slaytanthebold Posted October 5, 2012 Share Posted October 5, 2012 Im looking for an updated spec for Rage after the 1.4 patch. Link to comment Share on other sites More sharing options...
Bare-Giin Posted October 6, 2012 Share Posted October 6, 2012 Yo m8 this is the one i roll with and its awesome =) http://www.torhead.com/skill-calc#101MZf0MZGrMrzfRbfz.2 Link to comment Share on other sites More sharing options...
mrekxxx Posted October 6, 2012 Share Posted October 6, 2012 (edited) i use simillar http://www.torhead.com/skill-calc#101MZf0RZRrRrzfRbfz.2 and just reading forum, marauders use same spec and up to mil. dmg http://www.swtor.com/community/showthread.php?t=537556 gl Edited October 6, 2012 by mrekxxx Link to comment Share on other sites More sharing options...
olemanbourbon Posted October 8, 2012 Share Posted October 8, 2012 So I take it Engraged Defense is now usable post-1.4? Link to comment Share on other sites More sharing options...
mtanios Posted October 8, 2012 Share Posted October 8, 2012 (edited) Yo m8 this is the one i roll with and its awesome =) http://www.torhead.com/skill-calc#101MZf0MZGrMrzfRbfz.2 Putting 2 extra points in Malice is kinda wasted for rage spec i'd say. Isn't smash your only force damage ability? this is what i run with, unyielding is nice when you get ambushed by an Operative/Scoundrel so you can use Enraged defense while being stunlocked. Strangulate makes sure you get the 4 stack of shockwave when using force choke. http://www.torhead.com/skill-calc#101Zf0RZRrRrdfRbfz.2 Edited October 8, 2012 by mtanios Link to comment Share on other sites More sharing options...
olemanbourbon Posted October 9, 2012 Share Posted October 9, 2012 (edited) Rage Juggs rely completely on Force Skills, ie Smash and Force Scream The rest is basically secondary But given that Smash autocrits, maybe you're right about Malice Edited October 9, 2012 by olemanbourbon Link to comment Share on other sites More sharing options...
Bare-Giin Posted October 9, 2012 Share Posted October 9, 2012 Smash autocrits yeeh, but what about all other force attacks? No they dont.. Force push, scream, crush, choke are all force without autocrits and since rage shall stack power u need all crit from talents as u can get Link to comment Share on other sites More sharing options...
Lacedemon Posted October 9, 2012 Share Posted October 9, 2012 (edited) Crush, and choke also count as force attacks and both hit very hard. Choke for example does 1.4 to 1.75 on a tick tht crits, and I've seen crush ticks do 1k and the final go off for 3.5k. So that extra 4% imho definatly pays dividends. Brutality would give our execute about 40% crit chance; iirc in full BiS WH you will have about 24% ish crit on melee (full power mods etc...). While thats a nice boost IDK if like pre 1.4 for the talent to be truely useful you would actually have to go for more Veng like itemisation to get the most from the talent thus hurting your ability to pull off the biggest smashes possible Edited October 9, 2012 by Lacedemon Link to comment Share on other sites More sharing options...
Cowboyup Posted October 11, 2012 Share Posted October 11, 2012 Rage Juggs rely completely on Force Skills, ie Smash and Force Scream The rest is basically secondary But given that Smash autocrits, maybe you're right about Malice And this is why you augment for Strength and not Power. Yea Power gives you that 7k smash with Power Augs but guess what your other abilities such as those listed above are lacking because of their inability to crit. Link to comment Share on other sites More sharing options...
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