Wainamoinen Posted September 6, 2012 Share Posted September 6, 2012 Has this idea been mentioned and agreed to in more than two other threads on this board? Where does the "How many more tiems..." spiel come from? "How many more times, treat me the way you wanna do How many more times, treat me the way you wanna do..." ... "Well, they call me the Hunter, that's my name Call me the Hunter, that's how I got my fame Ain't no need to hide, Ain't no need to run, 'cause I've got you in the sights of my gun" No mention of being jumped on. At least directly. Sorry, was suddenly reminded of the song, we now return you to your scheduled whinefest... Link to comment Share on other sites More sharing options...
Crawelc Posted September 6, 2012 Share Posted September 6, 2012 "How many more times, treat me the way you wanna do How many more times, treat me the way you wanna do..." ... "Well, they call me the Hunter, that's my name Call me the Hunter, that's how I got my fame Ain't no need to hide, Ain't no need to run, 'cause I've got you in the sights of my gun" No mention of being jumped on. At least directly. Sorry, was suddenly reminded of the song, we now return you to your scheduled whinefest... An Albert King quote is exactly what these forums need more of. Link to comment Share on other sites More sharing options...
FourTwent Posted September 6, 2012 Share Posted September 6, 2012 lol, if a player on your team is dumb enough to let another player jump to an advantageous position because of them then they and you deserve the lose. Complain more about peoples lack of situational awareness this guy nails it right on the head. by the OP's logic they'll just have to remove every single ability and only let us use our free spammable attack while in huttball. that would be 'fair' right? lol leave huttball the way it is. it's one of the few things in the game I still like Link to comment Share on other sites More sharing options...
oredith Posted September 6, 2012 Share Posted September 6, 2012 i came to this thread expecting to find tips on how to annoy jk/sw in huttball. and was disappointed. Link to comment Share on other sites More sharing options...
unixbomber Posted September 6, 2012 Share Posted September 6, 2012 leave huttball the way it is. it's one of the few things in the game I still like /signed Link to comment Share on other sites More sharing options...
TUXs Posted September 6, 2012 Share Posted September 6, 2012 OP is 100% right. I have a JK/Sent and I freaking LOVE the ability and I abuse the crap out of it in Huttball. I wait for a fool to peek over and *BAM* leap/stun/score. Anyone who thinks it's fine is fooling themselves. It's completely and foolishly OP in Huttball. Why is it ok for leaps and sprints and pulls to work, but not stealth?! If I stealth with a ball, it resets. I'll argue that any mechanic that gives an unfair movement advantage should be limited when you have the ball. It's not about it becoming a DPS race, it's about ensuring there's some competition. Link to comment Share on other sites More sharing options...
TUXs Posted September 6, 2012 Share Posted September 6, 2012 How many times must we say it NFL, Running Backs should not be able to run with the football! Analogies are fun! LOL!!! That's the stupidest analogy I've ever read. In the NFL, EVERYONE can run, with or without the football, making it an even playing field. Has football devolved into a DPS race?! Of course not. It's competitive and execution means everything!!! Link to comment Share on other sites More sharing options...
Darth_Philar Posted September 6, 2012 Share Posted September 6, 2012 (edited) LOL!!! That's the stupidest analogy I've ever read. In the NFL, EVERYONE can run, with or without the football, making it an even playing field. Has football devolved into a DPS race?! Of course not. It's competitive and execution means everything!!! You must not watch much Football or understand logical analogies. Do you know what happens when an offensive lineman is handed the football? The play is flagged dead since he is not eligible to carry the ball. Huttball is no different. Running backs run the ball, Receivers catch the ball, Quarterbacks throw the ball, Kickers kick the ball, Punters punt the ball, etc. Every player has a distinct role to fill. My analogy works perfectly since you are asking for the Running Back to not be allowed to use his running talents that are superior to the other players to run the football. Sorry Mr. RB, you ran too fast, so we are going to penalize you! LOL Edited September 6, 2012 by Darth_Philar Link to comment Share on other sites More sharing options...
unixbomber Posted September 6, 2012 Share Posted September 6, 2012 ... I wait for a fool to peek over and *BAM* leap/stun/score. Anyone who thinks it's fine is fooling themselves. Some of the best huttball games I've been in are against people of this mindset who are immediately rooted and then pulled back into the pit. When teams work together and are up against people of equal skill, it's hands down one of the most fun warzones to play. Link to comment Share on other sites More sharing options...
SlimsPicken Posted September 6, 2012 Share Posted September 6, 2012 Some of the best huttball games I've been in are against people of this mindset who are immediately rooted and then pulled back into the pit. When teams work together and are up against people of equal skill, it's hands down one of the most fun warzones to play. Huttball requires coordination as a team and can be frustrating in PUGs, but when you get two teams working well together its a thing of beauty. OP, stop crying about other classes abilities and learn to counter. Link to comment Share on other sites More sharing options...
