Lexlo Posted October 1, 2012 Share Posted October 1, 2012 ....until *AFTER* you've raised the level cap. Bug Fixes for classes? That's fine. Exploit Fixes? Even better. Quality of Life updates? Awesome. "Fixing" (dumbing down) combat systems with nerfs to classes / mechanics? Not Needed. Why? There is no point in trying to get PvP/PvE "perfectly" balanced if that's all going out the window when more additional abilities are still over the horizon. Let's not delude ourselves, BioWare wouldn't waste time adding abilities if they didn't change up combat in a major way. And we should all know by now that they don't test for balance/bugs until after the update has hit live. Link to comment Share on other sites More sharing options...
bravotwentysev Posted October 1, 2012 Share Posted October 1, 2012 Blame PVP (yeah I got my flame suit on). All MMO's get the nerf hurt when PVP nerfs affect PVE. It never fails. They cant separate the skills, spells from PVE and PVP so nerf, change, tune it all across the board. Link to comment Share on other sites More sharing options...
Lionflash Posted October 1, 2012 Share Posted October 1, 2012 I'm someone whose main characters were those that have been touched the most with the changes done in the recent 1.4 patch. I haven't noticed that much of a difference... combat has definitely not been Drastically changed. Certainly not something I would create a thread about. Why can't you adapt? Link to comment Share on other sites More sharing options...
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