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Is this game ever going to work.


Fitbin

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Is this game ever actualy going to deliver what it says on the box ?. Are we ever going to have a game that works for 7 days and doesnt take a whole day to reboot. When are you going to employ some devs and techs who actualy know what they are doing ?. Because clearly the ones you have are useless at their jobs.

 

I run 3 gaming servers, running 5 games on each, an image is taken once a week incase of reinstall. When we add content it takes 4 hours to update and restart across all. A reboot takes 10 mins across them all. How is it then with your millions of pounds does it take a whole day to restart, add and correct ?. Why arnt you using hot swap racks with the game on them up to date, simply turn of server, plug in new drive with updated game tested and working and reboot. How can it take you all day ?.

 

It just seems that you are hell bent on destroying your customer base, is the plan to actualy kill of this game ?.

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Sounds like Bioware needs to hire you since you're so good at what you do. I mean obviously you have loads of experience running a game that gets used by hundreds of thousands of people. I can tell that by the impressive credentials you posted for us to all marvel at.
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Is this game ever actualy going to deliver what it says on the box ?.

 

Open ended rhetorical question couched in hyperbole earns a respsonse in kind.....

 

...... not in your local reference frame of reality. :p

 

On a more rational note... what on the box is not delivered? I ask because you used it as the platform to complain, yet offered ZERO specifics, followed by a Curriculum Vitae summary in the absence of an actual Curriculum Vitae.

 

Honestly... it reads like a "drive by" that is common in gaming forums.

Edited by Andryah
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Is this game ever actualy going to deliver what it says on the box ?. Are we ever going to have a game that works for 7 days and doesnt take a whole day to reboot. When are you going to employ some devs and techs who actualy know what they are doing ?. Because clearly the ones you have are useless at their jobs.

 

I run 3 gaming servers, running 5 games on each, an image is taken once a week incase of reinstall. When we add content it takes 4 hours to update and restart across all. A reboot takes 10 mins across them all. How is it then with your millions of pounds does it take a whole day to restart, add and correct ?. Why arnt you using hot swap racks with the game on them up to date, simply turn of server, plug in new drive with updated game tested and working and reboot. How can it take you all day ?.

 

It just seems that you are hell bent on destroying your customer base, is the plan to actualy kill of this game ?.

 

Yes of course, they hate revenue and created the game just to kill it. Hopefully they'll read your CV and consult with you in time to save it. Help them Obi Fitbin, you're their only hope....

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Is this game ever actualy going to deliver what it says on the box ?. Are we ever going to have a game that works for 7 days and doesnt take a whole day to reboot. When are you going to employ some devs and techs who actualy know what they are doing ?. Because clearly the ones you have are useless at their jobs.

 

I run 3 gaming servers, running 5 games on each, an image is taken once a week incase of reinstall. When we add content it takes 4 hours to update and restart across all. A reboot takes 10 mins across them all. How is it then with your millions of pounds does it take a whole day to restart, add and correct ?. Why arnt you using hot swap racks with the game on them up to date, simply turn of server, plug in new drive with updated game tested and working and reboot. How can it take you all day ?.

 

It just seems that you are hell bent on destroying your customer base, is the plan to actualy kill of this game ?.

 

LOL OMG this is to funny. You honestly think this is running off a few plain servers? Let me put this into perspective. You have front end clusters, back end clusters, database clusters, Each of thse clusters can have who know how many server tied to them. All tied to external SAN units tied to all these clusters. Now unless you patched a full enterprise clustered enviroment of least say 100+ following protocol, QA checks for stability, connections, storage pools, DB checks, any IT issues that arise from an update, reboot an such. Dont compare those 5 servers you patch to a MMO enviroment. Call of duty servers are a red heeded step child compared to a MMO server.

 

When we have to patch our systems which is the size of SOE's EQ game enviroment its take us 9-12 hours if its a good patch reboot process.

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When we have to patch our systems which is the size of SOE's EQ game enviroment its take us 9-12 hours if its a good patch reboot process.

 

I also help run a large service (larger than SWTOR, actually) and it can take us an hour just to drain traffic off a tier to do backend storage updates. If you want to bring down a tier or a cluster, then you have to drain it, isolate it, sync the backends, disable the monitors, and then you can power-down the tier.

 

Hot swapped drives? Seriously? We don't hot swap drives, we hot swap entire hosts. Valuable data is stored on SAN. Even then, flipping a new host into a slot takes an hour, and we spend a couple hours verifying. If we replace an entire tier (which can be a hundred or so hosts), it can take six to ten hours.

 

I agree with bravotwntysev: The OP's experience is piddly compared to what is going on with a modern MMO.

