Eszi Posted September 10, 2012 Share Posted September 10, 2012 Aside from the usual "why they get candy while we get nothing", this is going to screw up gearing if you want to min/max stats for pvp, meaning we will be back to pre-1.2, where the best was a combination of pvp and pve gear. Very bad move bioware Link to comment Share on other sites More sharing options...
Anzel Posted September 10, 2012 Share Posted September 10, 2012 OK, I first read this as a QQ. But I totally get what you're saying. Now any character that wants to compete in PvP will need to use some of the mods from this new super duper PVE set and some of them from the War Hero set. Yeah... I agree... that blows really really hard. Link to comment Share on other sites More sharing options...
Enderet Posted September 10, 2012 Share Posted September 10, 2012 you get new MH and OH. Link to comment Share on other sites More sharing options...
Vermas Posted September 10, 2012 Share Posted September 10, 2012 Like the dude above me said, you get a new MH and OH and then a full set when the actual new warzone launches. Link to comment Share on other sites More sharing options...
YourSithness Posted September 10, 2012 Share Posted September 10, 2012 But the Best in Slot gear for a lot of classes in PVE is already a mix of PVE and PVP, (relics, e.g, sometimes 2pc set bonuses) so... I don't think they care. Link to comment Share on other sites More sharing options...
cycao Posted September 10, 2012 Share Posted September 10, 2012 The new set will probably come out with season one/new warzone. They are giving us a new MH and OH but thats only because they did not want to leave us with nothing...gee thanks bioware. Link to comment Share on other sites More sharing options...
BrianDavion Posted September 10, 2012 Share Posted September 10, 2012 given recruit mk 2 gear I suspect they're perpareing for a new set of PVP gear very soon. Link to comment Share on other sites More sharing options...
irishtim Posted September 10, 2012 Share Posted September 10, 2012 (edited) They did say in a yellow post a week or so ago that we would be getting the weapons for the new PVP gear in this patch so that the new PVE ones won't be used in PVP for an extra boost whether they're in or not is another story, i didn't see a patch note about it but i'm installing the patch now so i'll edit this post if i see them Edit: found the dev post I talked to David Hunt (Systems Designer), and he shed some light upcoming gear. He said that (for PvE), Terror from Beyond's Hard Mode will include a new set of gear that is a sub-tier of the larger tier that started with Campaign gear. It will also have non-slot restricted armornings. Nightmare Explosive Conflict will speed up the acquisition of the new set and provides new challenges for Operation groups. For PvP, new mainhand and offhand items will become available from the PvP vendors when Terror from Beyond is released. These will be included so PvP players don't feel the need to get the hilts and barrels from PvE items to get the highest weapon damage in some cases. The rest of the set will release when Ancient Hypergates becomes available. We also have plans to release a new Recruit MK-2 set. Edit 2: new level PVP weapons are in the game, they're called Elite War Hero ............. pic of Jedi Knight stuff here http://i.imgur.com/XO7nt.jpg Edited September 10, 2012 by irishtim Link to comment Share on other sites More sharing options...
Meanerr Posted September 10, 2012 Share Posted September 10, 2012 Please stop with the vertical scaling of PvP gear. Cooler looking gear -> Yes. More face-rolling gear -> No!! Link to comment Share on other sites More sharing options...
randalthorr Posted September 10, 2012 Share Posted September 10, 2012 Please stop with the vertical scaling of PvP gear. Cooler looking gear -> Yes. More face-rolling gear -> No!! Dont be ridiculous. Eaware only knows how to copy skins. All the armor skin designers have been fired. Link to comment Share on other sites More sharing options...
DarthOvertone Posted September 10, 2012 Share Posted September 10, 2012 Well...there are new mainhand and offhand weapons per this thread: http://www.swtor.com/community/showthread.php?t=530746 Additionally, the following changes have been made for Offhand weapons and remodding: A majority of offhand items can now be modified. Shields, Generators, and Foci accept Armoring modifications, and Vibroknives and Shotguns accept Barrels. Additionally, they can contain Color Crystal, Mod, and Enhancement slots (though the Color Crystal slot does not currently impact the visuals of the item). Note that there are some exceptions – not all offhands can be modified. The formula that determines extraction costs for modifications has been adjusted. Costs to remove Premium and Artifact quality modifications have been reduced substantially. The cost to remove Prototype modifications has been decreased slightly. Link to comment Share on other sites More sharing options...
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