carne Posted September 22, 2012 Share Posted September 22, 2012 i'm more of an Alt player. i like making alts. grinding end game rewards isn't really interesting to me. so i'm not exactly swimming in money. i've been through the game twice now, so while i still want to level up alts, i'm getting a bit tired of the general planet story lines and quests. so normally i like to buy the Legacy Perks for XP bonuses (Class quests and exploration) and just focus on the class quests. i can't believe how expensive these are. first you make me buy each level. so exploration XP bonuses costs 150k to max out. class quest is something ridiculous like 300k or maybe more. so it's close to half a million creds to get, what, a 10% boost to xp rate? and then you want me to do this for every character? o_O i could understand doing this ONCE if it unlocked for all characters in my Legacy, past and future. i could accept buying it for each character if i could skip the previous levels. so, once i hit Legacy 10 i could just skip to the highest level and buy that one. i mean, haven't i done enough to earn that by Legacy 10? but to do both is just crazy. it makes the bar so high that i don't even want to play the game anymore. there's only so many times i can do this content. i would imagine that if you want players to stick around that you would make it easier for me to get into making alts, not more difficult. as it is you're driving me away, and i've been here since beta. honestly, i feel like you're punishing me for wanting to play more. =) between this and the lack of Legacy Datacron sharing (i've given up repeating Datacron hunting too) i feel like the game itself is just slowly forcing me out. if you help me by facilitating the game experience by making alting more accessible, me and people like me are liable to stay around for a good while. as it is right now, at some point it just becomes not worth it anymore. =( that's sad to me, and frustrating, as i very much want to like your game and want play here. =/ but one can only repeat content so much. please consider making the Legacy rewards really meaningful and worthwhile. make it mean something for those of us who've already put in the time. thanks for listening. Link to comment Share on other sites More sharing options...
hippiechick Posted September 22, 2012 Share Posted September 22, 2012 (edited) I agree. Im in protest so I dont own a single Legacy perk other than the ones that unlock automatically (and for free I might add). I refuse to grind out the creds it would take me to get the things Id like to have and refuse to partake in something that was supposed to be either free (with Legacy) OR bought with creds then turned out to be BOTH. Ive always felt like they pulled the old "Bait and Switch" on Legacy. Anyway, I agree. M Edited September 22, 2012 by hippiechick Link to comment Share on other sites More sharing options...
Voranis Posted September 22, 2012 Share Posted September 22, 2012 Yeah I dunno where these people are finding pots of gold. I'm up to 5 lv 50's now and I think the most any one character has is about 200k. Mind you this is my 'main'. 1,000,000 creds to have a repair droid on my ship? You're smoking something. I'd love to have a matching modable set of armor for my alts, but 250k per peice? Get lost. Forget it, not even going to try. Not worth my time. Worse, it's downright offensive because it 'should' be something that I would be interested in. The best I've found for farming credits nets me a steady 100k an hour. It's mind numbing, eye bleeding, boring to do. These massive credit sinks are insulting. They should not be used as fodder in place of content. Link to comment Share on other sites More sharing options...
Uluain Posted September 22, 2012 Share Posted September 22, 2012 Legacy was primarily designed to encourage levelling alts by players whose main characters are already at 50. This was to extend play a bit and encourage broader exploration of the game as, being a new MMO in its first year, endgame is thin, and the developers wanted to give people incentive to do other things while further content was created. So the pricing assumes you have a capped character or two doing dailies and more or less geared and soaking up credits. Some big ticket items - like a trade kiosk on your ship - are big perks they want you to save for. Smaller ones are more reasonable, if you have a main bringing home the bacon. I am also levelling a full stable of alts and even with slicing am not rich on any of my toons. Nonetheless, I have from time to time splurged on some account-wide perks - in my case social emotes because /holocom and /binoculars are (to me) maginificent fun for roleplay. No game benefit at all, but credits well spent. Link to comment Share on other sites More sharing options...
AshlaBoga Posted September 22, 2012 Share Posted September 22, 2012 When I got my first 50 I had to grind dailies for the Implants - 120 each (240). Getting those Daily Commendations left me with 1.3 million in credits. So I suspect the Legacy costs are expensive because it's based on the assumption that you're doing the daily grind. Link to comment Share on other sites More sharing options...
HanStyle Posted September 22, 2012 Share Posted September 22, 2012 lvling is already superb easy, i dont see the point, making the perks 5k wouldnt make me happy tbh, reaching 50 in 2 days , whats the point ? Link to comment Share on other sites More sharing options...
