Master-Nala Posted October 10, 2012 Posted October 10, 2012 Do people play MMOs because they like to play with other people or because they like to be forced to play with other people? that's what I'm trying to figure out. You're never forced to do anything, even play the game. The developers provide incentives for certain behavior. For example, if you are willing to queue for a random HM Flashpoint, you can earn 5 BH commendations a day. You are not forced to do so, the game doesn't shut off if you only queue for the one you want to play.
sankalp Posted October 10, 2012 Posted October 10, 2012 Then make them be. MMO's should be for everybody, not just reclusive number-crunchers. SO you dont want to group and we who do are reclusive?
CosmicKat Posted October 10, 2012 Posted October 10, 2012 SO you dont want to group and we who do are reclusive? When people need to ask why players like to group in a multiplayer game, logic has left the argument.
simplius Posted October 10, 2012 Posted October 10, 2012 When people need to ask why players like to group in a multiplayer game, logic has left the argument. in a way , yes, but,,its still, how the largest % of mmo play is being done.. solo pve and that was also one of the reasons for wow success,, any joe schmoe could log in an do a couple of faceroll quests, and have fun for ½ hour this gameplay is too demanding for that playerbase, and that is really hurting SWtor
TalkingDinosaur Posted October 10, 2012 Posted October 10, 2012 Chat bubbles are so 00's I seriously don't see the big deal behind chat bubbles. I guess the roleplayers feel immersed when a giant cloud of text is hovering over their head...
aritheari Posted October 10, 2012 Posted October 10, 2012 When people need to ask why players like to group in a multiplayer game, logic has left the argument. Skimming through the thread, I didn't notice people having problems with others liking to group, rather than themselves not liking to group. Also, I'm starting to wonder if multiplayer is supposed to be a synonym to co-operative, as that's not how I ever understood it before.
Kahotep Posted October 10, 2012 Posted October 10, 2012 I seriously don't see the big deal behind chat bubbles. I guess the roleplayers feel immersed when a giant cloud of text is hovering over their head... How is a chat bubble any less immersive than a text box at the corner of the screen? When I'm standing talking to a small group of people in real life I don't see a chat bubble appear over their head, but neither do I see their words appear as text at the corner of my vision. To claim that one is immersion breaking and another is not seems odd to me. However, in real life, if I have two people standing in front of me and one of them speaks to me, I can instantly tell which one is speaking. I don't have to look at a label next to their speech and cross reference it with their 'name badge' to work out which one of them just spoke. THAT is the point of chat bubbles. It makes having a conversation much easier, more like real life and just ... well, better.
Kalfear Posted October 10, 2012 Posted October 10, 2012 How is a chat bubble any less immersive than a text box at the corner of the screen? When I'm standing talking to a small group of people in real life I don't see a chat bubble appear over their head, but neither do I see their words appear as text at the corner of my vision. To claim that one is immersion breaking and another is not seems odd to me. However, in real life, if I have two people standing in front of me and one of them speaks to me, I can instantly tell which one is speaking. I don't have to look at a label next to their speech and cross reference it with their 'name badge' to work out which one of them just spoke. THAT is the point of chat bubbles. It makes having a conversation much easier, more like real life and just ... well, better. So you dont see a chat box in real life but you do see a floating cloud? Yeah Im not getting that one By your example you want voice chat in game, not chat bubbles or chat boxes I mean you said it yourself, you recognize the voice Thats voice chat, not chat bubbles or text boxes As for easier conversation? Ill go with organizined lines of text with a name in front of the text over 15 floating clouds all mummbles togather and over laping each other! Think you REALLY need to think this arguement of yours out more completely as it doesnt add up to what you say it adds up to. And again, as a original player of MMORPGs (and someone that was a huge roleplayer back in day) I never understood this claim of archie comic chat bubbles being more immersive. Then again maybe I was just more interested in what was being said then worrying about making it look cartoonish in nature.