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LOL OMG this is to funny. You honestly think this is running off a few plain servers? Let me put this into perspective. You have front end clusters, back end clusters, database clusters, Each of thse clusters can have who know how many server tied to them. All tied to external SAN units tied to all these clusters. Now unless you patched a full enterprise clustered enviroment of least say 100+ following protocol, QA checks for stability, connections, storage pools, DB checks, any IT issues that arise from an update, reboot an such. Dont compare those 5 servers you patch to a MMO enviroment. Call of duty servers are a red heeded step child compared to a MMO server.

 

When we have to patch our systems which is the size of SOE's EQ game enviroment its take us 9-12 hours if its a good patch reboot process.

 

 

I also help run a large service (larger than SWTOR, actually) and it can take us an hour just to drain traffic off a tier to do backend storage updates. If you want to bring down a tier or a cluster, then you have to drain it, isolate it, sync the backends, disable the monitors, and then you can power-down the tier.

 

Hot swapped drives? Seriously? We don't hot swap drives, we hot swap entire hosts. Valuable data is stored on SAN. Even then, flipping a new host into a slot takes an hour, and we spend a couple hours verifying. If we replace an entire tier (which can be a hundred or so hosts), it can take six to ten hours.

 

I agree with bravotwntysev: The OP's experience is piddly compared to what is going on with a modern MMO.

 

OP I believe you just got owned by people with far more knowledge than you.

 

Just sayin...

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LOL OMG this is to funny. You honestly think this is running off a few plain servers? Let me put this into perspective. You have front end clusters, back end clusters, database clusters, Each of thse clusters can have who know how many server tied to them. All tied to external SAN units tied to all these clusters. Now unless you patched a full enterprise clustered enviroment of least say 100+ following protocol, QA checks for stability, connections, storage pools, DB checks, any IT issues that arise from an update, reboot an such. Dont compare those 5 servers you patch to a MMO enviroment. Call of duty servers are a red heeded step child compared to a MMO server.

 

When we have to patch our systems which is the size of SOE's EQ game enviroment its take us 9-12 hours if its a good patch reboot process.

 

You probably should consider updating or changing the clustering administrative software. Not sure of your environment but theirs been significant improvement to address patching in the lastest releases of Microsoft and other vendors data center software because of these time cost issues. Look at this for a frame of reference.

 

http://www.windowsnetworking.com/articles_tutorials/Whats-New-Windows-Server-2012-Failover-Clustering-Part1.html

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I don't whether I'm just really lucky or whether you guys are unlucky but I've only had 4-5 DCs in 9 months of playing (I play about 15 hours a week so that's a DC every 108 hours).

 

While a DC during a new Operation (especially during a time run) might piss people off, I don't understand how so many people are having computer issues.

 

I play wirelessly on my Dell Vostro 3750 which is hardly an elite gaming computer (:rolleyes: I wish I had one of those). So how is it that I DC and have only 60 ms of lag even when we've got 40 people fighting in the Black Hole District (yes I'm aware that normally open world PvP is dead, this was the exception that proved the rule).

Edited by AshlaBoga
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I'm no expert but... How can you hot swap anything for a server that constantly has to take into account user data that is constantly intertwined within a game such as an MMO? It's one thing for FPS's type games to update a client that only holds user data temporarily, but this game must ensure nothing is lost. That involves making sure the user data is not only retained through an update, but also up to date with what the user was doing just before down time.

 

There is no "Plug in updated version". While your making the updated version, the user data is constantly changing on the live servers which is not reflected on the replacement mounts. It's just not practical to establish an updated version while servers are running without losing concurrent data.

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You probably should consider updating or changing the clustering administrative software. Not sure of your environment but theirs been significant improvement to address patching in the lastest releases of Microsoft and other vendors data center software because of these time cost issues. Look at this for a frame of reference.

 

http://www.windowsnetworking.com/articles_tutorials/Whats-New-Windows-Server-2012-Failover-Clustering-Part1.html

 

Simple

Windows

Linux

Unix

Vmware

EMC Storage

Cisco Nexus

 

Unless good ol bill gates has some magic software to patch, update, QA check all those platforms than I like to know what is so will the other tons of companies out there. Running emminentware is a nightmare of crappy software to patch things.

 

Just from a VMware clustered standpoint which is attached to 12 blades chasiss's with 8 blades in each running about ton of clusterd servers and services. That is just one division of ours and we have 5 divisons of networks excluding the security network division.

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You probably should consider updating or changing the clustering administrative software. Not sure of your environment but theirs been significant improvement to address patching in the lastest releases of Microsoft and other vendors data center software because of these time cost issues. Look at this for a frame of reference.

 

http://www.windowsnetworking.com/articles_tutorials/Whats-New-Windows-Server-2012-Failover-Clustering-Part1.html

 

MS product is sux than swtor,

and u suggest it?

even veritas cluster is better than that,

our company use oracle/sun HA.

swtor engine is already the worst, don't use any MS product to make it more worst, ok?

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