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Main Stat versus Power


robbiticus

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Power gives you .25 bonus damage per point, so it takes 4 points of power to give you 1 bonus damage.

Mainstat gives you .2 bonus damage per point, so it takes 5 points of mainstat to give you 1 bonus damage.

 

However, mainstat also gives you a small amount of crit chance. If your crit is lower than 35, choose mainstat over power. If your crit is above 37, choose power over mainstat. Inbetween it is your choice.

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These people don't know what they are talking about. Please see this thread for an extensive explanation of how these stats work: http://www.swtor.com/community/showthread.php?t=501045

 

It depends a bit on your advanced class and spec, but generally, main stat is going to be superior to power well past current gear levels. Power gives you more bonus damage point-for-point than your main stat, but your main stat also boosts your crit chance. The issue is that the crit bonus you get from your main stat is on a separate diminishing returns curve from crit rating, and the curve for your main stat is much less severe. Also, many specs have skills that give percentage increases to your main stat that make it even better. So while you stop stacking crit rating somewhere between 200-400 depending on your spec, you can stack your main stat until the cows come home. For my spec as a DPS Sage, I would need in the neighborhood of 9,000 willpower before power gives better DPS point-for-point than my main stat. As I understand it, there are some specs where power surges ahead, but I don't know which ones those are.

 

It's also important to note that the only time you are choosing between power and your main stat is with augments, and the difference between stacking main stat augments and power augments is pretty small from a DPS standpoint.

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It's also important to note that the only time you are choosing between power and your main stat is with augments, and the difference between stacking main stat augments and power augments is pretty small from a DPS standpoint.

 

This is exactly where I am. I'm a Merc Healer, lvl 50, nearly all BH gear and augmented all around. I'm sitting on 3 power augs and don't know whether I should use them or not. My MS is at 1881 unbuffed. I'm leaning towards AIM augments though.

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This is exactly where I am. I'm a Merc Healer, lvl 50, nearly all BH gear and augmented all around. I'm sitting on 3 power augs and don't know whether I should use them or not. My MS is at 1881 unbuffed. I'm leaning towards AIM augments though.

 

I believe Mercs (in one of the skill trees) have a skill that boosts their aim by 3/6/9%. If you have this skill, I'd definitely use aim augments. I'd probably use aim augments even if you don't have that skill but it's up to you.

Edited by Wessly
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It's also important to note that the only time you are choosing between power and your main stat is with augments, and the difference between stacking main stat augments and power augments is pretty small from a DPS standpoint.

 

There's also choosing between the vanilla mod and the A variant. Vanilla comes with more secondary stat, crit or power, while A has a chunk of main stat and a smattering of the secondary. I'm pretty sure these two have the same amount of endurance, with the B variant being the high endurance version.

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There's also choosing between the vanilla mod and the A variant. Vanilla comes with more secondary stat, crit or power, while A has a chunk of main stat and a smattering of the secondary. I'm pretty sure these two have the same amount of endurance, with the B variant being the high endurance version.

 

The As actually have about more endurance than vanilla, but there may eventually be a ranking where its still worth going for it because of the main stat multiplying buffs and talents.

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