ScarletBlaze Posted October 10, 2012 Posted October 10, 2012 (edited) I can understand why some want chat bubbles or something that is more selective. If you have been in Nar Shadda or one of the cantina trying to talk to one group of people it can be very difficult to follow the conversation with a lot of conversations going on. You constantly have to roll up and see what that person said because by the time they have finished responding to what you said there could have been 5 or 6 other people speaking. And before you say group with them that is not always an option if you are trying to talk or roleplay with the opposite faction. You can't group with them. There needs to be a better way of communicating with the people you are talking/roleplaying and that is pretty much what I think they are looking for. You may not think it is important but that doesn't mean that there doesn't need to be a better way of communicating than what we have so people can be a little more selective in what they have to work with. Edited October 10, 2012 by ScarletBlaze
lklinga Posted October 10, 2012 Posted October 10, 2012 I can understand why some want chat bubbles or something that is more selective. If you have been in Nar Shadda or one of the cantina trying to talk to one group of people it can be very difficult to follow the conversation with a lot of conversations going on. You constantly have to roll up and see what that person said because by the time they have finished responding to what you said there could have been 5 or 6 other people speaking. And before you say group with them that is not always an option if you are trying to talk or roleplay with the opposite faction. You can't group with them. There needs to be a better way of communicating with the people you are talking/roleplaying and that is pretty much what I think they are looking for. You may not think it is important but that doesn't mean that there doesn't need to be a better way of communicating than what we have so people can be a little more selective in what they have to work with. I will just leave this here http://www.swtor.com/fr/community/showthread.php?t=75894
casirabit Posted October 10, 2012 Posted October 10, 2012 I will just leave this here http://www.swtor.com/fr/community/showthread.php?t=75894 That works to a point. You can't invite opposite faction to chat with this function. I have created custom channels and they work up to a point. If you are trying to roleplay with the opposite faction this does not work. There needs a better way in communicating and roleplay with opposite factions. We can't even use this as a way of communicating with our guild on the other side should we want to set up a roleplay with them and not have to deal with all the other conversations going on.
SlimsPicken Posted October 10, 2012 Posted October 10, 2012 I think MMO's just aren't for you in general. MMORPGs arent for anyone in general anymore. The MMORPG ideal itself is a failure of a concept in general. It wont last much longer in its current state outside of WoW.
CosmicKat Posted October 10, 2012 Posted October 10, 2012 MMORPGs arent for anyone in general anymore. The MMORPG ideal itself is a failure of a concept in general. It wont last much longer in its current state outside of WoW. I tend to agree with your last line. I would say the reason they will cease to be is because MMO's are made for the general public now, not gamers, and not MMO gamers. Developers have sold out their core audience, lost most of them, and are now discovering that the general audience really has no interest in MMO's anyway.
Master-Nala Posted October 10, 2012 Posted October 10, 2012 I tend to agree with your last line. I would say the reason they will cease to be is because MMO's are made for the general public now, not gamers, and not MMO gamers. Developers have sold out their core audience, lost most of them, and are now discovering that the general audience really has no interest in MMO's anyway. That's more dire and apocalyptic than what is actually happening. It's more likely that MMORPGs have stagnated to the point where we're headed for a crash. I like SWTOR, but it's slavish adherence to WoW's mechanics limits its potential IMO.
Urael Posted October 10, 2012 Posted October 10, 2012 I would say the reason they will cease to be is because MMO's are made for the general public now, not gamers, and not MMO gamers. Developers have sold out their core audience, lost most of them, and are now discovering that the general audience really has no interest in MMO's anyway. Indeed. That's more dire and apocalyptic than what is actually happening. It's more likely that MMORPGs have stagnated to the point where we're headed for a crash. I like SWTOR, but it's slavish adherence to WoW's mechanics limits its potential IMO. Indy games and kick-starters are our only hope!
Khevar Posted October 10, 2012 Posted October 10, 2012 Indy games and kick-starters are our only hope! And Chris Roberts now that he's back!!!
Urael Posted October 10, 2012 Posted October 10, 2012 And Chris Roberts now that he's back!!! I see what you mean: Chris Roberts returns with open-world Star Citizen sandbox.
CosmicKat Posted October 10, 2012 Posted October 10, 2012 That's more dire and apocalyptic than what is actually happening. It's more likely that MMORPGs have stagnated to the point where we're headed for a crash. I like SWTOR, but it's slavish adherence to WoW's mechanics limits its potential IMO. Speaking of dire and apocolyptic... I actually see the hope on the horizon in a Fallout MMO. Assuming it ever gets made. I was hoping TOR was going to be the start of a new era in MMO's but I suspect it will be the last of the current (WoW) era instead.
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