AcidTone Posted September 26, 2012 Share Posted September 26, 2012 Could we consolidate crafting so that one character can learn to craft in all fields? I mean really, I have to have four or more characters to craft a set of gear for 1 character. On top of that the amount of login's and outs on a server would be drastically reduced. I personally log in an out of five characters or more while crafting to check status, set new missions, set builds, play PVP while waiting etc. Think of the amount of work the servers would be freed from constantly logging people in and out just to craft. Link to comment Share on other sites More sharing options...
Pyrinoos Posted September 26, 2012 Share Posted September 26, 2012 I can't remember when, but didn't one of the devs agree that a smartphone app for crafting would be awesome. (our luck that dev got canned). But that would really be the best solution. Play the toon u want to be on, and us an app on your phone to do missions/crafting for all your toons. Could even let u post on the gtn from the app. Link to comment Share on other sites More sharing options...
psandak Posted September 26, 2012 Share Posted September 26, 2012 Limiting a character's ability to craft is not intended to force players to make multiple characters to craft everything they need. The intent is to encourage players to interact and trade with each other through individual interactions or via the GTN. Just because you (and I) wish to be self-sufficient does not mean they should scrap the system. There is a price for self-sufficiency: having to level many characters and then having to swap between them. All that being said, there is an opportunity for a legacy perk. For a VERY large fee (and maybe some other prerequisites) you can open your crew skills to cross-character. That being said, the coding for it might be a nightmare and not worth doing. Link to comment Share on other sites More sharing options...
GnatB Posted September 26, 2012 Share Posted September 26, 2012 To be fair, even if they did "open it up" you'd be better off with multiple characters anyways. 10 companions better than 5. Companions with crit better than companions without. Etc. Link to comment Share on other sites More sharing options...
Cakellene Posted September 28, 2012 Share Posted September 28, 2012 EQ did it right, too bad WoW and EQ2 started the horrible trend we have now. Link to comment Share on other sites More sharing options...
AcidTone Posted September 28, 2012 Author Share Posted September 28, 2012 Limiting a character's ability to craft is not intended to force players to make multiple characters to craft everything they need. The intent is to encourage players to interact and trade with each other through individual interactions or via the GTN. Just because you (and I) wish to be self-sufficient does not mean they should scrap the system. There is a price for self-sufficiency: having to level many characters and then having to swap between them. All that being said, there is an opportunity for a legacy perk. For a VERY large fee (and maybe some other prerequisites) you can open your crew skills to cross-character. That being said, the coding for it might be a nightmare and not worth doing. My issue is not with multiple characters, but the fact that i have to constantly log on and off to get anything done. I would even be content if they linked it somehow through legacy. Either way if someone wants to be self sufficient why should they be penalized? I don't see how consolidation can hurt players interacting and trading. the fact is there are people who like crafting and those that don't I have played other MMO's and never saw a problem with the system. If anything take a look at the GTN prices and tell me how that player trade/interaction is going? Link to comment Share on other sites More sharing options...
Ikod Posted September 28, 2012 Share Posted September 28, 2012 I phone ap would be cool--ie. I could play at work--- or some sort of legacy perk, like calling in a favor from "uncle Joe" Link to comment Share on other sites More sharing options...
GnatB Posted September 28, 2012 Share Posted September 28, 2012 EQ did it right, too bad WoW and EQ2 started the horrible trend we have now. Personally, I really liked EQ2's crafting. Only reason I quit that game is because all the cool guild outfits my guild unlocked required a high adventuring level to wear, even though I (as a max level crafter) had helped us earn it.... and there was no sign of them ever fixing that. (IIRC, I was second in the game to have a flying carpet. First was one of my guild masters) But yeah, WoW's crafting is a joke, and they probably shouldn't have even bothered. Link to comment Share on other sites More sharing options...
Zohkar Posted September 28, 2012 Share Posted September 28, 2012 EQ did it right, too bad WoW and EQ2 started the horrible trend we have now. I loved that about Ever Quest Online Adventures. I didn't need to have 10 different alternate toons to create gear, and people knew who created it and could always find that person to create more stuff. Now it's like O, so and so created it but they are never on. To many times I have seen stuff made buy a random collection of letters and would pass up on it to find some one with a real name to craft stuff now adays. Personnally I would delete ever one of my alternate characters if I could craft everythign on one character. Being self sufficient only means I took the time to level mutiple crafting characters. But having them all on one character makes it easier for people to see the actually crafter, instead of that person loading mutiple alts up send them on missions and log out till the stuff is completed. Link to comment Share on other sites More sharing options...
