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What crew skills feel right for an agent?


Scovina

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So I am just throwing this out there. the title sums it up. It does not have to be what works for your agent specifically. What I want to know is what do you think an agent would know if they only had 3 skills seeing as if this was real they would probably have a few more. The way I feel personally:

 

1. Diplomacy (don't think it needs explanation)

2. Armstech, maybe armortech but expertise in weapons and how they work seems more plausible

3. Investigation, seems as if that is all I do. Investigate then infiltrate and wreck mayhem.

Edited by Scovina
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My first agent I went with Cybertech, Underworld Trading and Scavaging. I felt like that fit.... On one hand I think James Bond and all the high tech gadgetry, but then also all the crazy improvised crap Michael Weston would put together from random scavenged materials at a moments notice :) Also, going undercover would allow you a lot of underworld insight. Especially when you've got Kaliyo aboard.
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My first agent I went with Cybertech, Underworld Trading and Scavaging. I felt like that fit.... On one hand I think James Bond and all the high tech gadgetry, but then also all the crazy improvised crap Michael Weston would put together from random scavenged materials at a moments notice :) Also, going undercover would allow you a lot of underworld insight. Especially when you've got Kaliyo aboard.

 

 

Yes, I was totally thinking Michael Weston! I love Burn Notice. I mean you could really make an argument for just about everything but those skills are pretty good.

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Biochem: You are fighting force users as a regular human, you need every adrenal you can get your hands on to try and level the playing field.

Underworld Trading: Gotta know how to navigate the black market and underworld to get information.

Slicing: Another way of getting information, hack defenses, and remove traces that you were ever there.

Edited by Katrasle
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Investigation - Examining evidence and following clues to discover valuable secrets, or researching, gathering, analyzing and decoding secret information. An obvious first pick.

 

Slicing - Accessing secured computer systems and lockboxes to acquire valuable (and often secret) data - again, just what an agent would do.

 

The third one isn't as obvious, and in my opinion any one of the three remaining Mission skills would do. Diplomacy seems to be the most intuitive one, however

according to Vector companion's storyline, it seems that Imperial Intelligence and Diplomatic Service are two independent organizations.

Underworld Trading presents another mean how to obtain more-or-less secret (and rare/illegal) stuff and info, and hence does well, too. Finally, Treasure Hunting may seem the least intuitive, but its description, The art of tracking down and recovering valuable items through the investigation of various clues, is similar to Investigation, and traditionally, secret agents are the ones send to check strange phenomena or artifacts.

 

Btw, my Agent has Investigation, Slicing and Treasure Hunting

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Cybertech, not because it's that great of a crew skill or anything, but once you get SCORPIO you are able to learn a tremendous amount about advanced droid technologies which allows you to modify and build droid parts. Droid slicing is already an agent ability, and with cybertech you deepen your knowledge about droids and their capabilities.

 

To go along with this, slicing would be a good skill. slicing doesn't provide you with materials for cybertech crafting, but from an agent character perspective, I think it's a good fit. you're hacking into secure systems and gaining information, which seems like what agents are all about

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Since I have various alts I choose:

 

Cybertech - Nades are fun in PvP.

Slicing - +2 Crit for Scorpio should mean nice aug components :).

Diplomacy - I have a Guardian who is Biochem and Vector keeps bother stocked up with Exotech stims.

 

If you plan on rolling alts it's worth cross check crit bonuses and planning around it :D

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Going with the OP mine would be:

 

Underworld Trading: An agent should be able to slip in and work from within the underbelly of a planet.

 

Armstech: What agent would be complete without the ability to use/make the best/newest weapons in the galaxy.

 

Slicing: Got to be able to break into safes and other secure locations undetected.

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I choosed Slicing / Investigation / Underworld Trading for the same reasons Danylia mentionned (but I consider Underworld Trading as a job "undercover" to find some informations, buying some leaked informations and technologies from SIS or intercepting "lost" materials and data from Imperial Intelligence). Edited by Altheran
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I originally picked Slicing and Underworld trading, since an agent would need to know both. Since Underworld Trading was supported more by Scavenging than Slicing, I punted on Slicing and went with Scavenging. I've always regretted it. I just can't imagine James Bond digging through scrap heaps for spare parts and raw materials. The only way I can justify it is to imagine that my agent liked tinkering with droids and gadgets in his spare time.

 

Cybertech works well for an agent because of the gadgets, ESPECIALLY GRENADES, and mods are generally useful. You already have flash bangs and thermal detonators, so why not incendiaries and others too? They've saved my bacon lots of times.

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Biochem = you never die.

 

I don't have a high level Biochem, but I suppose it's the best crew skill to make lots of money of - because you don't run out of demand for Biochem products once you get into end-game. If you want good medpacks, stims and adrenals you need to stand in line at the GTN as though it was an Apple Store.

 

I have a level 50 IA (though I haven't quite finished the class story yet), but I don't even remember what crafting crew skill she has - the only crew skill I truely developed while leveling was the gathering one, and that was salvaging.

Edited by Rabenschwinge
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Cybertech - what secret agent doesn't have an array of gadgets.

Slicing - it seems like something you should be able to do

Underworld Trading/Investigation - either seem appropriate, and in some ways I regret not dumping Cybertech and taking both, but I actually went with UT.

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