Malkavier Posted September 26, 2012 Share Posted September 26, 2012 (edited) While participating in a Flashpoint conversation, using Esc to cancel a conversation and then pressing the "x" button to close the window no longer causes the player to exit the Flashpoint instance. In Story Mode, LR-5 Sentinel Droid's Discharge ground effects have a longer duration before growing in size, and it is limited to 3 active effects at one time. Incinerate's damage has been reduced, its damage over time effect can be dispelled, and it is now only applied to its primary target (instead of nearby targets). Players who leave an active Group Finder instance can now be returned to the location they were in when they used the "travel now" dialog option to travel to the instance. Edited September 26, 2012 by Malkavier Link to comment Share on other sites More sharing options...
BenjaminminU Posted September 26, 2012 Share Posted September 26, 2012 They also gave you a way to show appreciation, the Grin emote Joking aside, these are really good fixes, i just hope they have balanced the classes a bit more now, and haven't catastrophically ruined anything this time. Link to comment Share on other sites More sharing options...
patchew Posted September 26, 2012 Share Posted September 26, 2012 thankfully, returning to where i came from after i leave an op ..... whheeewwwww, finally. couldnt give a monkeys about the rest hehe Link to comment Share on other sites More sharing options...
Toweleeeie Posted September 26, 2012 Share Posted September 26, 2012 Good fixes? LI nerfs are good fixes these days? Why do you even game if you dont like a challenge? Best fix BY FAR is the Big Butt fix. Link to comment Share on other sites More sharing options...
Styxx Posted September 26, 2012 Share Posted September 26, 2012 (edited) Incinerate was ALREADY able to be dispelled by mercenaries. Just as the poison from Lorrick. Edited September 26, 2012 by Styxx Link to comment Share on other sites More sharing options...
Oyranos Posted September 26, 2012 Share Posted September 26, 2012 (edited) did they fixed the design of mounts? Because if we raid a car or a mount in a sited position, our cloths pass through the engines and its really bad. You have to be naked or without long cloths. I know that there is many to be fixed, but this is a very bad austhetics. Edited September 26, 2012 by Oyranos Link to comment Share on other sites More sharing options...
Meedz Posted September 26, 2012 Share Posted September 26, 2012 Are cathar is this update? Also did they fix big butt robes or was the above poster being sarcastic? Link to comment Share on other sites More sharing options...
Oyranos Posted September 26, 2012 Share Posted September 26, 2012 (edited) I agree with the big butt robes!! its like males in baroque looks hahahahaha.... Also the big chest in males, the average body type in character creation!!!! its bigger than the females. combining big chest and big butt... its a killing. And its not only the robes.. It is also my little troopers tops, that have something linen hanging in my troopers butt... It makes his butt huge and the funny part is, that his butt while he is walking, have animation on it.. Its funny.. I care about mount designing though.. Edited September 26, 2012 by Oyranos Link to comment Share on other sites More sharing options...
Malkavier Posted September 26, 2012 Author Share Posted September 26, 2012 Good fixes? LI nerfs are good fixes these days? Why do you even game if you dont like a challenge? Best fix BY FAR is the Big Butt fix. Actually, yes it is good, because in some cases before, there was recordings of that boss laying down his expanding bubble 8 times in a row without any of them disappearing. Link to comment Share on other sites More sharing options...
SentinelDranoel Posted September 26, 2012 Share Posted September 26, 2012 Actually, yes it is good, because in some cases before, there was recordings of that boss laying down his expanding bubble 8 times in a row without any of them disappearing. Bah i have seen him pop 2 in around 1.3 seconds. How I know? That is the time it takes for my heal to go off. Then he drops a third one to block my escape. That flashpoint can be difficult to the point where I suspect something is going wrong with the mechanics. I have seen him drop his bubble reasonably and the battle is hard, not impossible. Yet I have seen him drop bubbles and shoot incinerate without warning fast, now I am surronded by 4 bubbles, lava in the ground and add ons attacking me. Link to comment Share on other sites More sharing options...
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