psandak Posted September 28, 2012 Share Posted September 28, 2012 EQ did it right, too bad WoW and EQ2 started the horrible trend we have now. EQ did it WRONG! I played EQ1 and while you could take every crafting profession available and max it out there was VERY LITTLE of value to make once you did so; Baking and Brewing produced valuable food and drink buffs, but that was it. The ONLY reason to max out everything was for a quest for a ring but that ring was obsolete after Omens of War. Further, even with a maxxed skill there was ALWAYS a chance of failure - you could try to make something and get nothing. Granted the chance was small but significant - about 5%. Blizzard did it right by limiting professions per character to two: first it encouraged economic interaction between players - someone could make something you could not, you bought it from them, that person could not make something he wanted, he bought from someone else, etc etc etc the cycle goes on. If everyone can make everything then there is no point in a GTN. second it encouraged re-rolling - you wanted to be self-sufficient, you have to have multiple characters at max level. This insured that players would keep playing and therefore paying. My issue is not with multiple characters, but the fact that i have to constantly log on and off to get anything done. I would even be content if they linked it somehow through legacy. Either way if someone wants to be self sufficient why should they be penalized? I don't see how consolidation can hurt players interacting and trading. the fact is there are people who like crafting and those that don't I have played other MMO's and never saw a problem with the system. If anything take a look at the GTN prices and tell me how that player trade/interaction is going? I agree that a legacy perk to allow cross-character crafting would be a good compromise. Link to comment Share on other sites More sharing options...
Kerensk Posted September 29, 2012 Share Posted September 29, 2012 My issue is not with multiple characters, but the fact that i have to constantly log on and off to get anything done... To be fair, wanting to be 100% self sufficient puts you in the minority, not an average player. Plus you're doing things on the outside edge of how the system was designed so you have to jump through some extra hoops. They're expecting crafters to trade and not be islands on their own. They could develop new features to pander to those few of us who have 1 or more of every crafting type, but that's more developer and coding time taken away from bug fixes, new content, or adding features that would be desired by the larger community. Personally I'd like them to tackle the multitude of other issues before worrying about this. Link to comment Share on other sites More sharing options...
Endymionsama Posted October 8, 2012 Share Posted October 8, 2012 To be fair, wanting to be 100% self sufficient puts you in the minority, not an average player. Plus you're doing things on the outside edge of how the system was designed so you have to jump through some extra hoops. They're expecting crafters to trade and not be islands on their own. They could develop new features to pander to those few of us who have 1 or more of every crafting type, but that's more developer and coding time taken away from bug fixes, new content, or adding features that would be desired by the larger community. Personally I'd like them to tackle the multitude of other issues before worrying about this. I disagree with this a lot. This borked crafting system forces you to make alts to make everything just to make it useable. If there was not so much overlap I would agree with you. To me in almost all cases its significantly cheaper to farm the mats on my own than to buy from the over priced market. Yes this is factoring time being worth credits. You have a significant problem whenever the cost of the mats bought off the broker cost more than it does for the final products sell price. Also if everything you needed to make the finish product was in the craft I would enjoy this system a lot more. Artifice should not need cybertech just to make a custom light saber complete. Just as armstech should not need artifice to complete its custom weapons. I think its fine for synthweaving and armortech to make the custom shells however all this crap being faction and archtype specific really puts a damper on choice in this game. The social gear is not all that either aside from the slave girl outfits. Fix for this game would be to allow going forward Artifice and Armstech to make all it needs for its weapons. Cybertech would make all it needs for the custom outfit shells that Synthweaving and Armortech make. For augments they would be item specific. If it goes to a lightsaber an artifice has to make it, the kit and the augment itself. If its synthweaving the same goes for that as well. Lastly all Rakata crafted gear is bind on account so you can move it to alts. This gives those who want to work on that stuff a reason to instead of just being worthless. Link to comment Share on other sites More sharing options...
