tacito Posted October 1, 2012 Share Posted October 1, 2012 Hi all, I've recently noticed that I can't be bothered to keybind the "Only usable on incapacitated targets" ability that every class gets. I'm at about 30 keybinds already on pretty much every character. Those abilities cost no resources, only take a GCD, are always instant and only usable against stunned NPCs. My idea is to put this functionality into a passive. Something like "Battle Prowess: Against incapacitated targets, your <no cost basic attack> will deal <damage range of former active ability> damage instead. This effect cannot occure more often than once every 45 seconds." If the conditions are met, the usual animation would be used. To better indicate the internal cooldown, the passive could apply a debuff among the lines of "Unfocused: You recently executed a complicated attack and can't concentrate as much on the battle for a while." with a 45 second duration, so you know when it's up and when it isn't. I'm aware that transferring active ability functionality into passives is always a huge step, and often oversimplifies the game. But as it is, I'm really running out of keybinds on almost all characters, and this change would tremendously increase the use I'd get out of these standard/strong NPC only abilites. Not sure if anyone else encounters the same problems, let me know if I just need to l2p or l2ba30bm (buy a 30 button mouse) or if your experience is the same. Link to comment Share on other sites More sharing options...
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