DimeStax Posted September 28, 2012 Share Posted September 28, 2012 Dirty Fighting (Gunslinger) Wounding Shots has a new animation. What you see above is listed as the only change to the Dirty Fighting tree that is listed in the patch notes, but it seems like more was changed in actual gameplay namely with the above mentioned ability Wounding Shots and also with our dot Vital Shot. As most Dirty Fighter's know, it is necessary to dot up multiple targets in an area for maximum energy regeneration and target changing efficiency as needed. Our main instant cast single-target dot Vital Shot was already slow before the patch, taking almost a half second to fire after we pull the trigger, but now it is much much slower taking almost a full second to fire after we pull the trigger, all the while requiring us to stay within line of sight of the target. This has made dotting up multiple targets a much slower and less dependable process after the patch. In certain situation where an enemy is on a ledge above me causing the platform they are standing on to line-of-sight me, I used to be able to jump, fire my vital shot, and hit them with it before I come back down. Now as it stands, even though I fire the Vital Shot at the peak of my jump, it still doesn't fire before I hit the ground. Needless to say this is very detrimental to the game-flow and and DPS of Dirty Fighters, and nothing was said about changing Vital Shot at all in the patch notes. Secondly, the patch notes said that only the animation was changed on Wounding Shots, and nothing about changing how it's damage is dealt. However, the way Wounding Shots deals damage has definitely changed. Since the patch it has activated much faster which is definitely a plus, however instead of 4 strong hits in a burst fashion causing the white damage shot and the internal damage bleed effect to hit at the same time, now the damage is spread out over many more much smaller hits for the duration of the channeled ability effectively diminishing the burst from the ability and making it simply a more powerful version of Speedshot. The changing of those two main abilities reduced the overall DPS of Dirty Fighter's by not allowing us to DOT people up as fast as before the patch, and also almost completely eliminated our already mediocre burst damage. Once again, NONE of this was mentioned in the patch notes. TLDR: Vital Shot takes almost a half second longer to cast; Wounding Shots previous burst damage has been nerfed and changed to sustained damage; none of this was mentioned in the patch notes. Link to comment Share on other sites More sharing options...
Joesixxpack Posted September 28, 2012 Share Posted September 28, 2012 I wouldn't be surprised, always changes in patches that aren't noted. Will log into my GS later to see this one... Link to comment Share on other sites More sharing options...
Ryvirath Posted September 28, 2012 Share Posted September 28, 2012 So instead of spending the time to objectively determine the accuracy of your statement (maybe I don't know go into a duel or something), you wrote up a thread assuming you were correct? Link to comment Share on other sites More sharing options...
DimeStax Posted September 28, 2012 Author Share Posted September 28, 2012 So instead of spending the time to objectively determine the accuracy of your statement (maybe I don't know go into a duel or something), you wrote up a thread assuming you were correct? What leads you to believe my statement is not accurate? Link to comment Share on other sites More sharing options...
TheronFett Posted September 28, 2012 Share Posted September 28, 2012 What leads you to believe my statement is not accurate? It's the PvP forum. 99.5% inaccuracy rating. Link to comment Share on other sites More sharing options...
Groncho Posted September 28, 2012 Share Posted September 28, 2012 i have no issues, in fact PVp seems slower paced since more chained CC's are available, so im burning ppl as usual Link to comment Share on other sites More sharing options...
Hairyzac Posted September 28, 2012 Share Posted September 28, 2012 It obviously takes a bit longer due to a longer animation. Logic is hard. Link to comment Share on other sites More sharing options...
vimm Posted September 28, 2012 Share Posted September 28, 2012 They changed it, just like Cull for snipers. It's much more noticable now, and looks/sounds awesome! Link to comment Share on other sites More sharing options...
DimeStax Posted September 28, 2012 Author Share Posted September 28, 2012 (edited) It obviously takes a bit longer due to a longer animation. Logic is hard. Obviously . However "Change in animation" as stated in the patch notes does not equate to change in game mechanics and burst DPS (they can change the animation without changing the way damage is being dealt), and it certainly doesn't change the fact that Vital Shot is significantly worse than pre-patch. Edited September 28, 2012 by DimeStax Link to comment Share on other sites More sharing options...
FourTwent Posted September 28, 2012 Share Posted September 28, 2012 (edited) Our main instant cast single-target dot Vital Shot was already slow before the patch, taking almost a half second to fire after we pull the trigger, but now it is much much slower taking almost a full second to fire after we pull the trigger ummm, it's on the GCD right? so you're not shooting them off faster than 1.5 seconds anyway. . .before or after the patch Edited September 28, 2012 by FourTwent Link to comment Share on other sites More sharing options...
Totaltrash Posted September 28, 2012 Share Posted September 28, 2012 Ninja-nerfs to Agent/Smugglers are nothing new. In 1.2, we lost 4% of our hitpoints and were practically unable to get the 5K damage medal until the next update. All without a word in the patch notes. Link to comment Share on other sites More sharing options...
DimeStax Posted September 28, 2012 Author Share Posted September 28, 2012 (edited) ummm, it's on the GCD right? so you're not shooting them off faster than 1.5 seconds anyway. . .before or after the patch You're not understanding. The GCD doesn't trigger when you press the button, it triggers after the shot is fired. Therefore you press the button, it takes 1 second to fire, then the GCD starts cooldown. You're simply just wasting a second. In fact, sometime you're not even sure if the button press was registered because Vital Shot takes so long to fire so you go ahead and press it again and then it fires twice. It's almost as if they diverted the lag from the old Force Leap and put it into Vital Shot. Edited September 28, 2012 by DimeStax Link to comment Share on other sites More sharing options...
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