psandak Posted October 8, 2012 Share Posted October 8, 2012 I disagree with this a lot. This borked crafting system forces you to make alts to make everything just to make it useable. If there was not so much overlap I would agree with you. To me in almost all cases its significantly cheaper to farm the mats on my own than to buy from the over priced market. Yes this is factoring time being worth credits. You have a significant problem whenever the cost of the mats bought off the broker cost more than it does for the final products sell price. Also if everything you needed to make the finish product was in the craft I would enjoy this system a lot more. Artifice should not need cybertech just to make a custom light saber complete. Just as armstech should not need artifice to complete its custom weapons. I think its fine for synthweaving and armortech to make the custom shells however all this crap being faction and archtype specific really puts a damper on choice in this game. The social gear is not all that either aside from the slave girl outfits. Fix for this game would be to allow going forward Artifice and Armstech to make all it needs for its weapons. Cybertech would make all it needs for the custom outfit shells that Synthweaving and Armortech make. For augments they would be item specific. If it goes to a lightsaber an artifice has to make it, the kit and the augment itself. If its synthweaving the same goes for that as well. Lastly all Rakata crafted gear is bind on account so you can move it to alts. This gives those who want to work on that stuff a reason to instead of just being worthless. that is where the flaw lies. If what you gather is more valuable on the GTN than the finished goods they can be processed into, you should be selling your materials on the GTN and then buying the finished goods you need off the GTN. Now granted, that makes the assumption that the finished goods you want/need exist on the GTN, but they don't then you have a potential market to exploit. Link to comment Share on other sites More sharing options...
SovereignConvict Posted October 9, 2012 Share Posted October 9, 2012 I can't remember when, but didn't one of the devs agree that a smartphone app for crafting would be awesome. (our luck that dev got canned). But that would really be the best solution. Play the toon u want to be on, and us an app on your phone to do missions/crafting for all your toons. Could even let u post on the gtn from the app. I remember the post you're referring to. I would love to have an iPhone app where I could send my Companions out on missions and direct them to craft. Link to comment Share on other sites More sharing options...
technoGRIM Posted October 12, 2012 Share Posted October 12, 2012 A phone app would be a terrible idea. Contrary to popular belief, not everyone has a smartphone. People are saying its unfair to be penalized for wanting to be self sufficient, but a phone app would be a bigger penalization to those who couldnt craft at work, on the bus, or where they were throughout the day. I think the best idea that has been suggested is a Legacy perk that allows you to either A) Pick up an extra crew skill per tier or B) Access your Alts crew skills. Link to comment Share on other sites More sharing options...
psandak Posted October 12, 2012 Share Posted October 12, 2012 A phone app would be a terrible idea. Contrary to popular belief, not everyone has a smartphone. People are saying its unfair to be penalized for wanting to be self sufficient, but a phone app would be a bigger penalization to those who couldnt craft at work, on the bus, or where they were throughout the day. I think the best idea that has been suggested is a Legacy perk that allows you to either A) Pick up an extra crew skill per tier or B) Access your Alts crew skills. Calm your jets. If an app ever came out you would have to pay for the privilege (that's how the WoW auction house app works). Therefore only the most dedicated would take advantage of it. Link to comment Share on other sites More sharing options...
ScarletBlaze Posted October 12, 2012 Share Posted October 12, 2012 (edited) The idea behind crafting is to craft things other people need and to interact with others not to become an island to yourself. Even on SWG your crafter could only craft one particular skill. Edited October 12, 2012 by ScarletBlaze Link to comment Share on other sites More sharing options...
Ahl-Vinn Posted October 12, 2012 Share Posted October 12, 2012 (edited) The design behind the mechanic of having 1 Crafting skill per toon is working JUST FINE! In fact, /ThankDevs. YES, it is hard to dedicate time to alts in order to have ALL of the Crafting Crew Skills - but should we all *really* be able to craft everything on a single toon? Oh, HELL NO. The mechanic incorporates the ability to buy upgrades with Planetary Commendations, along with the idea of community trade; if you want everything available by your own means, you either need to dedicate a LOT of time to mastering all of the Crew Skills between 6 toons, spend your Planetary Commentations on upgrades, or - *GASP* - buy upgrades/items made by other players. The system is FINE - PLEASE DO NOT LISTEN TO THE COMPLAINERS IN THIS THREAD AND KEEP THINGS THE WAY THEY ARE! You are not meant to be able to craft everything inside of 1 month. If you have a family and don't have time to master all of the Crew Skills between 6 toons, so what? I don't care! I don't WANT you to! It was your choice to spend all of your Tatooine Commendations on those shiny objects; you want upgrades, BUY the ones that *I* made! The system was balanced with the notion of an MMO in-mind - a game-community where you don't get to have everything at your fingertips without effort or exchange of credits between different players. Sorry if your kids demand most of your time, but I don't have kids. Instead, I have time and money - time and money spent towards crafting crap in an MMO that you can buy from me!. Edited October 12, 2012 by Ahl-Vinn spelling correction Link to comment Share on other sites More sharing options...
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