Fleurdelis Posted September 27, 2012 Share Posted September 27, 2012 Project for consulars and inquisitor similar ability was nerfed from 30 meter range to 10 meters. Imho this is too short a distance for our classes as we are a ranged class. 10 meters lets melee classes to close to us where we cant defend ourselves properly. How about a compromise. If not 30 meters make it at least 20. Hell my consular can spit 10 meters. Link to comment Share on other sites More sharing options...
RazielHex Posted September 27, 2012 Share Posted September 27, 2012 (edited) Naaah. Why don't you learn to adapt, rather than complain? It will make you a stronger player in the end. Edited September 27, 2012 by RazielHex Link to comment Share on other sites More sharing options...
Fleurdelis Posted September 27, 2012 Author Share Posted September 27, 2012 Naaah. Why don't you learn to adapt, rather than complain? It will make you a stronger player in the end. Adapt? Really? How about snipers or other ranged shooting weapon users get nerfed where they have to be within 10 meters of a target to hit it. How about vibro sword and light sabers get shortened by 66.66% in length. Think before you speak. I play every class and this ability nerf truly hurts the ranged class. Link to comment Share on other sites More sharing options...
Hambunctious Posted September 27, 2012 Share Posted September 27, 2012 I'm all for nerfing snipers/gunslingers to10m range. Link to comment Share on other sites More sharing options...
CelticMarauder Posted September 27, 2012 Share Posted September 27, 2012 (edited) Didn't this nerf happen a while ago? It's not exactly new. Besides, if you choose the range-focused Sage or Sorcerer, you get a passive ability that increases it to thirty meters. It would sort of be overpowered if the melee-focused Shadow or Assassin could use a powerful ranged ability from that far away. Edited September 27, 2012 by CelticMarauder Link to comment Share on other sites More sharing options...
Fleurdelis Posted September 27, 2012 Author Share Posted September 27, 2012 Didn't this nerf happen a while ago? It's not exactly new. Besides, if you choose the range-focused Sage or Sorcerer, you get a passive ability that increases it to thirty meters. It would sort of be overpowered if the melee-focused Shadow or Assassin could use a powerful ranged ability from that far away. No this nerf happened with the release of 1.4. Link to comment Share on other sites More sharing options...
Esproc Posted September 27, 2012 Share Posted September 27, 2012 Don't feel left out in the alone zone. BW Nerfed the Mercenaries on distance too. Electrodart is now 10 M range. And the old Rocket punch that threw the enemy off of you now roots them in place next to you Just what a ranged dps likes Link to comment Share on other sites More sharing options...
Fleurdelis Posted September 27, 2012 Author Share Posted September 27, 2012 Don't feel left out in the alone zone. BW Nerfed the Mercenaries on distance too. Electrodart is now 10 M range. And the old Rocket punch that threw the enemy off of you now roots them in place next to you Just what a ranged dps likes Havent played my bh yet so didnt realise that. Man they screwed the pooch with these changes. Force leap dps marauders/jedis can still grt at you from across the map. Unbelievable. Need things reset. Link to comment Share on other sites More sharing options...
oakamp Posted September 27, 2012 Share Posted September 27, 2012 I'm all for nerfing snipers/gunslingers to10m range. we support this suggestion, all classes should nerf to 4m range, and BW should pay back every customer's money ASAP. Link to comment Share on other sites More sharing options...
Aresnar Posted September 27, 2012 Share Posted September 27, 2012 Havent played my bh yet so didnt realise that. Man they screwed the pooch with these changes. Force leap dps marauders/jedis can still grt at you from across the map. Unbelievable. Need things reset. Don't really play my BH (11) or Sorc (12) right now as I am in process of levelling my main but I feel for you guy + agree with topic so....bump + sign. Link to comment Share on other sites More sharing options...
