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Force sweep


justinparneteau

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I dont know where to put this so im putting it here.

Is there a way they can put force sweep back the way it was pre 1.4 im a tanking gaurdian and i personally rely on it not only from holding aggro on alot of mobs but for my dailies aswell. i know they nerfed it because of the dps version of the gaurdian/juggs doing hard hitting amount with it but it seems like they just didnt take it into consideration that the tanks use it aswell

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I dont know where to put this so im putting it here.

Is there a way they can put force sweep back the way it was pre 1.4 im a tanking gaurdian and i personally rely on it not only from holding aggro on alot of mobs but for my dailies aswell. i know they nerfed it because of the dps version of the gaurdian/juggs doing hard hitting amount with it but it seems like they just didnt take it into consideration that the tanks use it aswell

 

What change are you referring to?

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What they did is make it only effect targets in front up you instead of 360 degrees that it normally was. I believe that what op is talking about.

 

Where did you read that? My Force Sweep seems to be working just fine -- like it always has. I didn't read anything about that patch notes (unless I'm totally blind!).

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http://www.swtor.com/blog/developer-update-class-changes-and-balance-game-update-1.4

 

"Overload and Force Wave have been redesigned. These abilities now knock back all targets within a 15-meter 120-degree cone in front of you. Furthermore, these abilities now knock back all potential targets instantly; they no longer wait for an animation note at the end of the ability animation."

 

Noticed it says Force Wave has thought it said force sweep so I'm probably wrong.

Edited by LordRichardEW
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http://www.swtor.com/blog/developer-update-class-changes-and-balance-game-update-1.4

 

"Overload and Force Wave have been redesigned. These abilities now knock back all targets within a 15-meter 120-degree cone in front of you. Furthermore, these abilities now knock back all potential targets instantly; they no longer wait for an animation note at the end of the ability animation."

 

Noticed it says Force Wave has thought it said force sweep so I'm probably wrong.

 

Yup. That'd be Force Wave and not Force Sweep. Two totally different abilities.

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Force Sweep didn't get nerfed AT ALL in 1.4, in fact it was buffed.

 

"Jedi Knight

General

Force Sweep's timing has been adjusted; the ability now executes faster."

 

Still does the same damage that it did in 1.3 in a 360 degree radius.

Edited by Lazirus-
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Force Sweep didn't get nerfed AT ALL in 1.4, in fact it was buffed.

 

"Jedi Knight

General

Force Sweep's timing has been adjusted; the ability now executes faster."

 

Still does the same damage that it did in 1.3 in a 360 degree radius.

 

Force sweep is the same... Force Wave is what has changed...

Edited by Iron_Lord
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I dont know there is just something about it thats makeing me think that it has been adjusted some how, for example was i ran a fps yesterday i used it on regular mobs and it seemed to only hit 2 of them they where all in range so i switch to cyclone slash then i was hitting all of them and for a decent amunt but i dont build aggro as good with Cyclone slash ad it eats up my focus. maybe there is nothing different and the animation is just messing with me. but i could have sworn it was different thanks for the replies guys/girls
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I have to be honest I thought Force Sweep wasn't working at all after 1.4, it doesn't seem to do anything for me. I have been playing my Consular of late so maybe I was also getting the two moves mixed up. I might go off to a low level planet and hit on some mobs to see if it shows an effect because I was seeing no visible damage when using it last night on the Black Hole
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I've got the exact problems as mentioned above. Somehow the Force Sweep doesn't hit any mob in my range and when it does, only a few take damage. I think the new and faster activation ist good and definitly an improvement concerning dps, however I think they broke the range and the targets which take damage in 5m range.
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It feels like they adjusted the range on Force Sweep. I used to use it after a leap into a pack of mobs to immediately gain aggro on them.. now it never lands on anything that isn't standing on top of me.

 

I also noticed Cyclone Slash has been changed as well. Its another ability that I would use to build up aggro within a pack of mobs but now it only hits targets in front of me rather than 360 degrees around me as it used to.

 

Am I crazy or have both of these abilities hitched a ride on the nerf wagon??

 

:sul_confused:

Edited by ShinSoole
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I've had the same problem on my 50 Guardian, I'll have 4 mobs standing right next to me and i'll only hit 1 or 2 of them. Heck, I even went back to Tython and had 3 level 6 mobs standing less than 2m from me and I only hit 1 of them, and they were right in front of me. Yeah, they broke something with Force Sweep in the last patch.
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Ive been ranting about this for three days...My Smash will randomly not apply dmg..I get the numbers above the target, but no health is deducted from the target...Happens extremely often. It pretty much hosed Pvp for me entirely. Its a serious glitch...and they havnt mentioned or acknowledged it thus far...File a ticket ingame. Edited by Soljin
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i had the same problem, i respecked yesterday to focus because i wanted to try it on pvp with my lvl 29 sent but when i do the FS skill i can see the numbers but no real dmg is done so in reality the skill doesnt do anything
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