Dencre Posted September 6, 2012 Share Posted September 6, 2012 OP that is about one of the dumbest ideas I have heard of. How about you don't get into a position where they can jump to you? Maybe be aware of your surroundings? Sounds like more of a L2P issue to me. Link to comment Share on other sites More sharing options...
TUXs Posted September 6, 2012 Share Posted September 6, 2012 You must not watch much Football or understand logical analogies. Do you know what happens when an offensive lineman is handed the football? The play is flagged dead since he is not eligible to carry the ball. Huttball is no different. Running backs run the ball, Receivers catch the ball, Quarterbacks throw the ball, Kickers kick the ball, Punters punt the ball, etc. Every player has a distinct role to fill. My analogy works perfectly since you are asking for the Running Back to not be allowed to use his running talents that are superior to the other players to run the football. Sorry Mr. RB, you ran too fast, so we are going to penalize you! LOL No, again, you're mistaken. Maybe you should read up a bit more on the sport you're so sure your analogy applies to instead of making it all up. Offensive lineman can receive the ball several ways, not only can they report as an eligible receiver, ALL of them can receive a hand off as long as they are 1 yard behind the line of scrimmage AND facing their goal line, or if a pass is tipped or touched by any defensive player, they all become eligible. Another stupid thing about your analogy, no player has an innate advantage BECAUSE of their position, so your stupid running back comparison is just dumb. No matter the rules of football, Huttball is 100% slanted towards players with a leap. I speak from my own experience. Deny it if you like, but you're simply wrong. I've played WITH and WITHOUT it...there's NO denying I have a massive freaking advantage WITH it. None. Link to comment Share on other sites More sharing options...
Darth_Philar Posted September 6, 2012 Share Posted September 6, 2012 No, again, you're mistaken. Maybe you should read up a bit more on the sport you're so sure your analogy applies to instead of making it all up. Offensive lineman can receive the ball several ways, not only can they report as an eligible receiver, ALL of them can receive a hand off as long as they are 1 yard behind the line of scrimmage AND facing their goal line, or if a pass is tipped or touched by any defensive player, they all become eligible. Another stupid thing about your analogy, no player has an innate advantage BECAUSE of their position, so your stupid running back comparison is just dumb. No matter the rules of football, Huttball is 100% slanted towards players with a leap. I speak from my own experience. Deny it if you like, but you're simply wrong. I've played WITH and WITHOUT it...there's NO denying I have a massive freaking advantage WITH it. None. Classes with a jump are innately better at scoring. Players with high running speeds are innately better at RB. Ergo, if classes with a jump should be prevented from using the jump in order to limit their ability to score, then a proper analogy is that players who can run very quickly should not be allowed to run fast in order to limit their ability to play RB better than a Punter can. It is not unfair that some classes perform innately better at certain functions. It is the exact same in the real world. Your team's kicker got that job because he is innately better at kicking than everyone else on the team. Link to comment Share on other sites More sharing options...
TUXs Posted September 6, 2012 Share Posted September 6, 2012 Classes with a jump are innately better at scoring. Players with high running speeds are innately better at RB. Ergo, if classes with a jump should be prevented from using the jump in order to limit their ability to score, then a proper analogy is that players who can run very quickly should not be allowed to run fast in order to limit their ability to play RB better than a Punter can. It is not unfair that some classes perform innately better at certain functions. It is the exact same in the real world. Your team's kicker got that job because he is innately better at kicking than everyone else on the team. So by your standards, there should be defined roles in Huttball? Should we queue up for it like in the GF for flashpoints where we pick our role and the match doesn't begin until a "team" is assembled? Wouldn't that be the logical thing to do given the huge advantage the leap ability grants? Link to comment Share on other sites More sharing options...
Ghostuka Posted September 6, 2012 Share Posted September 6, 2012 (edited) i came to this thread expecting to find tips on how to annoy jk/sw in huttball. pull them into the fire and acid works everytime for me. Edited September 6, 2012 by Ghostuka Link to comment Share on other sites More sharing options...
Darth_Philar Posted September 6, 2012 Share Posted September 6, 2012 (edited) So by your standards, there should be defined roles in Huttball? Should we queue up for it like in the GF for flashpoints where we pick our role and the match doesn't begin until a "team" is assembled? Wouldn't that be the logical thing to do given the huge advantage the leap ability grants? It would be ideal, but the playerbase is far too small to support most ideal designs now. Edited September 6, 2012 by Darth_Philar Link to comment Share on other sites More sharing options...
