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FOTM Rage/Focus spec.


BurnedRemains

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I have absolutely ZERO problem with this tree however, you broke the middle tree for Juggs/Guards.

 

EVERY Jugg/Guard that I play against plays Rage/Focus tree now or Immortal/Guard equivalent. Again, no problem with these trees but whatever you did to the middle tree destroyed it. Please rectify this. Most Maras/Sents and Juggs/Guards play Rage/Focus now.

 

Mara/Sent has 3 viable trees and it is rare to not see an equal dispersion over these respective trees. BUT, like I said, Jugg/Guard has only two viable trees now. It really reduces the fun factor of fighting these guys now because I know exactly what to expect every time.

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I dont get it. . .

 

are you saying they literally 'broke' something in the middle tree. . .like something doesn't work anymore(because you gave no specifics lol)

 

or are you saying they made the other trees more viable that no one wants to play the middle tree?

 

Again, you pretend like you're mad, but you give no specifics. . .no one is going to take you seriously. . .you realize this right?

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The only change to Vigilance/Vengeance PvP was a reduction of the damage bonus from being snared. It wasnt even a huge reduction. You can still PvP as that spec if you wish. The real reason youre seeing more people playing Rage/Focus is because they just made it that much better with the recent buffs. The tree was always more suited for PvP than PvE, and now it has the damage output to keep up with other melee. I have a 50 Guardian and a 50 juggernaut. Its my favorite class archetype in the game. I'm completely fine with a tanking tree, a PvE dps tree, and a PvP dps tree. At least the intended PvP dps tree can actually compete now.
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The only change to Vigilance/Vengeance PvP was a reduction of the damage bonus from being snared. It wasnt even a huge reduction. You can still PvP as that spec if you wish. The real reason youre seeing more people playing Rage/Focus is because they just made it that much better with the recent buffs. The tree was always more suited for PvP than PvE, and now it has the damage output to keep up with other melee. I have a 50 Guardian and a 50 juggernaut. Its my favorite class archetype in the game. I'm completely fine with a tanking tree, a PvE dps tree, and a PvP dps tree. At least the intended PvP dps tree can actually compete now.

 

My jk is vigilance for pvp and I don't really mind having to switch to rage so long as we guardians have one competitive pvp spec I'm fine.

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I dont get it. . .

 

are you saying they literally 'broke' something in the middle tree. . .like something doesn't work anymore(because you gave no specifics lol)

 

or are you saying they made the other trees more viable that no one wants to play the middle tree?

 

Again, you pretend like you're mad, but you give no specifics. . .no one is going to take you seriously. . .you realize this right?

Who said I was mad?

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The only change to Vigilance/Vengeance PvP was a reduction of the damage bonus from being snared. It wasnt even a huge reduction. You can still PvP as that spec if you wish. The real reason youre seeing more people playing Rage/Focus is because they just made it that much better with the recent buffs. The tree was always more suited for PvP than PvE, and now it has the damage output to keep up with other melee. I have a 50 Guardian and a 50 juggernaut. Its my favorite class archetype in the game. I'm completely fine with a tanking tree, a PvE dps tree, and a PvP dps tree. At least the intended PvP dps tree can actually compete now.

 

not a huge reduction? how is a 2 percent dmg increase down from 5 percent not huge? thats 15 percent reduction in the end. 2 percent... thats like garbage to me. as to why bioware did this, its baffling. maybe cuz i hit some sorc for 6k dmg this one time with OHS. i'm not complaining though because i've been having fun as focus.

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