RogueNights Posted September 17, 2012 Share Posted September 17, 2012 So in 1.4, rage jugs/maras are going to have Instant, cheaper, lower cool down smash, and 10% more armor penetration... Does this surprise anyone else at all? And has anyone heard the reasoning behind it? Would have guessed rage would be at the top of the list of specs least likely to see their damage buffed…. Yet that’s not the case. Link to comment Share on other sites More sharing options...
LiveandDieinLA Posted September 17, 2012 Share Posted September 17, 2012 Yeah i was pretty baffled by this. If anything I would have thought they were going to get a damage reduction and a buff to their utility, but hey what do I know. Link to comment Share on other sites More sharing options...
DimeStax Posted September 17, 2012 Share Posted September 17, 2012 (edited) The only thing they need to fix on Focus Sentinels/Guardians is making Focus Sweep/Smash instant. When I want to Focus Sweep/Smash something I want to do it right now, not do a Neo (from the Matrix) power-up superman jump into the air, do a full pirouette into a triple backflip quadruple twist dive, followed by a spinning leg sweep when I hit the ground. By the time the animation finishes all enemies in the area have had time to clap, take pictures, sip a cup of coffee and then casually walk out of range. Edited September 18, 2012 by DimeStax Link to comment Share on other sites More sharing options...
CBRGhostRider Posted September 17, 2012 Share Posted September 17, 2012 Probably over-reliance on their internal erroneous metrics? Dunno man, rage was fine as is (except for smash animation delay like above poster suggested). But hey, they are buffing it, whaddaya know!! As a jugg tank I was hoping for some love to the jug tank tree, but I'll jump on the bandwagon and grind out a dps set, to have some smash fun once in a while I guess. I mean it is going to be too good to ignore now. And if you think the rage spec had resource issues (like I've heard some claim) try soresu... Link to comment Share on other sites More sharing options...
DimeStax Posted September 17, 2012 Share Posted September 17, 2012 There are a few people walking around with George Zoeller quotes that say "Clearly the solution is to nerf Ops some more." The quote should be changed to, "Clearly the solution is to buff Marauder's some more." Link to comment Share on other sites More sharing options...
Mournblood Posted September 17, 2012 Share Posted September 17, 2012 I for one would like to welcome our new Mara/Sent Overlords! Link to comment Share on other sites More sharing options...
denpic Posted September 17, 2012 Share Posted September 17, 2012 (edited) This is supposedly to bring rage/ focus pve damage inline with vigilance/vengeance pve dps It surprises me that they are trying to make both dps spec viable for pve while completely ignoring vigilance in pvp And focus being buff for pvp as a side effect is rediculus the spec is already a top performer Edited September 17, 2012 by denpic Link to comment Share on other sites More sharing options...
vimm Posted September 18, 2012 Share Posted September 18, 2012 Yes, this PvE upgrade to Rage is going to have a negative impact on PvP. My Vengeance Juggernaut frowned. Link to comment Share on other sites More sharing options...
BanetheDarkLord Posted September 18, 2012 Share Posted September 18, 2012 Looks like I can't ignore the Rage tree anymore.....time to grind out some DPS gear for my Jugg and give it a shot. The grind for tank gear is going so well already Link to comment Share on other sites More sharing options...
lijahrobinson Posted September 18, 2012 Share Posted September 18, 2012 My guess is they want DPS to be around where Maras and Powertechs currently reside. Rage is a little bit weaker than these two classes so to adjust it they had to give it a little nudge. Its not going to be noticable of an increase if you think back to the days before their earlier smash nerf. What i am baffled about is why they didn't give Vengeance a bit of a damage increase so it could be more competitive (actual or perceived). Link to comment Share on other sites More sharing options...
vimm Posted September 18, 2012 Share Posted September 18, 2012 My guess is they want DPS to be around where Maras and Powertechs currently reside. Rage is a little bit weaker than these two classes so to adjust it they had to give it a little nudge. Its not going to be noticable of an increase if you think back to the days before their earlier smash nerf. What i am baffled about is why they didn't give Vengeance a bit of a damage increase so it could be more competitive (actual or perceived). Me as well. Link to comment Share on other sites More sharing options...
DarthRaika Posted September 18, 2012 Share Posted September 18, 2012 (edited) If they make it instant i'll be very sad as its just another dumb the game down change. That is the main thing (besides gear and being in a premade for support obviously) that seperates good from bad smashers. You need to lead your targets and you need to watch for knockbacks/stuns/etc. I make them miss their smash all the time and I have learned to almost never miss mine. I love that. I love that in a pug i double the dmg of some twink premade mar/jug in smash spec as well. This will change that and make the spec super super easy now . Edited September 18, 2012 by DarthRaika Link to comment Share on other sites More sharing options...
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