Technohic Posted September 6, 2012 Share Posted September 6, 2012 So by your standards, there should be defined roles in Huttball? Should we queue up for it like in the GF for flashpoints where we pick our role and the match doesn't begin until a "team" is assembled? Wouldn't that be the logical thing to do given the huge advantage the leap ability grants? Not that it should be defined, but some classes are better. For instance, on a sniper, I am a good defender. If my team is really dominating though; I have moved up to suppress the other team on their own side and have even carried the ball for a goal. Ultimately though; I would be one of the worse classes to do so. Should I complain that another class has a sprint that makes them better than my sniper at that? No! I should be on defense and using cover to my advantaged of those same warrior types not being able to jump to me. I also need to have a brain on when to use entrench of be far enough away I don't get chocked or stunned otherwise allowing the leap.l Link to comment Share on other sites More sharing options...
Rannox Posted September 6, 2012 Share Posted September 6, 2012 how many more tiems does it need to be said, developers, JK/SW should NOT BE PERMITTED TO USE THEIR JUMP ABILITY WHILE THEY HAVE THE BALL. BTW this is comign fro msoem one who has both classes one mara, and one guardian. All those things makes huttball the best warzone atm. It is unpredictable and fun ) Link to comment Share on other sites More sharing options...
criminalheretic Posted September 6, 2012 Share Posted September 6, 2012 OP is 100% right. I have a JK/Sent and I freaking LOVE the ability and I abuse the crap out of it in Huttball. I wait for a fool to peek over and *BAM* leap/stun/score. Anyone who thinks it's fine is fooling themselves. It's completely and foolishly OP in Huttball. Why is it ok for leaps and sprints and pulls to work, but not stealth?! If I stealth with a ball, it resets. I'll argue that any mechanic that gives an unfair movement advantage should be limited when you have the ball. It's not about it becoming a DPS race, it's about ensuring there's some competition. You could stealth without the ball, you know kind of like an uncovered WR. Some people would consider that an advantage. Link to comment Share on other sites More sharing options...
randalthorr Posted September 6, 2012 Share Posted September 6, 2012 (edited) Cannot charge [Warriors and Powertechs] Cannot intercede Cannot force run Cannot Pull Cannot go invisible near enemy spawn Cannot go invisible near mid ball respawn Fire hurts... get rid of it Acid pits are pve.. get rid of it ..... heard em all Edited September 7, 2012 by randalthorr Link to comment Share on other sites More sharing options...
DroidDreamer Posted September 6, 2012 Share Posted September 6, 2012 Disagree, leaps are fine, each team gets them. Tell your team to control mid and explain why. Call them out -- without being rude -- when they get leaped for the score. Link to comment Share on other sites More sharing options...
MaximusMann Posted September 6, 2012 Share Posted September 6, 2012 how many more tiems does it need to be said, developers, JK/SW should NOT BE PERMITTED TO USE THEIR JUMP ABILITY WHILE THEY HAVE THE BALL. BTW this is comign fro msoem one who has both classes one mara, and one guardian. True dat! In fact, they should make the only way to score is dance emote into the endzone! And since everyone hates losing so much, lets make it so both teams win every match. Nerf losing NAO! Link to comment Share on other sites More sharing options...
oredith Posted September 6, 2012 Share Posted September 6, 2012 True dat! In fact, they should make the only way to score is dance emote into the endzone! And since everyone hates losing so much, lets make it so both teams win every match. Nerf losing NAO!I've never considered it in that light. however, now that you've pointed it out, it is so glaringly obvious that this is the biggest problem with pvp. I vote for this to be the top of Bioware's priority list. Link to comment Share on other sites More sharing options...
rastabuds Posted September 7, 2012 Share Posted September 7, 2012 how many more tiems does it need to be said, developers, JK/SW should NOT BE PERMITTED TO USE THEIR JUMP ABILITY WHILE THEY HAVE THE BALL. BTW this is comign fro msoem one who has both classes one mara, and one guardian. I was wondering where everybody that I was face rolling in huttball went to whine and qq. Look i have little trouble going against any leapers or runners in huttball. Just focus them down, control them with cc its not hard. So l2p and stop whining . And yes i am a Jugg on fatman so feel free to que up and ill leap all over you and laugh at ya when ya stand in the end-zone so i can score. Link to comment Share on other sites More sharing options...
NathanielStarr Posted September 7, 2012 Share Posted September 7, 2012 Just do what everyone else who is not a jedi/sith does when it comes to playing Jedi ball. Realize that if you have less Jedi/Sith on your team you'll probably lose, make it into a deathmatch and stop worrying about the win. "Oh Jedi ball this won't be counting towards my weekly." Link to comment Share on other sites More sharing options...
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