Cakellene Posted September 22, 2012 Share Posted September 22, 2012 Cartel Coins. Link to comment Share on other sites More sharing options...
sepulhead Posted September 22, 2012 Share Posted September 22, 2012 Legacy was primarily designed to encourage levelling alts by players whose main characters are already at 50. This was to extend play a bit and encourage broader exploration of the game as, being a new MMO in its first year, endgame is thin, and the developers wanted to give people incentive to do other things while further content was created. So the pricing assumes you have a capped character or two doing dailies and more or less geared and soaking up credits. Some big ticket items - like a trade kiosk on your ship - are big perks they want you to save for. Smaller ones are more reasonable, if you have a main bringing home the bacon. I am also levelling a full stable of alts and even with slicing am not rich on any of my toons. Nonetheless, I have from time to time splurged on some account-wide perks - in my case social emotes because /holocom and /binoculars are (to me) maginificent fun for roleplay. No game benefit at all, but credits well spent. i agree the legacy system is to encourage people who mainly do endgame to roll alts & altoholics to do endgame. The problem is it was hyped as a reward for altholics. you gain rewards by just leveling up and then when it was released by the way you need lots lots of monney to unlock them. Link to comment Share on other sites More sharing options...
Master-Nala Posted September 22, 2012 Share Posted September 22, 2012 i agree the legacy system is to encourage people who mainly do endgame to roll alts & altoholics to do endgame. The problem is it was hyped as a reward for altholics. you gain rewards by just leveling up and then when it was released by the way you need lots lots of monney to unlock them. To expand on this a bit, altoholics will not necessarily be playing their level capped characters all the time, they'll be moving across a selection of alts. And the Legacy system seems to be made for serial monogamy (play one character straight through, then another, then another). The former playstyle is not conducive to building up 5 million credits. Link to comment Share on other sites More sharing options...
Kaisernick Posted September 22, 2012 Share Posted September 22, 2012 completely agree i have 4 lvl 50s all have done the daily's and have at least some tanouise gear on. yet all of them have never had no more than 300k creds between them so when i had my sage who was lvl 20 i decided to unlock the class perks and maxing it meant that my lvl 50 knight had 30k left my lvl 50 agent had 12k my warrior has 3k and my assassin has 900 credits left, now i have a trooper smuggler and BH left to lvl no way do i see them ever reaching lvl 50 anytime soon. Link to comment Share on other sites More sharing options...
TapVallian Posted September 22, 2012 Share Posted September 22, 2012 The sad thing is even with both the Class Mission and Exploration legacy perks all unlocked, its not enough to keep you from having to do side quests to be the right level to complete the class storyline. I guess it helps, but 20% is not enough... it needs to be 100% increase to only be able to level up with class quests. I have 11 alts right now.... just spend 450k each on 3 new alts for the legacy perks (425k) and 2 extra rows of inventory (25k). And I still have to do pretty much all the side quests to keep up with class story levels. The class stories are what I want to see now but the side quests are becoming tedious. Link to comment Share on other sites More sharing options...
ganondorq Posted September 22, 2012 Share Posted September 22, 2012 the planet quests are becoming a pain for me too, and the legacy costs are completely ridiculous. i've got one 50, and a sorceress i'm trying to get leveled... the planet quests are just sooooo tedious though. imo the class quest buff is too low, needs to be atleast 50% increase and the price dropped by a lot. Link to comment Share on other sites More sharing options...
Savro Posted September 22, 2012 Share Posted September 22, 2012 I agree about datacron sharing, but the perks prices seem right to me and this because one of their function is to be money sink to avoid credits inflation. Many ppl have more than 20 millions credits. if every optional item the game offers has a low price BW would kill the economy. And the legacy perks, all the legacy stuffs are very optional, noone needs them, but if one likes them has to put an effort in gaining them. 250k credits are 2 hours of dailies (or 4 augments sold on my server), not a so big effort, maybe the opposite, too little... Link to comment Share on other sites More sharing options...
Grayseven Posted September 22, 2012 Share Posted September 22, 2012 You can earn a quarter million credits a day doing the level 50 Daily grind on Belsavis, Ilum and at the Black Hole, not to mention doing daily space missions...all on one character. The Legacy perks are meant to be earned. The important ones are made to be shared by all characters of your Legacy while the character specific perks are meant to make leveling an alt a little faster and easier. They are by no means necessary and I've done quite well without the character specific ones but to be honest I'd rather they increase the cost and make it apply across all characters instead of keeping it low and character specific. All in all, they provide credit sinks which every MMO needs but they've made them a little too heavy handed making some of them a "per character" thing. Link to comment Share on other sites More sharing options...
carne Posted September 22, 2012 Author Share Posted September 22, 2012 I agree about datacron sharing, but the perks prices seem right to me and this because one of their function is to be money sink to avoid credits inflation. Many ppl have more than 20 millions credits. if every optional item the game offers has a low price BW would kill the economy. And the legacy perks, all the legacy stuffs are very optional, noone needs them, but if one likes them has to put an effort in gaining them. 250k credits are 2 hours of dailies (or 4 augments sold on my server), not a so big effort, maybe the opposite, too little... i hear what you're saying, but again, for a lot of us, we have no interest in re-running dailies over and over. to me that's so clearly a repetitive time sink and a pointless inflation of my play time. the way i enjoy playing the game and staying around *is* by making alts and experiencing new classes and new character designs. and so the current system just isn't designed for people like me, and eventually i'll have to just move on to a more alt friendly game experience. you note that these perks aren't necessary. right, they're not, but they're meant to make the experience more enjoyable and less repetitive for those who have been around awhile, in order to make the game more accessible to those who have already put in the time and to keep us around. right now, it's not really doing that job very well, imo. Link to comment Share on other sites More sharing options...
