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Economy boost via crafting gear:


DragooGC

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Bring items into the game that are strictly craftable. These items have slightly higher stats then anything bought from a vender. The crafted items have lower durability and diminishing durability. Each time an item is repaired, it lowers the durability of that item eventually bringing it to zero and can no longer be used (i.e. 200/200 damaged to 100/200 repaired brings it to 150/150 and so on). These items can be improved by certain crafting skills, but each improvement lowers the durability exponentially (i.e. 10% -20% - 40% - 80%). Each death can lower the durability 10% for PvE and 20% for WZ matches. This would bring more tactics into the combat instead of running in and hack and slash mobs and opponents without any recourse, this kind of action would be VERY costly due to increased wear and tear of the item. Edited by DragooGC
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