RazielHex Posted September 27, 2012 Share Posted September 27, 2012 Adapt? Really? How about snipers or other ranged shooting weapon users get nerfed where they have to be within 10 meters of a target to hit it. How about vibro sword and light sabers get shortened by 66.66% in length. Think before you speak. I play every class and this ability nerf truly hurts the ranged class. All Bounty Hunters and Troopers got their stun down to 10 meters (mid-range) as well. They will learn to adapt. a 30 range shock wasn't gonna stop some sith from leaping on you. It would delay it, yes, but it wasn't gonna stop it from happening. Link to comment Share on other sites More sharing options...
deucexmachina Posted September 27, 2012 Share Posted September 27, 2012 All Bounty Hunters and Troopers got their stun down to 10 meters (mid-range) as well. They will learn to adapt. a 30 range shock wasn't gonna stop some sith from leaping on you. It would delay it, yes, but it wasn't gonna stop it from happening. But that 30 Meter Electrocute sure did save my groups bacon in a Heroic, but that's in pve where the story is located. My healer used it as a last ditch to temp cc a mob and keep the rest from being overwhelmed (and I pulled the aggro when it recovered). If I have to be in melee range to heal a heroic or FP then there is something wrong. Well, there is something wrong, I'm not in pvp and am being nerfed because of it. As are my Mercenaries, and my sin before that, and my agents. Give me a break already. Link to comment Share on other sites More sharing options...
Izorii Posted September 27, 2012 Share Posted September 27, 2012 This has heard my inquisitor use to use it to break attacks and quite often as an opener or to assist in heroics. Personaly I dont like the change its turned one of my best attacks into a nearly never use attack. On the plus side the self heal is great in a heroic when the tank and dps are all dead ((because if they are doing their job right I should not be drawing agro)) it keeps me alive an extra 2 seconds. Also allows me to use comusumption with less to worry about. Link to comment Share on other sites More sharing options...
Uluain Posted September 27, 2012 Share Posted September 27, 2012 Have enough heals, thanks, and they work just great on me. Not to mention medkits. Please let my ranged class function at range. Thanks. Link to comment Share on other sites More sharing options...
GuruVII Posted September 27, 2012 Share Posted September 27, 2012 (edited) I'm confused... when was the project ever 30m? Sure if you chose sage it was 30m and from what I'm told it still is (though I could have been told incorrectly), but it was never for a consular in general. Edited September 28, 2012 by GuruVII Link to comment Share on other sites More sharing options...
dscount Posted September 28, 2012 Share Posted September 28, 2012 (edited) - Signed Please put back to 30 m - This has changed PVE play dramatically. Now I get agro just to drop an electrocute at 10 m on an NPC before I CC him. What a great idea! Right when the tank pulls those NPC's love to light him up and this was a great tool to "Pause" the NPC while casting CC. Please put back to 30 m Edited September 28, 2012 by dscount Link to comment Share on other sites More sharing options...
RazielHex Posted September 28, 2012 Share Posted September 28, 2012 - Signed Please put back to 30 m - This has changed PVE play dramatically. Now I get agro just to drop an electrocute at 10 m on an NPC before I CC him. What a great idea! Right when the tank pulls those NPC's love to light him up and this was a great tool to "Pause" the NPC while casting CC. Please put back to 30 m Uhh, you should be setting up CC before the initial pull. If your group has any functioning braincells, you simulcast all Mez's and the tank leaps/attacks mid-cast so it ends just as the tank pulls. Link to comment Share on other sites More sharing options...
Quizshow Posted September 28, 2012 Share Posted September 28, 2012 (edited) The idea this change would affect pve so horribly while totally being based on pvp, and was still approved, is just hirlarious. And wrong! Wow still manages far superior pvp than swtor, while maintaining several varieties of stuns per class, many targetable from a distance. (It's not wow... I know, I know) Hold on, I have a thought .... swtor could start offering "trinket like things," as pvp gear, which players could use to break stuns in WZ … they could call them "Relics!" Wait, I forgot ... apparently, we can't be trusted with pvp relics that manually activate /facepalm. Anyone care to explain that? Edited September 28, 2012 by Quizshow Link to comment Share on other sites More sharing options...
Liquidacid Posted September 28, 2012 Share Posted September 28, 2012 I'm confused... when was the project ever 30m? Sure if you chose sage it was 30m and from what I'm told it still is (though I could have been told incorrectly), but it was never for a consular in general. in beta...lol project has been 10 meters except for sages the same as it is now for a long long while.. the only skill changed to 10 meters was the stun Force Stun/electrocute Link to comment Share on other sites More sharing options...
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