Savro Posted September 22, 2012 Share Posted September 22, 2012 Yeah I dunno where these people are finding pots of gold. I'm far from the richest on my server, i have 25 millions credits and now that i started selling materials also i gained 8 millions in one week, made crafting, doing crew skill missions, selling on gtn. 1,000,000 creds to have a repair droid on my ship? You're smoking something. I'd love to have a matching modable set of armor for my alts, but 250k per peice? People buy them so the price doesn't go down... this is the reason for which thre are money sinks, and they have to cost alot, if there is too much money in-game the prices remain high. The best I've found for farming credits nets me a steady 100k an hour. Have you tried crafting? You have 4 50 so it would be a fast way to make credits.... These massive credit sinks are insulting. They should not be used as fodder in place of content. You complain about 2 things that are opposite in their target: you want to reduce the price of items of legacy perks but doing so there'd be alot of money in the game so the gtn prices (like armorings) will never go down. The price doesn't go down until who wants it can't afford it, and so money sinks are needed... Link to comment Share on other sites More sharing options...
Shoogli Posted September 22, 2012 Share Posted September 22, 2012 There's a simple way to look at it : The XP perks are meant to make the game less repetitive when you choose the class and explo XP perks, yet you *have* to do a repetitive grind (ilum/Bels/BH dailies) to be able to afford them... :jawa_confused: Link to comment Share on other sites More sharing options...
mothear Posted September 22, 2012 Share Posted September 22, 2012 i hear what you're saying, but again, for a lot of us, we have no interest in re-running dailies over and over. to me that's so clearly a repetitive time sink and a pointless inflation of my play time. As soon as you hit 50 you get a free 320k which is enought to buy a nunber of character perks for your next alt. Link to comment Share on other sites More sharing options...
Savro Posted September 22, 2012 Share Posted September 22, 2012 i hear what you're saying, but again, for a lot of us, we have no interest in re-running dailies over and over. to me that's so clearly a repetitive time sink and a pointless inflation of my play time. I don't like dailies too, and they are not the best way to gain money, the best way is crafting and selling (and this is far more easy now after server merges). the way i enjoy playing the game and staying around *is* by making alts and experiencing new classes and new character designs. and so the current system just isn't designed for people like me, and eventually i'll have to just move on to a more alt friendly game experience. Or simply ignore the perks and buy them when you ahve the credits, you have no need of them, i have all of them because i had money but i regret my choice because i overlevelled my quests so often than i had to skip directly part of belsavis, all voss and all corellia quests simply because they were grey... you note that these perks aren't necessary. right, they're not, but they're meant to make the experience more enjoyable and less repetitive for those who have been around awhile, in order to make the game more accessible to those who have already put in the time and to keep us around. right now, it's not really doing that job very well, imo. You are right but that is not the only reason because they are here also to be money sinks, this is not pleasant to hear, but money sinks are needed, and they must be optional and useful items at the same time to do their work... Link to comment Share on other sites More sharing options...
Savro Posted September 22, 2012 Share Posted September 22, 2012 There's a simple way to look at it : The XP perks are meant to make the game less repetitive when you choose the class and explo XP perks, yet you *have* to do a repetitive grind (ilum/Bels/BH dailies) to be able to afford them... :jawa_confused: Absolutely not right: i did only one time the dailies to see them, i didn't like the system and i didn't do them again, you can earn money in so many ways in this game (at end game this is overall clear) that you have only to choose: my favourite is crafting + GTN but you can invest money in a ship droid and be payed from people that want to buy the droid crafting item without buying the ship droid, or you can do space missions, or FPs and OP. Link to comment Share on other sites More sharing options...
sepulhead Posted September 22, 2012 Share Posted September 22, 2012 (edited) You can earn a quarter million credits a day doing the level 50 Daily grind on Belsavis, Ilum and at the Black Hole, not to mention doing daily space missions...all on one character. The Legacy perks are meant to be earned. The important ones are made to be shared by all characters of your Legacy while the character specific perks are meant to make leveling an alt a little faster and easier. They are by no means necessary and I've done quite well without the character specific ones but to be honest I'd rather they increase the cost and make it apply across all characters instead of keeping it low and character specific. All in all, they provide credit sinks which every MMO needs but they've made them a little too heavy handed making some of them a "per character" thing. i already earned them by gaining legacy level. if they said here is legacy system a money sink for people who love endgame to encourage them to roll alt that would be fine. no they said legacy system is for altoholics you get legacy just by leveling up. Edited September 22, 2012 by sepulhead Link to comment Share on other sites More sharing options...
