stock strike doesn't do a damn thing and Concussive charge has too long a cooldown to be effective. Will we ever get an ability that can help keep melee off of us? My Mnado is Gunnery spec. I know this is a crap spec but I refuse to change because BW forces us to.

 

Is Commando every going to get a root of it's own? If Force Leap is allowed to root (and it should not) then our KB should have a root as well. I just left a WZ where the same friggen Pyro kept killing me because I could not get away from him at all.

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I hate playing my commando in pvp. We have no way of keeping melee attackers off us. No snare or root. We have a KB that buys us no time as any melee class is right back on us. Cryo nade is useless at 10meters. Stock strike doesn't do a damn thing and Concussive charge has too long a cooldown to be effective. Will we ever get an ability that can help keep melee off of us? My Mnado is Gunnery spec. I know this is a crap spec but I refuse to change because BW forces us to.

 

Is Commando every going to get a root of it's own? If Force Leap is allowed to root (and it should not) then our KB should have a root as well. I just left a WZ where the same friggen Pyro kept killing me because I could not get away from him at all.

 

You'll have to be in Gunnery if you want a root - from stock strike - and you have a snare on your knockback.

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Is Commando every going to get a root of it's own? If Force Leap is allowed to root (and it should not) then our KB should have a root as well. I just left a WZ where the same friggen Pyro kept killing me because I could not get away from him at all.

 

This by chance didn't happen on the Bastion in the lowbie bracket did it? Lol because I was just in a voidstar where I kept myself glued to a commando as a pyro PT.

Edited by Devilk
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I hate playing my commando in pvp.(...)

 

Welcome to the club. Commando is the most horrible class for PvP. My guildy complained in the last warzone that I didn't heal him properly. We were 2 on 1 at one turret. The other guy was a known hardcore PvPer. I healed and healed, used all extra energy, all the tricks I got, my optimised rotation etc., but I was not able to keep him alive. Luckily he got the opponent down enough that I could finish him with two basic shots after my guildy died.

 

He now understands how terrible it must be to play a commando medic. ;) It is like the most useless class. The heals are low, movability is limited, my char is squishy despite the full warhero gear...

 

I play low-level PvP with a Jedi Shadow now. I have yet no clue how to play this class. I just push random buttons. My output and outcome is so much higher than with my commando. It is a shame. It is in theory a cool class, but since the nerf back in the days (started my commando after it)... well, commandos are not wanted in ranked premades for a reason. I don't even ask for ranked groups anymore.

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He now understands how terrible it must be to play a commando medic. ;) It is like the most useless class. The heals are low, movability is limited, my char is squishy despite the full warhero gear...

 

Please tell me this was written in sarcasm :eek: Commando/Merc healers are pretty widely regarded as the sturdiest healer with the most powerful single-target burst healing.

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You'll have to be in Gunnery if you want a root - from stock strike - and you have a snare on your knockback.

 

Yeah we have a root with our Stock Strike, but our KB snare is useless against classes that can jump right back to us. Personally, I would trade the snare in KB, with the root in Stock Strike. The reason being, in order to keep melee off me, after I KB, I also have to use my stun, or my mezz if I don't hit them, to keep them there. We also have a snare in our full-auto if you put points into that. I mainly use that in WZ's like Voidstar and Huttball to slow them down.

 

Putting the root in KB and the snare in Stock Strike would suit me better, but I work with what I have,

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Yeah we have a root with our Stock Strike, but our KB snare is useless against classes that can jump right back to us. Personally, I would trade the snare in KB, with the root in Stock Strike. The reason being, in order to keep melee off me, after I KB, I also have to use my stun, or my mezz if I don't hit them, to keep them there. We also have a snare in our full-auto if you put points into that. I mainly use that in WZ's like Voidstar and Huttball to slow them down.

 

Putting the root in KB and the snare in Stock Strike would suit me better, but I work with what I have,

 

An instant knockback root - I don't think we need more of those, honestly.

 

My response was simply to contradict the point made about having no roots or snares.

 

More realistic would be to add a 4 second no charge debuff to your knockback (;

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An instant knockback root - I don't think we need more of those, honestly.

 

My response was simply to contradict the point made about having no roots or snares.

 

More realistic would be to add a 4 second no charge debuff to your knockback (;

 

Works for me!

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I gave the commandos I faced on my PT a hard time last night too.

 

Unfortunately this will have happened on every server and will continue to do so since the 1.4 patch.

 

PT,s only have 1 gap closer "grapple" on a lengthy cd and we have no speed enhancements or force leap type abilities. Pre 1.4 we could stun at range to allow us to close, or to stop a target escaping. In the current state the commando/merc is the one class that once we get them in range, find it difficult to escape i,e, Cant sprint away, stealth, KB, stun and run etc etc.

 

I play all classes so I understand your issues on the commando as I share them on mine. I gave up healing on my commando in PvP as it is a thankless task that I can do so much better on my Scoundrel.

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