Savro Posted September 22, 2012 Share Posted September 22, 2012 i already earned them by gaining legacy level. if they said here is legacy system a money sink for people who love endgame to encourage them to roll alt that would be fine. no they said legacy system is for altoholics you get legacy just by leveling up. Noone on BW side will never say that one thing is a money sink for obvious reasons. But is is very very clear that they are. Majority of legacy perks are sinks. Look at the price of "legacy rocket boost" i already have it so i can't check the right price but it is something over 3 millions. It is clearly a money sink. On the other hand many perks are useful, so when they say that legacy character perks help levelling alts or crafting or gaining affection, this is simply true. Rocket boost is 3 million worth? Probably not, but i liked it, i wanted it, i bought it. XP perks are 300k worth? i'd say "yes", you can chhose which ones actyivate but, for example, if you like pvping while levelling, 25% boost is huge boost (now with 12 wzs you can gain a level instead of 15, it iisn't a little boost). I don't like the space boost because you receive a good amount xp only the first time you do a space mission, but the pvp is an "every time" perk. Link to comment Share on other sites More sharing options...
Grayseven Posted September 22, 2012 Share Posted September 22, 2012 i already earned them by gaining legacy level. if they said here is legacy system a money sink for people who love endgame to encourage them to roll alt that would be fine. no they said legacy system is for altoholics you get legacy just by leveling up. Yes, and they also said that some things in Legacy you would have to buy, and others you could get just by leveling. They spelled out everything that Legacy was going to be before it ever came out. Money sinks are a necessity in MMO's, especially where end game content is concerned. Rolling alts IS an endgame activity, typically done when you've exhausted your raiding for the week and don't need anything from FP's. True altoholics won't make leveling an alt easier through Legacy perks since it is the leveling itself that they get the most enjoyment from. For people who just want to go through the various story lines or try out another class, the perks make it easier but aren't really necessary simply because the more you level the better you get at it. For 275k credits, which you can easily earn in a days dailies, you can get a 30% boost to your XP gain for one specific activity on one character. That isn't out of hand and works quite nicely as a money sink. That being said, I think the fact that it is tied to just one character makes it unattractive and if enough people find the sink too costly for what it gives it becomes an ineffective sink. To make it more attractive, the perks should be opened for all alts and the price increased to around double what it currently is. I think more people would find it attractive than they do now. Link to comment Share on other sites More sharing options...
sepulhead Posted September 22, 2012 Share Posted September 22, 2012 (edited) Yes, and they also said that some things in Legacy you would have to buy, and others you could get just by leveling. They spelled out everything that Legacy was going to be before it ever came out. Money sinks are a necessity in MMO's, especially where end game content is concerned. Rolling alts IS an endgame activity, typically done when you've exhausted your raiding for the week and don't need anything from FP's. True altoholics won't make leveling an alt easier through Legacy perks since it is the leveling itself that they get the most enjoyment from. For people who just want to go through the various story lines or try out another class, the perks make it easier but aren't really necessary simply because the more you level the better you get at it. For 275k credits, which you can easily earn in a days dailies, you can get a 30% boost to your XP gain for one specific activity on one character. That isn't out of hand and works quite nicely as a money sink. That being said, I think the fact that it is tied to just one character makes it unattractive and if enough people find the sink too costly for what it gives it becomes an ineffective sink. To make it more attractive, the perks should be opened for all alts and the price increased to around double what it currently is. I think more people would find it attractive than they do now. youre right that the legacy system isn't for the real altoholics but before 1.2 it was advertised as the system for the altholics. to be honest im not intersted in most of the perks. the reduce quicktravel and return to fleet are the only i am interested in. i would buy a xp decrease perk (lose 30% xp gain 30% credits) Edited September 22, 2012 by sepulhead Link to comment Share on other sites More sharing options...
Mithros Posted September 22, 2012 Share Posted September 22, 2012 and then you want me to do this for every character? Well, they really don't want you to do that, they just give you an option to do it. Yeah I dunno where these people are finding pots of gold. And I don't know how people are managing to spend all of their money. I am not one to worry about all of the legacy stuff, but I know that if I need to make some money I can send my 50(s) out to make it fairly quickly. If you just think that playing a single character through to 50 and never touching them again should give you enough credits to fully fund every legacy option for the next character, then you set your sights too high, but the credits are available if you want to get them. Link to comment Share on other sites More sharing options...
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